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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- hooked up the new savegame code.
Not tested yet.
This commit is contained in:
parent
9ace06ad81
commit
1869a7930e
6 changed files with 41 additions and 33 deletions
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@ -238,6 +238,12 @@ FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value,
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return arc;
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}
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template<int size>
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FSerializer& Serialize(FSerializer& arc, const char* key, FixedBitArray<size>& value, FixedBitArray<size>* def)
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{
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return arc.Array(key, value.Storage(), def ? def->Storage() : nullptr, value.StorageSize());
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}
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, PClass*& clst, PClass** def);
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template<> FSerializer& Serialize(FSerializer& arc, const char* key, FFont*& font, FFont** def);
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **def);
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@ -1527,6 +1527,16 @@ public:
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{
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memset(&bytes[0], on ? -1 : 0, sizeof(bytes));
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}
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// These are for utilities that need access to the raw storage. The serializer needs this to do its work, for example.
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uint8_t* Storage()
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{
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return bytes;
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}
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unsigned StorageSize() const
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{
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return sizeof(bytes);
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}
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};
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// A wrapper to externally stored data.
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@ -77,8 +77,9 @@ struct GameInterface
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virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true);
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virtual double SmallFontScale() { return 1; }
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virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
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virtual bool SaveGame(FSaveGameNode*) { return false; }
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virtual bool LoadGame(FSaveGameNode*) { return false; }
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virtual bool SaveGame(FSaveGameNode*) { return true; }
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virtual bool LoadGame(FSaveGameNode*) { return true; }
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virtual void SerializeGameState(FSerializer& arc) {}
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virtual bool CleanupForLoad() { return true; }
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virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
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virtual void QuitToTitle() {}
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@ -96,6 +96,20 @@ bool OpenSaveGameForRead(const char *name)
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if (savereader != nullptr)
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{
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auto file = ReadSavegameChunk("info.json");
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if (!file.isOpen())
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{
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FinishSavegameRead();
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delete savereader;
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return false;
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}
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if (G_ValidateSavegame(file, nullptr, false) <= 0)
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{
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FinishSavegameRead();
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delete savereader;
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return false;
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}
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FResourceLump* info = savereader->FindLump("session.json");
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if (info == nullptr)
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{
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@ -114,20 +128,7 @@ bool OpenSaveGameForRead(const char *name)
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// Load system-side data from savegames.
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SerializeSession(arc);
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LoadEngineState();
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auto file = ReadSavegameChunk("info.json");
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if (!file.isOpen())
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{
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FinishSavegameRead();
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delete savereader;
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return false;
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}
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if (G_ValidateSavegame(file, nullptr, false) <= 0)
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{
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FinishSavegameRead();
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delete savereader;
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return false;
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}
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gi->SerializeGameState(arc);
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}
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return savereader != nullptr;
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}
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@ -220,10 +221,11 @@ bool OpenSaveGameForWrite(const char* filename, const char *name)
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// Handle system-side modules that need to persist data in savegames here, in a central place.
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savegamesession.OpenWriter(save_formatted);
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SerializeSession(savegamesession);
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SaveEngineState();
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gi->SerializeGameState(savegamesession);
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buff = savegamesession.GetCompressedOutput();
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AddCompressedSavegameChunk("session.json", buff);
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SaveEngineState();
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auto picfile = WriteSavegameChunk("savepic.png");
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WriteSavePic(picfile, 240, 180);
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return true;
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@ -494,6 +496,7 @@ void SaveEngineState()
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sv_prespriteextsave();
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fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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fw->Write(wallext, sizeof(wallext_t) * MAXWALLS);
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fw->Write(&randomseed, sizeof(randomseed));
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sv_postspriteext();
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WriteMagic(fw);
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@ -556,6 +559,7 @@ void LoadEngineState()
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fr.Read(&Numsprites, sizeof(Numsprites));
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fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);
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fr.Read(&randomseed, sizeof(randomseed));
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sv_postspriteext();
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CheckMagic(fr);
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@ -54,8 +54,7 @@ struct GameInterface : ::GameInterface
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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double SmallFontScale() override { return isRR() ? 0.5 : 1.; }
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool SaveGame(FSaveGameNode*) override;
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bool LoadGame(FSaveGameNode*) override;
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void SerializeGameState(FSerializer& arc) override;
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void QuitToTitle() override;
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FString GetCoordString() override;
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bool CheatAllowed(bool printmsg) override;
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@ -328,7 +328,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weap
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}
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void SerializeGlobals(FSerializer& arc)
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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if (arc.isReading())
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{
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@ -340,7 +340,7 @@ void SerializeGlobals(FSerializer& arc)
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memset(ambienthitag, -1, sizeof(ambienthitag));
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memset(ambientlotag, -1, sizeof(ambientlotag));
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}
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if (arc.BeginObject("globals"))
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if (arc.BeginObject("duke.gamestate"))
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{
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arc("multimode", ud.multimode);
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if (ud.multimode > 1) arc.Array("frags", &frags[0][0], MAXPLAYERS * MAXPLAYERS);
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@ -505,16 +505,4 @@ void SerializeGlobals(FSerializer& arc)
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}
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}
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bool GameInterface::LoadGame(FSaveGameNode* sv)
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{
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return 0;
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}
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bool GameInterface::SaveGame(FSaveGameNode* sv)
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{
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return 0;
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}
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END_DUKE_NS
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