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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- process lines through the 2D drawer.
This commit is contained in:
parent
2f8d472d7d
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1890df98f9
9 changed files with 36 additions and 177 deletions
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@ -681,7 +681,6 @@ set (PCH_SOURCES
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#thirdparty/imgui/imgui_widgets.cpp
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# Todo: Split out the license-safe code from this.
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build/src/2d.cpp
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build/src/a-c.cpp
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build/src/animvpx.cpp
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build/src/baselayer.cpp
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@ -52,7 +52,6 @@ typedef struct {
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extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
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extern char palfadedelta;
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extern void videoFadeToBlack(int32_t moreopaquep);
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void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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void paletteSetColorTable(int32_t id, uint8_t const *table, bool transient = false);
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void paletteFreeColorTable(int32_t id);
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@ -1,107 +0,0 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#include "build.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "matrix.h"
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#include "../../glbackend/glbackend.h"
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//
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// drawline256
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//
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#ifdef USE_OPENGL
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static void drawlinegl(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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{
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// setpolymost2dview(); // JBF 20040205: more efficient setup
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int const dx = x2-x1;
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int const dy = y2-y1;
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if (dx >= 0)
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{
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if ((x1 >= wx2) || (x2 < wx1)) return;
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if (x1 < wx1) y1 += scale(wx1-x1, dy, dx), x1 = wx1;
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if (x2 > wx2) y2 += scale(wx2-x2, dy, dx), x2 = wx2;
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}
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else
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{
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if ((x2 >= wx2) || (x1 < wx1)) return;
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if (x2 < wx1) y2 += scale(wx1-x2, dy, dx), x2 = wx1;
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if (x1 > wx2) y1 += scale(wx2-x1, dy, dx), x1 = wx2;
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}
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if (dy >= 0)
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{
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if ((y1 >= wy2) || (y2 < wy1)) return;
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if (y1 < wy1) x1 += scale(wy1-y1, dx, dy), y1 = wy1;
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if (y2 > wy2) x2 += scale(wy2-y2, dx, dy), y2 = wy2;
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}
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else
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{
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if ((y2 >= wy2) || (y1 < wy1)) return;
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if (y2 < wy1) x2 += scale(wy1-y2, dx, dy), y2 = wy1;
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if (y1 > wy2) x1 += scale(wy2-y1, dx, dy), y1 = wy2;
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}
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GLInterface.SetViewport(0, 0, xdim, ydim);
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VSMatrix proj(0);
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proj.ortho(0, xdim, ydim, 0, -1, 1);
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GLInterface.SetMatrix(Matrix_Projection, &proj);
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gloy1 = -1;
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GLInterface.EnableAlphaTest(false);
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GLInterface.EnableDepthTest(false);
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GLInterface.EnableBlend(true); // When using line antialiasing, this is needed
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GLInterface.UseColorOnly(true);
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GLInterface.SetColorub(p.r, p.g, p.b, 255);
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auto data = GLInterface.AllocVertices(2);
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data.second[0].Set((float) x1 * (1.f/4096.f), (float) y1 * (1.f/4096.f));
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data.second[1].Set((float) x2 * (1.f/4096.f), (float) y2 * (1.f/4096.f));
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GLInterface.Draw(DT_LINES, data.first, 2);
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GLInterface.UseColorOnly(false);
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}
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#endif
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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{
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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drawlinegl(x1, y1, x2, y2, p);
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return;
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}
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#endif
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//char const col = palookup[0][p.f];
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//drawlinepixels(x1, y1, x2, y2, col);
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}
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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col = palookup[0][col];
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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palette_t p = paletteGetColor(col);
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p.f = col;
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drawlinegl(x1, y1, x2, y2, p);
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return;
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}
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#endif
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//drawlinepixels(x1, y1, x2, y2, col);
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}
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@ -10495,10 +10495,10 @@ void videoSetCorrectedAspect()
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//
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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windowxy1.x = x1; wx1 = (x1<<12);
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windowxy1.y = y1; wy1 = (y1<<12);
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windowxy2.x = x2; wx2 = ((x2+1)<<12);
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windowxy2.y = y2; wy2 = ((y2+1)<<12);
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windowxy1.x = x1;
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windowxy1.y = y1;
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windowxy2.x = x2;
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windowxy2.y = y2;
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xdimen = (x2-x1)+1; halfxdimen = (xdimen>>1);
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xdimenrecip = divscale32(1L,xdimen);
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@ -63,67 +63,14 @@ int DetermineTranslucency(const uint8_t *table)
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if (newcolor2.r == 255) // if black on white results in white it's either
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// fully transparent or additive
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{
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/*
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if (developer >= DMSG_NOTIFY)
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{
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char lumpname[9];
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lumpname[8] = 0;
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Wads.GetLumpName(lumpname, lumpnum);
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Printf("%s appears to be additive translucency %d (%d%%)\n", lumpname, newcolor.r,
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newcolor.r * 100 / 255);
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}
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*/
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return -newcolor.r;
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}
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/*
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if (developer >= DMSG_NOTIFY)
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{
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char lumpname[9];
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lumpname[8] = 0;
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Wads.GetLumpName(lumpname, lumpnum);
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Printf("%s appears to be translucency %d (%d%%)\n", lumpname, newcolor.r,
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newcolor.r * 100 / 255);
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}
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*/
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return newcolor.r;
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}
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void fullscreen_tint_gl(PalEntry pe);
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void videoFadeToBlack(int32_t moreopaquep)
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{
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST)
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fullscreen_tint_gl(moreopaquep? PalEntry(168, 0, 0, 0) : PalEntry(84, 0, 0, 0));
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else
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#endif
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{
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Bassert(!offscreenrendering);
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videoBeginDrawing();
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char *const p = (char *) frameplace;
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const char *const trans = paletteGetBlendTable(0);
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const int32_t shiftamnt = ((!!moreopaquep)*8);
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const int32_t dimprod = xdim*ydim;
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int32_t i = 0;
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#ifdef CLASSIC_SLICE_BY_4
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for (; i<dimprod-4; i+=4)
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{
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p[i] = trans[p[i]<<shiftamnt];
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p[i+1] = trans[p[i+1]<<shiftamnt];
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p[i+2] = trans[p[i+2]<<shiftamnt];
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p[i+3] = trans[p[i+3]<<shiftamnt];
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}
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#endif
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for (; i<dimprod; i++)
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p[i] = trans[p[i]<<shiftamnt];
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videoEndDrawing();
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}
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}
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void setup_blend(int32_t blend, int32_t doreverse)
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{
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if (blendtable[blend] == NULL)
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}
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}
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//#define DEBUG_PALETTEFADE
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//
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// setpalettefade
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//
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@ -1,4 +1,4 @@
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//
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// scissi
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016-2018 Christoph Oelckers
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@ -36,7 +36,7 @@
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//#include "doomtype.h"
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#include "templates.h"
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//#include "r_utility.h"
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//#include "v_video.h"
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#include "v_video.h"
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//#include "g_levellocals.h"
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//#include "vm.h"
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//
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//==========================================================================
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void F2DDrawer::AddLine(int x1, int y1, int x2, int y2, uint32_t color, uint8_t alpha)
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void F2DDrawer::AddLine(float x1, float y1, float x2, float y2, int clipx1, int clipy1, int clipx2, int clipy2, uint32_t color, uint8_t alpha)
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{
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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RenderCommand dg;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < screen->GetWidth()- 1 || clipy2 < screen->GetHeight() - 1)
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{
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dg.mScissor[0] = clipx1;
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dg.mScissor[1] = clipy1;
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dg.mScissor[2] = clipx2 + 1;
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dg.mScissor[3] = clipy2 + 1;
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dg.mFlags |= DTF_Scissor;
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}
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dg.mType = DrawTypeLines;
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dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
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dg.mVertCount = 2;
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int method = 0;
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dg.mType = DrawTypeRotateSprite;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < xdim - 1 || clipy2 < ydim - 1)
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < screen->GetWidth() - 1 || clipy2 < screen->GetHeight() - 1)
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{
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dg.mScissor[0] = clipx1;
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dg.mScissor[1] = clipy1;
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dg.mType = DrawTypeRotateSprite;
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#if 0
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < xdim - 1 || clipy2 < ydim - 1)
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < screen->GetWidth() - 1 || clipy2 < screen->GetHeight() - 1)
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{
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dg.mScissor[0] = clipx1;
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dg.mScissor[1] = clipy1;
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}
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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{
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twod->AddLine(x1 / 4096.f, y1 / 4096.f, x2 / 4096.f, y2 / 4096.f, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y, PalEntry(p.r, p.g, p.b));
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}
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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drawlinergb(x1, y1, x2, y2, paletteGetColor(palookup[0][col]));
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}
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@ -134,7 +134,8 @@ public:
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void AddColorOnlyQuad(int left, int top, int width, int height, PalEntry color, FRenderStyle *style = nullptr);
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void AddLine(int x1, int y1, int x2, int y2, uint32_t color, uint8_t alpha = 255);
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void AddLine(float x1, float y1, float x2, float y2, uint32_t color, uint8_t alpha = 255);
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void AddLine(float x1, float y1, float x2, float y2, int cx, int cy, int cx2, int cy2, uint32_t color, uint8_t alpha = 255);
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void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
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void AddPixel(int x1, int y1, uint32_t color);
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@ -259,10 +259,14 @@ void GLInstance::Draw(EDrawType type, size_t start, size_t count)
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}
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glEnd();
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}
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else
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else if (type != DT_LINES)
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{
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glDrawElements(primtypes[type], count, GL_UNSIGNED_INT, (void*)(intptr_t)(start * sizeof(uint32_t)));
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}
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else
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{
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glDrawArrays(primtypes[type], start, count);
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}
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if (MatrixChange) RestoreTextureProps();
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}
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@ -189,7 +189,7 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
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break;
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case F2DDrawer::DrawTypeLines:
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//Draw(DT_LINES, cmd.mVertIndex, cmd.mVertCount);
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Draw(DT_LINES, cmd.mVertIndex, cmd.mVertCount);
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break;
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case F2DDrawer::DrawTypePoints:
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