diff --git a/source/exhumed/src/gun.cpp b/source/exhumed/src/gun.cpp index 6b73874c0..4c084a4a5 100644 --- a/source/exhumed/src/gun.cpp +++ b/source/exhumed/src/gun.cpp @@ -98,8 +98,6 @@ void FillWeapons(short nPlayer) { nPlayerWeapons[nPlayer] = 0xFFFF; // turn on all bits - StatusMessage(150, "All weapons ON"); - for (int i = 0; i < kMaxWeapons; i++) { if (WeaponInfo[i].d) { diff --git a/source/exhumed/src/player.cpp b/source/exhumed/src/player.cpp index d0adc6214..e4c625403 100644 --- a/source/exhumed/src/player.cpp +++ b/source/exhumed/src/player.cpp @@ -1629,7 +1629,7 @@ loc_1AB8E: uint16_t buttons = sPlayerInput[nPlayer].buttons; - if (buttons & 0x40) + if (buttons & 0x40) // LOBODEITY cheat { char strDeity[96]; // TODO - reduce in size? @@ -1648,24 +1648,24 @@ loc_1AB8E: sPlayerInput[nPlayer].buttons &= 0xBF; - sprintf(strDeity, "Deity mode %s for player %d", strDMode, nPlayer); + sprintf(strDeity, "Deity mode %s for player", strDMode); StatusMessage(150, strDeity); } - else if (buttons & 0x20) + else if (buttons & 0x20) // LOBOCOP cheat { FillWeapons(nPlayer); - StatusMessage(150, "All weapons loaded for player %d", nPlayer); + StatusMessage(150, "All weapons loaded for player"); } - else if (buttons & 0x80) + else if (buttons & 0x80) // LOBOPICK cheat { PlayerList[nPlayer].keys = 0xFFFF; - StatusMessage(150, "All keys for player %d", nPlayer); + StatusMessage(150, "All keys loaded for player"); RefreshStatus(); } - else if (buttons & 0x100) + else if (buttons & 0x100) // LOBOSWAG cheat { FillItems(nPlayer); - StatusMessage(150, "All items loaded for player %d", nPlayer); + StatusMessage(150, "All items loaded for player"); } // loc_1AEF5: