From 19a4c12e6abbd36a5c4a1a330c1e8de82268c576 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 9 Apr 2021 22:11:16 +0200 Subject: [PATCH] - Blood: undid restriction for original QAV for Guns Akimbo shotgun fix. --- source/games/blood/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/weapon.cpp b/source/games/blood/src/weapon.cpp index 3dd797e90..130074dd5 100644 --- a/source/games/blood/src/weapon.cpp +++ b/source/games/blood/src/weapon.cpp @@ -266,7 +266,7 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum if (pPlayer->weaponTimer == 0) // playing idle QAV? { // Double shotgun fix from BloodGDX. - if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7)) && isOriginalQAV()) + if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7))/* && isOriginalQAV()*/) duration = pQAV->duration - 1; else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration; }