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- create SW dynamic CCMD warptocoords
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1 changed files with 17 additions and 0 deletions
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@ -276,6 +276,21 @@ static int osdcmd_give(CCmdFuncPtr parm)
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return CCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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}
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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return OSDCMD_SHOWHELP;
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Player->oposx = Player->posx = atoi(parm->parms[0]);
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Player->oposy = Player->posy = atoi(parm->parms[1]);
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Player->oposz = Player->posz = atoi(parm->parms[2]);
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Player->oq16ang = Player->q16ang = Player->camq16ang = fix16_from_int(atoi(parm->parms[3]));
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Player->oq16horiz = Player->q16horiz = Player->camq16horiz = fix16_from_int(atoi(parm->parms[4]));
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return OSDCMD_OK;
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}
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int32_t registerosdcommands(void)
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int32_t registerosdcommands(void)
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{
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{
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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@ -291,6 +306,8 @@ int32_t registerosdcommands(void)
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// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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return 0;
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}
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}
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