mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
sw/src/draw.cpp:drawscreen: We can set the pp->si* fields just once,
a bit later.
This commit is contained in:
parent
2d4766555c
commit
1d2aadd229
1 changed files with 5 additions and 10 deletions
|
@ -2045,11 +2045,6 @@ drawscreen(PLAYERp pp)
|
|||
// with "last valid" code this should never happen
|
||||
// ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS);
|
||||
|
||||
pp->six = tx;
|
||||
pp->siy = ty;
|
||||
pp->siz = tz - pp->posz;
|
||||
pp->siang = tq16ang;
|
||||
|
||||
if (pp->sop_riding || pp->sop_control)
|
||||
{
|
||||
tx = pp->posx;
|
||||
|
@ -2058,12 +2053,12 @@ drawscreen(PLAYERp pp)
|
|||
tq16ang = pp->q16ang;
|
||||
tsectnum = pp->cursectnum;
|
||||
updatesectorz(tx, ty, tz, &tsectnum);
|
||||
}
|
||||
|
||||
pp->six = tx;
|
||||
pp->siy = ty;
|
||||
pp->siz = tz - pp->posz;
|
||||
pp->siang = tq16ang;
|
||||
}
|
||||
|
||||
QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
|
||||
VisViewChange(camerapp, &g_visibility);
|
||||
|
|
Loading…
Reference in a new issue