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sw/src/draw.cpp:drawscreen: We can set the pp->si* fields just once,
a bit later.
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2d4766555c
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1d2aadd229
1 changed files with 5 additions and 10 deletions
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@ -2045,11 +2045,6 @@ drawscreen(PLAYERp pp)
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// with "last valid" code this should never happen
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// with "last valid" code this should never happen
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// ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS);
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// ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS);
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pp->six = tx;
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pp->siy = ty;
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pp->siz = tz - pp->posz;
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pp->siang = tq16ang;
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if (pp->sop_riding || pp->sop_control)
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if (pp->sop_riding || pp->sop_control)
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{
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{
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tx = pp->posx;
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tx = pp->posx;
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@ -2058,13 +2053,13 @@ drawscreen(PLAYERp pp)
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tq16ang = pp->q16ang;
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tq16ang = pp->q16ang;
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tsectnum = pp->cursectnum;
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tsectnum = pp->cursectnum;
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updatesectorz(tx, ty, tz, &tsectnum);
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updatesectorz(tx, ty, tz, &tsectnum);
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pp->six = tx;
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pp->siy = ty;
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pp->siz = tz - pp->posz;
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pp->siang = tq16ang;
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}
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}
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pp->six = tx;
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pp->siy = ty;
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pp->siz = tz - pp->posz;
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pp->siang = tq16ang;
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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VisViewChange(camerapp, &g_visibility);
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VisViewChange(camerapp, &g_visibility);
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tz = tz + quake_z;
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tz = tz + quake_z;
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