- another safety commit.

# Conflicts:
#	source/games/duke/src/zz_actors.cpp
This commit is contained in:
Christoph Oelckers 2020-05-14 12:52:59 +02:00
parent e1c76e4c26
commit 18d6a8e65d
11 changed files with 39 additions and 48 deletions

View file

@ -1077,7 +1077,7 @@ inline int32_t setsprite(int16_t spritenum, int x, int y, int z)
return setsprite(spritenum, &v);
}
void setspritepos(int spnum, int x, int y, int z)
inline void setspritepos(int spnum, int x, int y, int z)
{
sprite[spnum].pos = { x,y,z };
}

View file

@ -5,7 +5,7 @@ set( PCH_SOURCES
src/actors_d.cpp
src/actors_lava.cpp
src/bowling.cpp
src/dispatcher.cpp
src/dispatch.cpp
src/gamedef.cpp
src/gameexec.cpp
src/gamevar.cpp

View file

@ -4969,13 +4969,12 @@ void alterang(int a, int g_i, int g_p)
void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(int, int), void (*falladjustz)(spritetype*))
{
int j;
auto g_sp = &sprite[g_i];
g_sp->xoffset = 0;
g_sp->yoffset = 0;
// if(!gotz)
{
long c;
int c;
int sphit = fallspecial? fallspecial(g_i, g_p) : 0;
if (fi.floorspace(g_sp->sectnum))

View file

@ -297,7 +297,6 @@ inline void check_fta_sounds(int s)
{
A_PlayAlertSound(s);
}
void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4);
void A_SpawnMultiple(int spriteNum, int tileNum, int spawnCnt);
void resetlanepics(void);

View file

@ -14,14 +14,14 @@ cmd(break) // 12
cmd(shoot) // 13
cmd(palfrom) // 14
cmd(sound) // 15
cmd(fi.fall) // 16
cmd(fall) // 16
cmd(state) // 17
cmd(ends) // 18
cmd(define) // 19
//cmdx(comment, "//") // 20
cmd(ifai) // 21
cmd(killit) // 22
cmd(fi.addweapon) // 23
cmd(addweapon) // 23
cmd(ai) // 24
cmd(addphealth) // 25
cmd(ifdead) // 26
@ -48,7 +48,7 @@ cmd(ifcount) // 46
cmd(resetcount) // 47
cmd(addinventory) // 48
cmd(ifactornotstayput) // 49
cmd(fi.hitradius) // 50
cmd(hitradius) // 50
cmd(ifp) // 51
cmd(count) // 52
cmd(ifactor) // 53
@ -56,7 +56,7 @@ cmd(music) // 54
cmd(include) // 55
cmd(ifstrength) // 56
cmd(definesound) // 57
cmd(fi.guts) // 58
cmd(guts) // 58
cmd(ifspawnedby) // 59
cmd(gamestartup) // 60
cmd(wackplayer) // 61

View file

@ -20,6 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
@ -143,3 +147,4 @@ void SetDispatcher()
END_DUKE_NS

View file

@ -146,11 +146,16 @@ static int ifcanshoottarget(int g_i, int g_p, int g_x)
return j;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static bool ifcansee(int g_i, int g_p)
{
auto g_sp = &sprite[g_i];
spritetype* s;
short sect;
int j;
// select sprite for monster to target
@ -500,7 +505,7 @@ char parse(void)
break;
case concmd_smackbubba:
insptr++;
if (!isRRRA || g_sp->pal != 105)
if (!isRRRA() || g_sp->pal != 105)
{
ps[myconnectindex].gm = MODE_EOL;
ud.level_number++;
@ -861,6 +866,7 @@ char parse(void)
insptr++;
g_t[2] = 0;
break;
#if 0
case concmd_debris:
{
short dnum;
@ -1555,6 +1561,7 @@ char parse(void)
parseifelse( j == NUM_SOUNDS );
break;
#endif
default:
#ifdef WW2
sprintf(g_szBuf,"Unrecognized PCode of %ld in parse. Killing current sprite.",*insptr);
@ -1570,6 +1577,7 @@ AddLog(g_szBuf);
void LoadActor(short i,short p,int x)
{
#if 0
char done;
g_i = i; // Sprite ID
@ -1647,11 +1655,12 @@ void LoadActor(short i,short p,int x)
}
}
}
#endif
}
void execute(short i,short p,int x)
{
#if 0
char done;
g_i = i; // Sprite ID
@ -1738,8 +1747,8 @@ void execute(short i,short p,int x)
break;
}
}
#endif
}
#endif
END_DUKE_NS

View file

@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define actors_c_
#include "duke3d.h"
#include "global.h"
BEGIN_DUKE_NS
@ -50,16 +50,6 @@ void G_ClearCameraView(DukePlayer_t *ps)
sprite[k].yvel = 0;
}
void fi.hitradius(short i, int r, int hp1, int hp2, int hp3, int hp4);
void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4)
{
fi.hitradius(spriteNum, blastRadius, dmg1, dmg2, dmg3, dmg4);
}
int fi.movesprite(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype);
int32_t A_MoveSprite(int32_t spriteNum, vec3_t const * const change, uint32_t clipType)
{
@ -280,19 +270,6 @@ int G_WakeUp(spritetype *const pSprite, int const playerNum)
// sleeping monsters, etc
static FORCE_INLINE int G_FindExplosionInSector(int const sectNum)
{
return fi.ifhitsectors(sectNum);
}
int fi.ifhitbyweapon(int s);
int A_IncurDamage(int const spriteNum)
{
return fi.ifhitbyweapon(spriteNum);
}
int A_FindLocator(int const tag, int const sectNum)
{
for (bssize_t SPRITES_OF(STAT_LOCATOR, spriteNum))

View file

@ -64,6 +64,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
void SetDispatcher();
int32_t g_quitDeadline = 0;
@ -7001,6 +7002,7 @@ int GameInterface::app_main()
}
}
SetDispatcher();
buttonMap.SetButtons(actions, NUM_ACTIONS);
playing_rr = 1;
g_skillCnt = 4;

View file

@ -829,7 +829,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
}
else
{
VM_CONDITIONAL(A_IncurDamage(vm.spriteNum) >= 0);
VM_CONDITIONAL(fi.ifhitbyweapon(vm.spriteNum) >= 0);
}
continue;
@ -1766,7 +1766,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
continue;
case concmd_hitradius:
A_RadiusDamage(vm.spriteNum, *(insptr + 1), *(insptr + 2), *(insptr + 3), *(insptr + 4), *(insptr + 5));
fi.hitradius(vm.spriteNum, *(insptr + 1), *(insptr + 2), *(insptr + 3), *(insptr + 4), *(insptr + 5));
insptr += 6;
continue;

View file

@ -110,13 +110,13 @@ static void P_IncurDamage(DukePlayer_t * const pPlayer)
if (RR)
{
int fi.guts = 0;
int guts = 0;
if (pPlayer->drink_amt > 31 && pPlayer->drink_amt < 65)
fi.guts++;
guts++;
if (pPlayer->eat > 31 && pPlayer->eat < 65)
fi.guts++;
guts++;
switch (fi.guts)
switch (guts)
{
case 1:
playerDamage = (int)(playerDamage*0.75);
@ -680,7 +680,7 @@ growspark_rr:
if (hitData.wall >= 0 && wall[hitData.wall].picnum != TILE_ACCESSSWITCH && wall[hitData.wall].picnum != TILE_ACCESSSWITCH2)
{
fi.checkhitwall(kneeSprite, hitData.wall, &hitData.pos, projecTile);
fi.checkhitwall(kneeSprite, hitData.wall, hitData.pos.x, hitData.pos.y, hitData.pos.z, projecTile);
if (playerNum >= 0)
fi.checkhitswitch(playerNum, hitData.wall, 0);
}
@ -823,7 +823,7 @@ growspark_rr:
SKIPBULLETHOLE:
HandleHitWall(&hitData);
fi.checkhitwall(spawnedSprite, hitData.wall, &hitData.pos, TILE_SHOTSPARK1);
fi.checkhitwall(spawnedSprite, hitData.wall, hitData.pos.x, hitData.pos.y, hitData.pos.z, TILE_SHOTSPARK1);
}
}
else
@ -843,7 +843,7 @@ growspark_rr:
}
}
else if (hitData.wall >= 0)
fi.checkhitwall(spawnedSprite, hitData.wall, &hitData.pos, TILE_SHOTSPARK1);
fi.checkhitwall(spawnedSprite, hitData.wall, hitData.pos.x, hitData.pos.y, hitData.pos.z, TILE_SHOTSPARK1);
}
if ((krand2() & 255) < (RR ? 10 : 4))
@ -948,7 +948,7 @@ growspark_rr:
else if (hitData.sprite >= 0)
fi.checkhitsprite(hitData.sprite, otherSprite);
else if (hitData.wall >= 0 && wall[hitData.wall].picnum != TILE_ACCESSSWITCH && wall[hitData.wall].picnum != TILE_ACCESSSWITCH2)
fi.checkhitwall(otherSprite, hitData.wall, &hitData.pos, projecTile);
fi.checkhitwall(otherSprite, hitData.wall, hitData.pos.x, hitData.pos.y, hitData.pos.z, projecTile);
}
break;
@ -4707,7 +4707,7 @@ static void DoWallTouchDamage(const DukePlayer_t *pPlayer, int32_t wallNum)
vec3_t const davect = { pPlayer->pos.x + (sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047] >> 9),
pPlayer->pos.y + (sintable[fix16_to_int(pPlayer->q16ang) & 2047] >> 9), pPlayer->pos.z };
fi.checkhitwall(pPlayer->i, wallNum, &davect, -1);
fi.checkhitwall(pPlayer->i, wallNum, davect.x, davect.y, davect.z, -1);
}
static void P_CheckTouchDamage(DukePlayer_t *pPlayer, int touchObject)