- renamed variables in alterang.

This commit is contained in:
Christoph Oelckers 2020-11-01 10:45:09 +01:00
parent 85ea1df76a
commit 185b795481
1 changed files with 20 additions and 20 deletions

View File

@ -5198,9 +5198,9 @@ int furthestcanseepoint(DDukeActor *actor, DDukeActor* tosee, int* dax, int* day
//
//---------------------------------------------------------------------------
void alterang(int ang, DDukeActor* actor, int g_p)
void alterang(int ang, DDukeActor* actor, int playernum)
{
auto g_sp = &actor->s;
auto s = &actor->s;
short aang, angdif, goalang, j;
int ticselapsed;
int* t = actor->temp_data;
@ -5209,30 +5209,30 @@ void alterang(int ang, DDukeActor* actor, int g_p)
ticselapsed = (t[0]) & 31;
aang = g_sp->ang;
aang = s->ang;
g_sp->xvel += (*moveptr - g_sp->xvel) / 5;
if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr + 1) << 4) - g_sp->zvel) / 5;
s->xvel += (*moveptr - s->xvel) / 5;
if (s->zvel < 648) s->zvel += ((*(moveptr + 1) << 4) - s->zvel) / 5;
if (isRRRA() && (ang & windang))
g_sp->ang = WindDir;
s->ang = WindDir;
else if (ang & seekplayer)
{
auto holoduke = !isRR()? ps[g_p].holoduke_on : nullptr;
auto holoduke = !isRR()? ps[playernum].holoduke_on : nullptr;
// NOTE: looks like 'owner' is set to target sprite ID...
if (holoduke && cansee(holoduke->s.x, holoduke->s.y, holoduke->s.z, holoduke->s.sectnum, g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum))
if (holoduke && cansee(holoduke->s.x, holoduke->s.y, holoduke->s.z, holoduke->s.sectnum, s->x, s->y, s->z, s->sectnum))
actor->SetOwner(holoduke);
else actor->SetOwner(ps[g_p].GetActor());
else actor->SetOwner(ps[playernum].GetActor());
auto Owner = actor->GetOwner();
if (Owner->s.picnum == TILE_APLAYER)
goalang = getangle(actor->lastvx - g_sp->x, actor->lastvy - g_sp->y);
goalang = getangle(actor->lastvx - s->x, actor->lastvy - s->y);
else
goalang = getangle(Owner->s.x - g_sp->x, Owner->s.y - g_sp->y);
goalang = getangle(Owner->s.x - s->x, Owner->s.y - s->y);
if (g_sp->xvel && g_sp->picnum != TILE_DRONE)
if (s->xvel && s->picnum != TILE_DRONE)
{
angdif = getincangle(aang, goalang);
@ -5241,18 +5241,18 @@ void alterang(int ang, DDukeActor* actor, int g_p)
if (abs(angdif) < 256)
{
j = 128 - (krand() & 256);
g_sp->ang += j;
s->ang += j;
if (hits(actor) < 844)
g_sp->ang -= j;
s->ang -= j;
}
}
else if (ticselapsed > 18 && ticselapsed < 26) // choose
{
if (abs(angdif >> 2) < 128) g_sp->ang = goalang;
else g_sp->ang += angdif >> 2;
if (abs(angdif >> 2) < 128) s->ang = goalang;
else s->ang += angdif >> 2;
}
}
else g_sp->ang = goalang;
else s->ang = goalang;
}
if (ticselapsed < 1)
@ -5261,14 +5261,14 @@ void alterang(int ang, DDukeActor* actor, int g_p)
if (ang & furthestdir)
{
goalang = furthestangle(actor, j);
g_sp->ang = goalang;
actor->SetOwner(ps[g_p].GetActor());
s->ang = goalang;
actor->SetOwner(ps[playernum].GetActor());
}
if (ang & fleeenemy)
{
goalang = furthestangle(actor, j);
g_sp->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1;
s->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1;
}
}
}