mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- restrict cl_weaponswitch to 0 and 1 for Shadow Warrior.
This commit is contained in:
parent
e9abbf53c6
commit
1c24ae3fad
2 changed files with 3 additions and 1 deletions
|
@ -619,6 +619,8 @@ int RunGame()
|
|||
{
|
||||
hud_size.SetGenericRepDefault(8, CVAR_Int);
|
||||
hud_size_max = 9;
|
||||
cl_weaponswitch.SetGenericRepDefault(1, CVAR_Int);
|
||||
if (cl_weaponswitch > 1) cl_weaponswitch = 1;
|
||||
}
|
||||
if (g_gameType & GAMEFLAG_PSEXHUMED)
|
||||
{
|
||||
|
|
|
@ -99,9 +99,9 @@ CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable wea
|
|||
};
|
||||
|
||||
CUSTOM_CVARD(Int, cl_weaponswitch, 3, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable auto weapon switching")
|
||||
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
if (self > 1 && (g_gameType & GAMEFLAG_SW)) self = 1;
|
||||
if (self > 3 && (g_gameType & GAMEFLAG_BLOOD)) self = 3;
|
||||
if (self > 7) self = 7;
|
||||
//UpdatePlayerFromMenu(); todo: networking (only operational in EDuke32 frontend anyway.)
|
||||
|
|
Loading…
Reference in a new issue