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sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4964 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 5 deletions
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@ -398,17 +398,16 @@ int32_t sdlayer_checkversion(void);
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int32_t sdlayer_checkversion(void)
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{
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SDL_version compiled;
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SDL_version linked_;
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const SDL_version *linked = &linked_;
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SDL_GetVersion(&linked_);
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SDL_version linked;
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SDL_GetVersion(&linked);
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SDL_VERSION(&compiled);
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initprintf("Initializing SDL system interface "
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"(compiled against SDL version %d.%d.%d, found version %d.%d.%d)\n",
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compiled.major, compiled.minor, compiled.patch, linked->major, linked->minor, linked->patch);
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compiled.major, compiled.minor, compiled.patch, linked.major, linked.minor, linked.patch);
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if (SDL_VERSIONNUM(linked->major,linked->minor,linked->patch) < SDL_REQUIREDVERSION)
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if (SDL_VERSIONNUM(linked.major, linked.minor, linked.patch) < SDL_REQUIREDVERSION)
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{
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/*reject running under SDL versions older than what is stated in sdl_inc.h */
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initprintf("You need at least v%d.%d.%d of SDL to run this game\n",SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
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