Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-03-01 13:46:56 +00:00
parent 293491644f
commit 1adf766fac

View file

@ -1147,13 +1147,6 @@ void G_DisplayRest(int32_t smoothratio)
}
}
if (VM_HaveEvent(EVENT_DISPLAYREST))
{
int32_t vr=viewingrange, asp=yxaspect;
VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek);
setaspect(vr, asp);
}
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
{
ud.returnvar[0] = (160<<16) - (g_player[myconnectindex].ps->look_ang<<15);
@ -1230,6 +1223,13 @@ void G_DisplayRest(int32_t smoothratio)
}
#endif
if (VM_HaveEvent(EVENT_DISPLAYREST))
{
int32_t vr=viewingrange, asp=yxaspect;
VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek);
setaspect(vr, asp);
}
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext_center(100, "Game Paused");