Add support for bitmap gamearrays and expose gotpic to CON

git-svn-id: https://svn.eduke32.com/eduke32@6342 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-07-08 19:41:36 +00:00
parent 1e647ca499
commit 19c58edb40
3 changed files with 17 additions and 14 deletions

View file

@ -4621,9 +4621,14 @@ finish_qsprintf:
case GAMEARRAY_INT32: ((int32_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
case GAMEARRAY_INT16: ((int16_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
case GAMEARRAY_UINT8: ((uint8_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
case GAMEARRAY_BITMAP:
if (newValue)
((uint8_t *)aGameArrays[tw].pValues)[arrayIndex >> 3] |= (1 << (arrayIndex & 7));
else
((uint8_t *)aGameArrays[tw].pValues)[arrayIndex >> 3] &= ~(1 << (arrayIndex & 7));
break;
}
aGameArrays[tw].pValues[arrayIndex]=newValue;
continue;
}

View file

@ -132,10 +132,7 @@ int Gv_ReadSave(int32_t kFile)
if (kdfread(&aGameVars[i], sizeof(gamevar_t), 1, kFile) != 1)
goto corrupt;
if (olabel == NULL)
aGameVars[i].szLabel = (char *)Xmalloc(MAXVARLABEL * sizeof(uint8_t));
else
aGameVars[i].szLabel = olabel;
aGameVars[i].szLabel = (char *)Xrealloc(olabel, MAXVARLABEL * sizeof(uint8_t));
if (kdfread(aGameVars[i].szLabel, MAXVARLABEL, 1, kFile) != 1)
goto corrupt;
@ -164,7 +161,7 @@ int Gv_ReadSave(int32_t kFile)
if (kdfread(&g_gameArrayCount,sizeof(g_gameArrayCount),1,kFile) != 1) goto corrupt;
for (bssize_t i=0; i<g_gameArrayCount; i++)
{
if (aGameArrays[i].flags&GAMEARRAY_READONLY)
if (!(aGameArrays[i].flags & GAMEARRAY_ALLOCATED))
continue;
char *const olabel = aGameArrays[i].szLabel;
@ -173,10 +170,7 @@ int Gv_ReadSave(int32_t kFile)
if (kdfread(&aGameArrays[i], sizeof(gamearray_t), 1, kFile) != 1)
goto corrupt;
if (olabel == NULL)
aGameArrays[i].szLabel = (char *)Xmalloc(MAXARRAYLABEL * sizeof(uint8_t));
else
aGameArrays[i].szLabel = olabel;
aGameArrays[i].szLabel = (char *) Xrealloc(olabel, MAXARRAYLABEL * sizeof(uint8_t));
if (kdfread(aGameArrays[i].szLabel,sizeof(uint8_t) * MAXARRAYLABEL, 1, kFile) != 1)
goto corrupt;
@ -286,7 +280,7 @@ void Gv_WriteSave(FILE *fil)
for (bssize_t i=0; i<g_gameArrayCount; i++)
{
if (aGameArrays[i].flags&GAMEARRAY_READONLY)
if (!(aGameArrays[i].flags & GAMEARRAY_ALLOCATED))
continue;
// write for .size and .dwFlags (the rest are pointers):
@ -413,7 +407,7 @@ int32_t Gv_NewArray(const char *pszLabel, void *pArray, intptr_t arraySize, uint
g_warningCnt++;
if (aGameArrays[i].flags&GAMEARRAY_TYPE_MASK)
if (aGameArrays[i].flags & GAMEARRAY_TYPE_MASK)
{
C_ReportError(-1);
initprintf("ignored redefining system array `%s'.", pszLabel);
@ -586,6 +580,7 @@ int __fastcall Gv_GetArrayValue(int const id, int index)
case GAMEARRAY_INT32: returnValue = ((int32_t *)aGameArrays[id].pValues)[index]; break;
case GAMEARRAY_INT16: returnValue = ((int16_t *)aGameArrays[id].pValues)[index]; break;
case GAMEARRAY_UINT8: returnValue = ((uint8_t *)aGameArrays[id].pValues)[index]; break;
case GAMEARRAY_BITMAP:returnValue = !!(((uint8_t *)aGameArrays[id].pValues)[index >> 3] & pow2char[index & 7]); break;
}
return returnValue;
@ -1537,6 +1532,7 @@ static void Gv_AddSystemVars(void)
Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
Gv_NewArray("walock", (void *) &walock[0], MAXTILES, GAMEARRAY_UINT8);
Gv_NewArray("gotpic", (void *) &gotpic[0], MAXTILES, GAMEARRAY_BITMAP);
#endif
}

View file

@ -66,11 +66,13 @@ enum GamearrayFlags_t
GAMEARRAY_INT16 = 0x00000002,
GAMEARRAY_INT32 = 0x00000004,
GAMEARRAY_RESET = 0x00000008,
GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,
GAMEARRAY_RESTORE = 0x00000010,
GAMEARRAY_VARSIZE = 0x00000020,
GAMEARRAY_STRIDE2 = 0x00000100,
GAMEARRAY_ALLOCATED = 0100000200, // memory allocated for user array
GAMEARRAY_ALLOCATED = 0x00000200, // memory allocated for user array
GAMEARRAY_BITMAP = 0x00000400,
GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32 | GAMEARRAY_BITMAP,
};
#pragma pack(push,1)