Get rid of a bunch of useless comments.

git-svn-id: https://svn.eduke32.com/eduke32@5506 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-01-03 20:07:27 +00:00
parent 7bbd2c8ffd
commit 1cc28df380

View file

@ -1888,7 +1888,6 @@ static void C_GetNextVarType(int32_t type)
break;
}
//printf("LabelID is %d\n",lLabelID);
if (EDUKE32_PREDICT_FALSE(lLabelID == -1))
{
g_numCompilerErrors++;
@ -1903,14 +1902,8 @@ static void C_GetNextVarType(int32_t type)
case STRUCT_SPRITE:
*g_scriptPtr++=ActorLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
if (ActorLabels[lLabelID].flags & LABEL_HASPARM2)
{
//printf("Member has PARM2\n");
// get parm2
// get the ID of the DEF
C_GetNextVarType(0);
}
break;
case STRUCT_SECTOR:
*g_scriptPtr++=SectorLabels[lLabelID].lId;
@ -1921,14 +1914,8 @@ static void C_GetNextVarType(int32_t type)
case STRUCT_PLAYER:
*g_scriptPtr++=PlayerLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
if (PlayerLabels[lLabelID].flags & LABEL_HASPARM2)
{
//printf("Member has PARM2\n");
// get parm2
// get the ID of the DEF
C_GetNextVarType(0);
}
break;
case STRUCT_ACTORVAR:
case STRUCT_PLAYERVAR:
@ -3030,11 +3017,6 @@ DO_DEFSTATE:
bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=ProjectileLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",PlayerLabels[lLabelID].flags);
// now at target VAR...
// get the ID of the DEF
switch (tw)
{
case CON_SETPROJECTILE:
@ -3053,7 +3035,6 @@ DO_DEFSTATE:
// defines var1 and sets initial value.
// flags are used to define usage
// (see top of this files for flags)
//printf("Got gamedef. Getting Label. '%.20s'\n",textptr);
if (EDUKE32_PREDICT_FALSE(isdigit(*textptr) || (*textptr == '-')))
{
@ -3067,8 +3048,6 @@ DO_DEFSTATE:
}
C_GetNextLabelName();
//printf("Got Label '%.20s'\n",textptr);
// Check to see it's already defined
if (EDUKE32_PREDICT_FALSE(hash_find(&h_keywords,label+(g_numLabels<<6))>=0))
{
@ -3077,26 +3056,21 @@ DO_DEFSTATE:
hash_delete(&h_keywords, label+(g_numLabels<<6));
}
//printf("Translating number '%.20s'\n",textptr);
C_GetNextValue(LABEL_DEFINE); // get initial value
//printf("Done Translating number. '%.20s'\n",textptr);
C_GetNextValue(LABEL_DEFINE); // get flags
//Bsprintf(g_szBuf,"Adding GameVar=\"%s\", val=%l, flags=%lX",label+(g_numLabels<<6),
// *(g_scriptPtr-2), *(g_scriptPtr-1));
//AddLog(g_szBuf);
if (EDUKE32_PREDICT_FALSE((*(g_scriptPtr-1)&GAMEVAR_USER_MASK)==3))
{
g_numCompilerWarnings++;
*(g_scriptPtr-1)^=GAMEVAR_PERPLAYER;
C_ReportError(WARNING_BADGAMEVAR);
}
Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
(*(g_scriptPtr-1))
// can't define default or secret
& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
);
//AddLog("Added gamevar");
g_scriptPtr -= 3; // no need to save in script...
continue;
@ -3112,8 +3086,6 @@ DO_DEFSTATE:
continue;
}
C_GetNextLabelName();
//printf("Got Label '%.20s'\n",textptr);
// Check to see it's already defined
if (EDUKE32_PREDICT_FALSE(hash_find(&h_keywords,label+(g_numLabels<<6))>=0))
{
@ -3137,10 +3109,7 @@ DO_DEFSTATE:
case CON_DEFINE:
{
//printf("Got definition. Getting Label. '%.20s'\n",textptr);
C_GetNextLabelName();
//printf("Got label. '%.20s'\n",textptr);
// Check to see it's already defined
if (EDUKE32_PREDICT_FALSE(hash_find(&h_keywords,label+(g_numLabels<<6))>=0))
{
@ -3156,9 +3125,7 @@ DO_DEFSTATE:
C_ReportError(WARNING_NAMEMATCHESVAR);
}
//printf("Translating. '%.20s'\n",textptr);
C_GetNextValue(LABEL_DEFINE);
//printf("Translated. '%.20s'\n",textptr);
i = hash_find(&h_labels,label+(g_numLabels<<6));
if (i>=0)
@ -3170,12 +3137,10 @@ DO_DEFSTATE:
g_numCompilerWarnings++;
initprintf("%s:%d: warning: ignored redefinition of `%s' to %d (old: %d).\n",g_szScriptFileName,
g_lineNumber,label+(g_numLabels<<6), (int32_t)(*(g_scriptPtr-1)), labelcode[i]);
//C_ReportError(WARNING_DUPLICATEDEFINITION);
}
}
else
{
// printf("Defining Definition \"%s\" to be '%d'\n",label+(g_numLabels<<6),*(g_scriptPtr-1));
hash_add(&h_labels,label+(g_numLabels<<6),g_numLabels,0);
labeltype[g_numLabels] = LABEL_DEFINE;
labelcode[g_numLabels++] = *(g_scriptPtr-1);
@ -3970,11 +3935,8 @@ DO_DEFSTATE:
/// now pointing at 'xxx'
// get the ID of the DEF
C_GetNextLabelName();
//printf("found label of \"%s\"\n", label+(g_numLabels<<6));
// Check to see if it's a keyword
if (EDUKE32_PREDICT_FALSE(hash_find(&h_keywords,label+(g_numLabels<<6))>=0))
{
g_numCompilerErrors++;
@ -3983,10 +3945,9 @@ DO_DEFSTATE:
}
i=GetDefID(label+(g_numLabels<<6));
//printf("Label \"%s\" ID is %d\n",label+(g_numLabels<<6), i);
if (EDUKE32_PREDICT_FALSE(i<0))
{
// not a defined DEF
g_numCompilerErrors++;
C_ReportError(ERROR_NOTAGAMEVAR);
continue;
@ -4047,14 +4008,8 @@ DO_DEFSTATE:
bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
*g_scriptPtr++=ActorLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
if (ActorLabels[lLabelID].flags & LABEL_HASPARM2)
{
//printf("Member has PARM2\n");
// get parm2
// get the ID of the DEF
C_GetNextVar();
}
C_GetNextVarType((tw == CON_GETACTOR) ? GAMEVAR_READONLY : 0);
continue;
@ -4166,9 +4121,7 @@ DO_DEFSTATE:
continue;
case CON_ENHANCED:
// don't store in pCode...
g_scriptPtr--;
//printf("We are enhanced, baby...\n");
C_GetNextValue(LABEL_DEFINE);
g_scriptPtr--;
if (EDUKE32_PREDICT_FALSE(*g_scriptPtr > BYTEVERSION_JF))
@ -4242,7 +4195,6 @@ DO_DEFSTATE:
// adds const1 to var1 (const1 can be negative...)
//printf("Found [add|set]var at line= %d\n",g_lineNumber);
// get the ID of the DEF
if (tw != CON_ZSHOOT && tw != CON_EZSHOOT)
C_GetNextVarType(GAMEVAR_READONLY);
else C_GetNextVar();