- fixed HUD meter and crosshair default size.

Fixes #137
This commit is contained in:
Christoph Oelckers 2020-08-10 23:06:24 +02:00
parent 7a2b1ee0aa
commit 1d03d3d6a2
2 changed files with 6 additions and 3 deletions

View file

@ -101,7 +101,7 @@ void hudDraw(PLAYER *gView, int nSectnum, int defaultHoriz, double bobx, double
{
if (cl_crosshair)
{
double crosshair_scale = cl_crosshairscale * .01;
double crosshair_scale = cl_crosshairscale * .02;
DrawTexture(twod, tileGetTexture(kCrosshairTile), 160, defaultHoriz,
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, TAG_DONE);

View file

@ -172,7 +172,9 @@ private:
void TileHGauge(int nTile, double x, double y, int nMult, int nDiv, int nStat = 0, int nScale = 65536)
{
int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
DrawStatSprite(nTile, x, y, 0, 0, nStat|RS_TOPLEFT, nScale);
double scale = double(bx - x) / tileWidth(nTile);
double sc = nScale / 65536.;
DrawGraphic(tileGetTexture(nTile, true), x, y, DI_ITEM_LEFT_TOP, 1., -1, -1, scale*sc, sc, 0xffffffff, 0, 0);
}
@ -646,6 +648,7 @@ private:
TileHGauge(2208, 250-320, 191 - 200, pPlayer->armor[2], 3200);
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 255-320, 194 - 200, 0, 0);
}
DrawPackItemInStatusBar(pPlayer, 286-320, 186 - 200, 302-320, 183 - 200);
for (int i = 0; i < 6; i++)
@ -718,7 +721,7 @@ private:
BeginStatusBar(320, 200, 28);
if (pPlayer->throwPower)
TileHGauge(2260, 124, 175 - 210, pPlayer->throwPower, 65536);
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
else
drawInventory(pPlayer, 166, 200-tilesiz[2201].y / 2 - 30);
PrintLevelStats(pPlayer, 28);