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Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors. git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 13 deletions
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@ -1180,23 +1180,24 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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// must have writable frame buffer, i.e. done begindrawing()
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static void draw_rainbow_background(void)
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{
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int32_t i, j;
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const int32_t dimenprod = bytesperline*ydimen;
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char *const p = (char *)frameplace;
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int32_t y, i;
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const int32_t N = 240; // don't use fullbright colors
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const int32_t numfull=bytesperline/N, numrest=bytesperline%N;
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j = 0;
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for (i=0; i<dimenprod; i++)
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const char *const src = palookup[0] + 256*18;
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char *dst = (char *)frameplace;
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for (y=0; y<ydim; y++)
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{
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p[i] = (char)j;
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j++;
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if (j >= xdimen)
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{
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while (j < bytesperline)
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i++, j++;
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j = 0;
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}
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for (i=0; i<numfull; i++)
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Bmemcpy(&dst[N*i], src, N);
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if (numrest > 0)
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Bmemcpy(&dst[N*i], src, numrest);
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dst += bytesperline;
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}
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}
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//
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// setslope
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//
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