diff --git a/source/core/gameinput.h b/source/core/gameinput.h index 0a05dc211..86de26403 100644 --- a/source/core/gameinput.h +++ b/source/core/gameinput.h @@ -93,8 +93,7 @@ struct PlayerAngle { binangle ang, oang; lookangle look_ang, olook_ang, rotscrnang, orotscrnang, spin; - uint32_t target; - double adjustment; + double adjustment, target; void backup() { @@ -131,7 +130,7 @@ struct PlayerAngle { if (!cl_syncinput) { - target = xs_CRoundToUInt(value * BAMUNIT); + target = value * BAMUNIT; if (target == 0) target += 1; } else