mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
1. Added a console command: addlogvar.
2. Colorized console in Linux. The font is different now(harder to read). This change can be reverted you like. 3. Added some CON error messages. If the compact form of {} isn't allowed, say so and I won't do in this style anymore. git-svn-id: https://svn.eduke32.com/eduke32@892 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d1c4c8d7e2
commit
18deaab4ca
3 changed files with 85 additions and 18 deletions
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@ -10528,6 +10528,27 @@ void app_main(int argc,const char **argv)
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if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname);
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initprintf("Initializing OSD...\n");
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OSD_SetFunctions(
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#if 1
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//#ifndef _WIN32
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GAME_drawosdchar,
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GAME_drawosdstr,
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GAME_drawosdcursor,
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GAME_getcolumnwidth,
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GAME_getrowheight,
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#else
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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#endif
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GAME_clearbackground,
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(int(*)(void))GetTime,
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GAME_onshowosd
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);
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OSD_SetParameters(10,0, 0,12, 4,12);
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OSD_SetVersionString(HEAD2, 10,0);
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registerosdcommands();
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@ -4492,7 +4492,7 @@ static int parse(void)
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int q = *insptr++, i = *insptr++;
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if (fta_quotes[q] == NULL || redefined_quotes[i] == NULL)
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{
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OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,q,i);
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OSD_Printf(CON_ERROR "CON_REDEFINEQUOTE: %s %d null quote\n",line_num,q,i);
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break;
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}
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Bstrcpy(fta_quotes[q],redefined_quotes[i]);
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@ -4921,6 +4921,7 @@ static int parse(void)
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return 1;
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case CON_ADDAMMO:
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insptr++;
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if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
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{
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killit_flag = 2;
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@ -4974,6 +4975,7 @@ static int parse(void)
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case CON_ADDWEAPON:
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insptr++;
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if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (g_player[g_p].ps->gotweapon[*insptr] == 0)
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{
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if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
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@ -5136,18 +5138,22 @@ static int parse(void)
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switch (tw)
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{
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case CON_ACTIVATEBYSECTOR:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
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activatebysector(var1, var2);
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break;
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case CON_OPERATESECTORS:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
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operatesectors(var1, var2);
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break;
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case CON_OPERATEACTIVATORS:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
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operateactivators(var1, var2);
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break;
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case CON_SETASPECT:
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setaspect(var1, var2);
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break;
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case CON_SSP:
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if(!(var1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
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ssp(var1, var2);
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break;
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}
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@ -5157,10 +5163,14 @@ static int parse(void)
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case CON_CANSEESPR:
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insptr++;
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{
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int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p);
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int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
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SetGameVarID(*insptr++, cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
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sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum), g_i, g_p);
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if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
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sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
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SetGameVarID(*insptr++, res, g_i, g_p);
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break;
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}
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@ -5314,7 +5324,7 @@ static int parse(void)
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Bstrcpy(fta_quotes[i],g_player[j].user_name);
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else Bsprintf(fta_quotes[i],"%d",j);
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}
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else OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,i);
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else OSD_Printf(CON_ERROR "CON_GETPNAME: null quote %d\n",line_num,i);
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break;
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case CON_QGETSYSSTR:
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if (fta_quotes[i] != NULL)
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@ -5336,24 +5346,28 @@ static int parse(void)
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Bstrcpy(fta_quotes[i],gametype_names[ud.coop]);
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break;
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default:
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OSD_Printf(CON_ERROR "%s %d unknown str ID %d %d\n",line_num,__FILE__,__LINE__,i,j);
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OSD_Printf(CON_ERROR "CON_QGETSYSSTR: unknown str ID %d %d\n",line_num,i,j);
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}
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else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
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else OSD_Printf(CON_ERROR "CON_QGETSYSSTR: null quote %d %d\n",line_num,i,j);
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break;
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case CON_QSTRCAT:
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if (fta_quotes[i] != NULL && fta_quotes[j] != NULL)
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Bstrncat(fta_quotes[i],fta_quotes[j],(MAXQUOTELEN-1)-Bstrlen(fta_quotes[i]));
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else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
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else OSD_Printf(CON_ERROR "CON_QSTRCAT: null quote %d %d\n",line_num,i,j);
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break;
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case CON_QSTRCPY:
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if (fta_quotes[i] != NULL && fta_quotes[j] != NULL)
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Bstrcpy(fta_quotes[i],fta_quotes[j]);
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else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
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else OSD_Printf(CON_ERROR "CON_QSTRCPY: null quote %d %d\n",line_num,i,j);
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break;
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case CON_CHANGESPRITESTAT:
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if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
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if(!(j<MAXSTATUS)) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
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changespritestat(i,j);
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break;
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case CON_CHANGESPRITESECT:
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if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
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if(!(j<numsectors)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
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changespritesect(i,j);
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break;
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}
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@ -5533,7 +5547,7 @@ static int parse(void)
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break;
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}
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}
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else OSD_Printf(CON_ERROR "CON_DIST/CON_LDIST: error: invalid sprite\n",line_num);
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else OSD_Printf(CON_ERROR "CON_DIST/CON_LDIST: invalid sprite\n",line_num);
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SetGameVarID(distvar, distx, g_i, g_p);
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break;
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@ -5870,7 +5884,7 @@ static int parse(void)
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int z=65536;
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if (fta_quotes[q] == NULL)
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{
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OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,q);
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OSD_Printf(CON_ERROR "CON_GAMETEXT: null quote %d\n",line_num,q);
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break;
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}
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if (tw == CON_GAMETEXTZ)z=GetGameVarID(*insptr++,g_i,g_p);
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@ -5884,7 +5898,7 @@ static int parse(void)
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if (fta_quotes[q] == NULL)
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{
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OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,q);
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OSD_Printf(CON_ERROR "CON_MINITEXT: null quote %d\n",line_num,q);
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break;
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}
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minitextshade(x,y,fta_quotes[q],shade,pal,26);
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@ -5942,6 +5956,12 @@ static int parse(void)
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int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
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int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
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if(!(sect1<numsectors)||!(sect2<numsectors))
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{
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OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
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SetGameVarID(rvar, 0, g_i, g_p);
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}
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SetGameVarID(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2), g_i, g_p);
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break;
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}
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@ -6011,6 +6031,7 @@ static int parse(void)
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insptr++;
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{
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int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
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if(!(sectnum<numsectors)){OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);insptr++;break;}
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if (tw == CON_GETFLORZOFSLOPE)
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{
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@ -6321,6 +6342,9 @@ static int parse(void)
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g_player[g_p].ps->inven_icon = 7;
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g_player[g_p].ps->boot_amount = *insptr;
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break;
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default:
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OSD_Printf(CON_ERROR "CON_ADDINVENTORY: Invalid inventory ID %d\n",line_num,*(insptr-1));
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break;
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}
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insptr++;
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break;
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@ -6550,8 +6574,8 @@ static int parse(void)
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Bsprintf(fta_quotes[dq],tempbuf,var1,var2,var3,var4);
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break;
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}
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if (fta_quotes[sq] == NULL) OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,sq);
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if (fta_quotes[dq] == NULL) OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,dq);
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if (fta_quotes[sq] == NULL) OSD_Printf(CON_ERROR "CON_QSPRINTF: null quote %d\n",line_num,sq);
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if (fta_quotes[dq] == NULL) OSD_Printf(CON_ERROR "CON_QSPRINTF: null quote %d\n",line_num,dq);
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insptr += 4;
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break;
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}
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@ -6597,7 +6621,7 @@ static int parse(void)
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}
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else
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{
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OSD_Printf(CON_ERROR "CONLOGVAR: L=%d INVALID ARRAY INDEX\n",line_num,l);
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OSD_Printf(CON_ERROR "CON_ADDLOGVAR: L=%d invalid array index\n",line_num,l);
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break;
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}
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}
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@ -6610,7 +6634,7 @@ static int parse(void)
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{
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// invalid varID
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insptr++;
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OSD_Printf(CON_ERROR "CONLOGVAR: L=%d INVALID VARIABLE\n",line_num,l);
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OSD_Printf(CON_ERROR "CON_ADDLOGVAR: L=%d invalid variable\n",line_num,l);
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break; // out of switch
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}
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}
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@ -7496,7 +7520,7 @@ static int parse(void)
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if (fta_quotes[*insptr] == NULL)
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{
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OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,*insptr);
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OSD_Printf(CON_ERROR "CON_QUOTE: null quote %d\n",line_num,*insptr);
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insptr++;
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break;
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}
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@ -7518,7 +7542,7 @@ static int parse(void)
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if (fta_quotes[i] == NULL)
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{
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OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,i);
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OSD_Printf(CON_ERROR "CON_USERQUOTE: null quote %d\n",line_num,i);
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break;
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}
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adduserquote(fta_quotes[i]);
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@ -555,6 +555,27 @@ static int osdcmd_setvar(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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static int osdcmd_addlogvar(const osdfuncparm_t *parm)
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{
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int i;
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char varname[256];
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (numplayers > 1)
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{
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OSD_Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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strcpy(varname,parm->parms[0]);
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for (i=0;i<iGameVarCount;i++)
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if (aGameVars[i].szLabel != NULL)
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if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
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OSD_Printf("%s = %d\n", varname, GetGameVarID(i, g_player[myconnectindex].ps->i, myconnectindex));
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return OSDCMD_OK;
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}
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static int osdcmd_setactorvar(const osdfuncparm_t *parm)
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{
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int i, varval, ID;
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@ -1348,6 +1369,7 @@ int registerosdcommands(void)
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OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
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OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
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OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
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OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
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OSD_RegisterFunction("setvarvar","setvar <gamevar> <gamevar>: sets the value of a gamevar", osdcmd_setvar);
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OSD_RegisterFunction("setactorvar","setactorvar <actorID> <gamevar> <value>: sets the value of a gamevar", osdcmd_setactorvar);
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Loading…
Reference in a new issue