Game defs: Try loading def modules even if the engine reports failure.

git-svn-id: https://svn.eduke32.com/eduke32@6278 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-25 11:24:02 +00:00
parent 0d7518891b
commit 1baac86d72

View file

@ -6348,8 +6348,8 @@ int app_main(int argc, char const * const * argv)
{ {
uint32_t etime = getticks(); uint32_t etime = getticks();
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime); initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
loaddefinitions_game(defsfile, FALSE);
} }
loaddefinitions_game(defsfile, FALSE);
for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]); for (bssize_t i = 0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]);