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https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- command line stuff can be traced back to JFDuke.
This commit is contained in:
parent
99067f3bd6
commit
18b272412a
7 changed files with 29 additions and 52 deletions
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@ -1,5 +1,6 @@
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set( PCH_SOURCES
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set( PCH_SOURCES
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src/game_main.cpp
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src/actors.cpp
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src/actors.cpp
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src/actors_r.cpp
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src/actors_r.cpp
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src/actors_d.cpp
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src/actors_d.cpp
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@ -33,7 +34,6 @@ set( PCH_SOURCES
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src/zz_actors.cpp
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src/zz_actors.cpp
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src/zz_anim.cpp
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src/zz_anim.cpp
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src/zz_cheats.cpp
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src/zz_cheats.cpp
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src/zz_cmdline.cpp
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src/zz_common.cpp
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src/zz_common.cpp
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src/zz_d_menu.cpp
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src/zz_d_menu.cpp
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src/zz_demo.cpp
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src/zz_demo.cpp
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@ -1,38 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef cmdline_h__
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#define cmdline_h__
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#include "compat.h"
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BEGIN_DUKE_NS
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extern void G_CheckCommandLine();
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extern void G_ShowParameterHelp(void);
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extern void G_ShowDebugHelp(void);
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extern int32_t g_fakeMultiMode;
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END_DUKE_NS
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#endif // cmdline_h__
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@ -37,6 +37,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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extern int32_t g_fakeMultiMode;
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#define VOLUMEALL (g_Shareware == 0)
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#define VOLUMEALL (g_Shareware == 0)
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#define PLUTOPAK (true)//g_scriptVersion >= 14)
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#define PLUTOPAK (true)//g_scriptVersion >= 14)
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#define VOLUMEONE (g_Shareware == 1)
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#define VOLUMEONE (g_Shareware == 1)
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@ -1,12 +1,13 @@
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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/*
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of EDuke32.
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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EDuke32 is free software; you can redistribute it and/or
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation.
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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@ -16,9 +17,13 @@ See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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@ -31,17 +36,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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int32_t g_fakeMultiMode = 0;
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//---------------------------------------------------------------------------
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//
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// game specific command line args go here.
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//
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//---------------------------------------------------------------------------
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void G_CheckCommandLine()
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void checkcommandline()
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{
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{
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auto val = Args->CheckValue("-skill");
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auto val = Args->CheckValue("-skill");
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if (!val) val = Args->CheckValue("-s");
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if (val)
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if (val)
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{
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{
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ud.m_player_skill = ud.player_skill = clamp((int)strtol(val, nullptr, 0), 0, 5);
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ud.m_player_skill = ud.player_skill = clamp((int)strtol(val, nullptr, 0), 0, 5);
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if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
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if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
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}
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}
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val = Args->CheckValue("-respawn");
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val = Args->CheckValue("-respawn");
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if (!val) val = Args->CheckValue("-t");
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if (val)
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if (val)
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{
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{
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if (*val == '1') ud.m_respawn_monsters = 1;
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if (*val == '1') ud.m_respawn_monsters = 1;
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Printf("Respawn on.\n");
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Printf("Respawn on.\n");
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}
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}
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}
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}
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END_DUKE_NS
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END_DUKE_NS
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@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cheats.h"
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#include "cheats.h"
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#include "sbar.h"
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#include "sbar.h"
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#include "screens.h"
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#include "screens.h"
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#include "cmdline.h"
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#include "palette.h"
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#include "palette.h"
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#include "gamecvars.h"
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#include "gamecvars.h"
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#include "gameconfigfile.h"
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#include "gameconfigfile.h"
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@ -60,7 +59,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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void SetDispatcher();
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void SetDispatcher();
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void checkcommandline();
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int32_t g_fakeMultiMode = 0;
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int32_t g_quitDeadline = 0;
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int32_t g_quitDeadline = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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// accesses g_player[0].
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// accesses g_player[0].
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G_MaybeAllocPlayer(0);
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G_MaybeAllocPlayer(0);
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G_CheckCommandLine();
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checkcommandline();
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SetDefaults();
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SetDefaults();
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@ -20,10 +20,10 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "cheats.h"
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#include "cheats.h"
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#include "cmdline.h"
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#include "demo.h" // g_firstDemoFile[]
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#include "demo.h" // g_firstDemoFile[]
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#include "duke3d.h"
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#include "duke3d.h"
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#include "menus.h"
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#include "menus.h"
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#include "menus.h"
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#include "menus.h"
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#include "demo.h"
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#include "demo.h"
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#include "savegame.h"
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#include "savegame.h"
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#include "cmdline.h"
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#include "statistics.h"
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#include "statistics.h"
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#include "menu/menu.h"
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#include "menu/menu.h"
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#include "mapinfo.h"
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#include "mapinfo.h"
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