mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-16 12:40:38 +00:00
- initiate a full game reset when respawning after death.
This was done with the old code but we now have to set the respective flag explicitly because the init code is inside the main loop, not outside. Fixes #188
This commit is contained in:
parent
8011526e71
commit
17f9bc8a8a
1 changed files with 3 additions and 0 deletions
|
@ -6718,6 +6718,9 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ExitLevel = TRUE;
|
ExitLevel = TRUE;
|
||||||
|
NewGame = true;
|
||||||
|
NextLevel = currentLevel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DoPlayerFireOutDeath(pp);
|
DoPlayerFireOutDeath(pp);
|
||||||
|
|
Loading…
Reference in a new issue