- statusbar code cleanup.

- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
This commit is contained in:
Christoph Oelckers 2020-07-02 20:17:29 +02:00
parent 6172978f13
commit 17c9513c98
18 changed files with 1096 additions and 1011 deletions

View file

@ -29,6 +29,9 @@ set( PCH_SOURCES
src/premap.cpp src/premap.cpp
src/premap_d.cpp src/premap_d.cpp
src/premap_r.cpp src/premap_r.cpp
src/sbar.cpp
src/sbar_d.cpp
src/sbar_r.cpp
src/sectors.cpp src/sectors.cpp
src/sectors_d.cpp src/sectors_d.cpp
src/sectors_r.cpp src/sectors_r.cpp
@ -47,7 +50,6 @@ set( PCH_SOURCES
src/zz_player.cpp src/zz_player.cpp
src/zz_premap.cpp src/zz_premap.cpp
src/zz_savegame.cpp src/zz_savegame.cpp
src/zz_sbar.cpp
src/zz_screens.cpp src/zz_screens.cpp
src/zz_text.cpp src/zz_text.cpp
src/zz_sector.cpp src/zz_sector.cpp

View file

@ -163,11 +163,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break; break;
default: default:
if((tileinfo[s->picnum].flags & SFLAG_ADULT) && adult_lockout) break;
{
t->xrepeat = t->yrepeat = 0;
continue;
}
} }
if( t->statnum == 99 ) continue; if( t->statnum == 99 ) continue;
@ -209,11 +205,6 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case MAIL+1: case MAIL+1:
case PAPER: case PAPER:
case PAPER+1: case PAPER+1:
if(adult_lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break; break;
case TRIPBOMB: case TRIPBOMB:
continue; continue;

View file

@ -150,11 +150,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
t->xrepeat = t->yrepeat = 0; t->xrepeat = t->yrepeat = 0;
break; break;
default: default:
if ((tileinfo[s->picnum].flags & SFLAG_ADULT) && adult_lockout) break;
{
t->xrepeat = t->yrepeat = 0;
continue;
}
} }
if( t->statnum == 99 ) continue; if( t->statnum == 99 ) continue;
@ -209,11 +205,6 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
t->shade = -127; t->shade = -127;
case MONEY: case MONEY:
case MONEY+1: case MONEY+1:
if(adult_lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break; break;
case TRIPBOMBSPRITE: case TRIPBOMBSPRITE:
continue; continue;

View file

@ -242,7 +242,7 @@ void G_BonusScreenRRRA(int32_t bonusonly);
//void G_CheatGetInv(void); //void G_CheatGetInv(void);
void G_DisplayRest(int32_t smoothratio); void G_DisplayRest(int32_t smoothratio);
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio); void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
void G_DrawBackground(void); void drawbackground(void);
void G_DrawFrags(void); void G_DrawFrags(void);
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio); void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
void G_DrawRooms(int32_t playerNum,int32_t smoothratio); void G_DrawRooms(int32_t playerNum,int32_t smoothratio);

View file

@ -198,5 +198,67 @@ void FTA(int q, struct player_struct* p)
} }
} }
//==========================================================================
//
// Draws the background
// todo: split up to have dedicated functions for both cases.
//
//==========================================================================
void drawbackground(void)
{
if ((g_player[myconnectindex].ps->gm & MODE_GAME) == 0 && ud.recstat != 2)
{
twod->ClearScreen();
auto tex = tileGetTexture(TILE_MENUSCREEN);
PalEntry color = 0xff808080;
if (!hud_bgstretch)
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, color, TAG_DONE);
else
DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE);
return;
}
auto tex = tileGetTexture(isRRRA() ? /*TILE_RRTILE*/7629 : TILE_BIGHOLE);
if (tex != nullptr && tex->isValid())
{
if (windowxy1.y > 0)
{
twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.y, tex, false, 1);
}
if (windowxy2.y + 1 < twod->GetHeight())
{
twod->AddFlatFill(0, windowxy2.y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1);
}
if (windowxy1.x > 0)
{
twod->AddFlatFill(0, windowxy1.y, windowxy1.x, windowxy2.y + 1, tex, false, 1);
}
if (windowxy2.x + 1 < twod->GetWidth())
{
twod->AddFlatFill(windowxy2.x + 1, windowxy1.y, twod->GetWidth(), windowxy2.y + 1, tex, false, 1);
}
auto vb = tileGetTexture(TILE_VIEWBORDER);
auto ve = tileGetTexture(TILE_VIEWBORDER + 1);
int x1 = windowxy1.x - 4;
int y1 = windowxy1.y - 4;
int x2 = windowxy2.x + 5;
int y2 = windowxy2.y + 5;
twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5);
twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6);
twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y2, vb, 3);
twod->AddFlatFill(x1, y1, x1 + 4, y1 + 4, ve, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y1 + 4, ve, 3);
twod->AddFlatFill(x1, y2 - 4, x1 + 4, y2, ve, 2);
twod->AddFlatFill(x2 - 4, y2 - 4, x2, y2, ve, 4);
}
else
{
// If we got no frame just clear the screen.
twod->ClearScreen();
}
}
END_DUKE_NS END_DUKE_NS

View file

@ -0,0 +1,173 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "v_font.h"
#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "v_draw.h"
#include "texturemanager.h"
BEGIN_DUKE_NS
//==========================================================================
//
// very much a dummy to access the methods.
// The goal is to export this to a script.
//
//==========================================================================
DDukeCommonStatusBar::DDukeCommonStatusBar()
: numberFont(BigFont, 1, Off, 1, 1),
indexFont(IndexFont, 4, CellRight, 1, 1),
miniFont(SmallFont2, 1, Off, 1, 1),
digiFont(DigiFont, 1 , Off, 1, 1)
{
drawOffset.Y = 0;
}
//==========================================================================
//
// Frag bar - todo
//
//==========================================================================
#if 0
void DDukeCommonStatusBar::displayfragbar(void)
{
short i, j;
j = 0;
for (i = connecthead; i >= 0; i = connectpoint2[i])
if (i > j) j = i;
rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
for (i = connecthead; i >= 0; i = connectpoint2[i])
{
minitext(21 + (73 * (i & 3)), 2 + ((i & 28) << 1), &ud.user_name[i][0], sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
sprintf(tempbuf, "%d", ps[i].frag - ps[i].fraggedself);
minitext(17 + 50 + (73 * (i & 3)), 2 + ((i & 28) << 1), tempbuf, sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
}
}
#endif
//==========================================================================
//
// Common inventory icon code for all styles
//
//==========================================================================
std::pair<const char*, EColorRange> DDukeCommonStatusBar::ontext(DukePlayer_t *p)
{
std::pair<const char*, EColorRange> retval(nullptr, CR_RED);
int onstate = 0x80000000;
switch (p->inven_icon)
{
case ICON_HOLODUKE:
onstate = p->holoduke_on;
case ICON_JETPACK:
onstate = p->jetpack_on;
case ICON_HEATS:
onstate = p->heat_on;
}
// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
{
retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED;
retval.first = onstate > 0 ? "ON" : "OFF";
}
if (p->inven_icon >= ICON_SCUBA)
{
retval.second = CR_ORANGE;
retval.first = "AUTO";
}
return retval;
}
//==========================================================================
//
// draws the inventory selector
//
//==========================================================================
void DDukeCommonStatusBar::DrawInventory(const DukePlayer_t* p, double x, double y, int align)
{
if (p->invdisptime <= 0)return;
int n = 0, j = 0;
if (p->inv_amount[GET_FIRSTAID] > 0) n |= 1, j++;
if (p->inv_amount[GET_STEROIDS] > 0) n |= 2, j++;
if (p->inv_amount[GET_HOLODUKE] > 0) n |= 4, j++;
if (p->inv_amount[GET_JETPACK] > 0) n |= 8, j++;
if (p->inv_amount[GET_HEATS] > 0) n |= 16, j++;
if (p->inv_amount[GET_SCUBA] > 0) n |= 32, j++;
if (p->inv_amount[GET_BOOTS] > 0) n |= 64, j++;
x -= (j * 11);
y -= 6;
; align |= DI_ITEM_CENTER;
for(int bit = 0; bit < 7; bit++)
{
int i = 1 << bit;
if (n & i)
{
int select = 1 << (p->inven_icon - 1);
double alpha = select == i ? 1.0 : 0.7;
DrawGraphic(tileGetTexture(item_icons[bit+1]), x, y, align, alpha, 0, 0, scale, scale);
if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale);
x += 22;
}
}
}
//==========================================================================
//
// Helper
//
//==========================================================================
PalEntry DDukeCommonStatusBar::LightForShade(int shade)
{
int ll = clamp((numshades - shade) * 255 / numshades, 0, 255);
return PalEntry(255, ll, ll, ll);
}
END_DUKE_NS

View file

@ -1,36 +1,29 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once #pragma once
#include <array>
#include "statusbar.h"
#include "duke3d.h"
BEGIN_DUKE_NS BEGIN_DUKE_NS
static FORCE_INLINE int32_t sbarsc(int32_t sc) class DDukeCommonStatusBar : public DBaseStatusBar
{ {
return scale(sc, ud.statusbarscale, 100); protected:
} DHUDFont numberFont;
DHUDFont indexFont;
DHUDFont miniFont;
DHUDFont digiFont;
double scale = 1;
std::array<int, MAX_WEAPONS> ammo_sprites;
std::array<int, 8> item_icons;
void G_DrawInventory(const DukePlayer_t *p); DDukeCommonStatusBar();
void G_DrawStatusBar(int32_t snum); std::pair<const char*, EColorRange> ontext(DukePlayer_t *p);
void DrawInventory(const DukePlayer_t* p, double x, double y, int align);
PalEntry LightForShade(int shade);
};
void drawstatusbar(int snum);
END_DUKE_NS END_DUKE_NS

View file

@ -0,0 +1,414 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include <array>
#include "v_font.h"
#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "statusbar.h"
#include "v_draw.h"
#include "names.h"
#include "texturemanager.h"
BEGIN_DUKE_NS
//==========================================================================
//
// very much a dummy to access the methods.
// The goal is to export this to a script.
//
//==========================================================================
class DDukeStatusBar : public DDukeCommonStatusBar
{
public:
DDukeStatusBar()
{
// optionally draw at the top of the screen.
SetSize(tilesiz[BOTTOMSTATUSBAR].y);
scale = 1;
ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO, TRIPBOMBSPRITE, FREEZEAMMO + 1, HBOMBAMMO, GROWAMMO/*, FLAMETHROWERAMMO + 1*/ };
item_icons = { 0, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
}
//==========================================================================
//
// Helpers
//
//==========================================================================
int getinvamount(const DukePlayer_t* p)
{
switch (p->inven_icon)
{
case ICON_FIRSTAID:
return p->inv_amount[GET_FIRSTAID];
case ICON_STEROIDS:
return (p->inv_amount[GET_STEROIDS] + 3) >> 2;
case ICON_HOLODUKE:
return (p->inv_amount[GET_HOLODUKE] + 15) / 24;
case ICON_JETPACK:
return (p->inv_amount[GET_JETPACK] + 15) >> 4;
case ICON_HEATS:
return p->inv_amount[GET_HEATS] / 12;
case ICON_SCUBA:
return (p->inv_amount[GET_SCUBA] + 63) >> 6;
case ICON_BOOTS:
return p->inv_amount[GET_BOOTS] >> 1;
}
return -1;
}
int GetMoraleOrShield(DukePlayer_t *p, int snum)
{
// special handling for WW2GI
int lAmount = GetGameVar("PLR_MORALE", -1, p->i, snum);
if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
return lAmount;
}
//==========================================================================
//
// Fullscreen HUD variant #1
//
//==========================================================================
void FullscreenHUD1(DukePlayer_t* p, int snum)
{
//
// Health
//
DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
FString format;
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
{
int s = -8;
if (althud_flashing && p->last_extra > max_player_health)
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
int intens = clamp(255 - 4 * s, 0, 255);
auto pe = PalEntry(255, intens, intens, intens);
format.Format("%d", p->last_extra);
SBar_DrawString(this, &numberFont, format, 40, -BigFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
//
// Armor
//
DrawGraphic(tileGetTexture(TILE_SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
format.Format("%d", GetMoraleOrShield(p, snum));
SBar_DrawString(this, &numberFont, format, 105, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
//
// Weapon
//
int wicon = ammo_sprites[p->curr_weapon];
if (wicon > 0)
{
auto img = tileGetTexture(wicon);
auto scale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
DrawGraphic(img, -57, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
}
int weapon = p->curr_weapon;
if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON;
if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
{
format.Format("%d", p->ammo_amount[weapon]);
SBar_DrawString(this, &numberFont, format, -22, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
//
// Selected inventory item
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 131;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
int percentv = getinvamount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 35, -indexFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
//
// keys
//
if (p->got_access & 1) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
if (p->got_access & 4) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->got_access & 2) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
}
//==========================================================================
//
// Fullscreen HUD variant #2
//
//==========================================================================
void FullscreenHUD2(DukePlayer_t *p)
{
//
// health
//
DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
FStringf format("%d", health);
SBar_DrawString(this, &digiFont, format, 19, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// ammo
//
DrawGraphic(tileGetTexture(TILE_AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wp]);
SBar_DrawString(this, &digiFont, format, 53, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// inventory
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 73;
DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = getinvamount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 34, -indexFont.mFont->GetHeight() - 5.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, -miniFont.mFont->GetHeight() - 14.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
}
//==========================================================================
//
// Fullscreen HUD drawer
//
//==========================================================================
void DrawHud(int snum, int style)
{
auto p = g_player[snum].ps;
BeginHUD(320, 200, 1.f, true);
if (style == 1)
{
DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1(p, snum);
}
else if (style == 2)
{
DrawInventory(p, (ud.multimode > 1) ? 56 : 65, -28, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD2(p);
}
else
{
DrawInventory(p, 0, -28, DI_SCREEN_CENTER_BOTTOM);
}
}
//==========================================================================
//
// Helper for weapon display
//
//==========================================================================
void DrawWeaponNum(int index, int x, int y, int num1, int num2, int shade, int numdigits)
{
/*
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
{
minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX);
return;
}
*/
FString format;
if (numdigits == 2)
{
if (num1 > 99) num1 = 99;
if (num2 > 99) num2 = 99;
format.Format("%2d/%d", num1, num2);
}
else
{
if (num1 > 999) num1 = 999;
if (num2 > 999) num2 = 999;
format.Format("%3d/%d", num1, num2);
}
y--;
DrawGraphic(tileGetTexture(THREEBYFIVE + index), x - 7, y, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, 0, 0, 1, 1, LightForShade(shade - 10), TRANSLATION(Translation_Remap, 7));
auto pe = LightForShade(shade);
DrawGraphic(tileGetTexture(THREEBYFIVE + 10), x - 3, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
for (size_t i = 0; i < format.Len(); i++)
{
if (format[i] != ' ')
{
char c = format[i] == '/' ? 11 : format[i] - '0';
DrawGraphic(tileGetTexture(THREEBYFIVE + c), x + 4 * i, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
}
}
}
//==========================================================================
//
// Weapon display (Duke only)
//
//==========================================================================
void DrawWeaponAmounts(const DukePlayer_t* p, int x, int y)
{
int cw = p->curr_weapon;
auto ShadeForWeapon = [=](int weapon, int optweapon = -1)
{
// Headache-inducing math at play here.
return (((!p->ammo_amount[weapon]) | (!p->gotweapon[weapon])) * 9) + 12 - 18 * ((cw == weapon) || (optweapon != -1 && cw == optweapon));
};
DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3);
DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3);
DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3);
DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2);
DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2);
if (p->subweapon & (1 << GROW_WEAPON)) // original code says: if(!p->ammo_amount[SHRINKER_WEAPON] || cw == GROW_WEAPON)
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2);
else
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2);
DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2);
DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2);
DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2);
}
//==========================================================================
//
// Status bar drawer
//
//==========================================================================
void Statusbar(int snum)
{
auto p = g_player[snum].ps;
int h = tilesiz[BOTTOMSTATUSBAR].y;
int top = 200 - h;
BeginStatusBar(320, 200, h, true);
DrawInventory(p, 160, 154, 0);
DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
FString format;
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
DrawGraphic(tileGetTexture(KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
format.Format("%d", max(p->frag - p->fraggedself, 0));
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
else
{
auto key = tileGetTexture(ACCESS_ICON);
if (p->got_access & 4) DrawGraphic(key, 275, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->got_access & 2) DrawGraphic(key, 288, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 21));
if (p->got_access & 1) DrawGraphic(key, 281, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 0));
}
DrawWeaponAmounts(p, 96, top + 16);
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
format.Format("%d", num);
SBar_DrawString(this, &digiFont, format, 32, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
format.Format("%d", GetMoraleOrShield(p, snum));
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
if (p->curr_weapon != KNEE_WEAPON)
{
int wep = (p->curr_weapon == HANDREMOTE_WEAPON)? HANDBOMB_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wep]);
SBar_DrawString(this, &digiFont, format, 208, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
int icon = p->inven_icon;
if (icon)
{
int x = 231;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, 1, 1);
int percentv = getinvamount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
}
};
void drawstatusbar_d(int snum)
{
DDukeStatusBar dsb;
if (ud.screen_size <= 4)
{
dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2);
}
else
{
dsb.Statusbar(snum);
}
}
END_DUKE_NS

View file

@ -0,0 +1,398 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "v_font.h"
#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "v_draw.h"
#include "names_rr.h"
#include "texturemanager.h"
BEGIN_DUKE_NS
//==========================================================================
//
// very much a dummy just to access the methods.
// The goal is to export this to a script.
//
//==========================================================================
class DRedneckStatusBar : public DDukeCommonStatusBar
{
public:
DRedneckStatusBar()
{
// optionally draw at the top of the screen.
SetSize(tilesiz[BOTTOMSTATUSBAR].y);
scale = 0.5;
ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, HBOMBAMMO, HBOMBAMMO, RRTILE43, DEVISTATORAMMO, TRIPBOMBSPRITE, GROWSPRITEICON, HBOMBAMMO, -1, BOWLINGBALLSPRITE, MOTOAMMO, BOATAMMO, -1, RPG2SPRITE };
item_icons = { 0, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
}
int getinvamount(const DukePlayer_t* p)
{
switch (p->inven_icon)
{
case ICON_FIRSTAID:
return p->inv_amount[GET_FIRSTAID];
case ICON_STEROIDS:
return (p->inv_amount[GET_STEROIDS] + 3) >> 2;
case ICON_HOLODUKE:
return p->inv_amount[GET_HOLODUKE] / 400;
case ICON_JETPACK:
return p->inv_amount[GET_JETPACK] / 100;
case ICON_HEATS:
return p->inv_amount[GET_HEATS] / 12;
case ICON_SCUBA:
return (p->inv_amount[GET_SCUBA] + 63) >> 6;
case ICON_BOOTS:
return (p->inv_amount[GET_BOOTS] / 10) >> 1;
}
return -1;
}
//==========================================================================
//
// Fullscreen HUD variant #1 for RR
//
//==========================================================================
void FullscreenHUD1(DukePlayer_t* p, int snum)
{
//
// Health
//
DrawGraphic(tileGetTexture(SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
FString format;
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
{
int s = -8;
if (althud_flashing && p->last_extra > max_player_health)
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
int intens = clamp(255 - 4 * s, 0, 255);
auto pe = PalEntry(255, intens, intens, intens);
format.Format("%d", p->last_extra);
SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
//
// drink
//
DrawGraphic(tileGetTexture(COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
format.Format("%d", p->drink_amt);
SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// eat
//
DrawGraphic(tileGetTexture(JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.);
format.Format("%d", p->eat);
SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// selected weapon
//
int wicon = ammo_sprites[p->curr_weapon];
if (wicon > 0)
{
auto img = tileGetTexture(wicon);
auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale);
}
int weapon = p->curr_weapon;
if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
{
format.Format("%d", p->ammo_amount[weapon]);
SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
//
// Selected inventory item
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = -122;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int percentv = getinvamount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 35, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
if (p->keys[1]) DrawGraphic(tileGetTexture(ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
if (p->keys[3]) DrawGraphic(tileGetTexture(ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->keys[2]) DrawGraphic(tileGetTexture(ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
}
//==========================================================================
//
// Fullscreen HUD variant #2 for RR
//
//==========================================================================
void FullscreenHUD2(DukePlayer_t* p)
{
//
// health
//
DrawGraphic(tileGetTexture(HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
FStringf format("%d", health);
SBar_DrawString(this, &digiFont, format, 17, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// ammo
//
DrawGraphic(tileGetTexture(AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wp]);
SBar_DrawString(this, &digiFont, format, 57, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// inventory
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 81;
DrawGraphic(tileGetTexture(INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = getinvamount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
}
//==========================================================================
//
// Fullscreen HUD drawer
//
//==========================================================================
void DrawHud(int snum, int style)
{
auto p = g_player[snum].ps;
BeginHUD(320, 200, 1.f, true);
if (style == 1)
{
double y = -40;
if (ud.multimode > 1)
y -= 4;
if (ud.multimode > 4)
y -= 4;
DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1(p, snum);
}
else if (style == 2)
{
DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD2(p);
}
else
{
DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM);
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void DrawWeaponBar(const DukePlayer_t* p, int top)
{
double sbscale = 32800. / 65536.;
DrawGraphic(tileGetTexture(WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
FString format;
for (int i = 0; i < 9; i++)
{
if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
{
DrawGraphic(tileGetTexture(AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]);
}
else
{
if (p->gotweapon[i+1]) {
DrawGraphic(tileGetTexture(AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
}
format.Format("%d", p->ammo_amount[i+1]);
}
SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void Statusbar(int snum)
{
auto p = g_player[snum].ps;
double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
double top = 200 - h;
BeginStatusBar(320, 200, h, true);
DrawInventory(p, 160, 154, 0);
if (ud.screen_size > 8)
DrawWeaponBar(p, top);
DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
FString format;
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
DrawGraphic(tileGetTexture(KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
format.Format("%d", max(p->frag - p->fraggedself, 0));
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
else
{
auto key = tileGetTexture(ACCESS_ICON);
if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21));
if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0));
}
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
format.Format("%d", num);
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
if (p->curr_weapon != KNEE_WEAPON)
{
int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wep]);
SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
int icon = p->inven_icon;
if (icon)
{
int x = 183;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = getinvamount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS)
SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
p->drunkang = ((p->drink_amt * 8) + 1647) & 2047;
if (p->drink_amt >= 100)
{
p->drink_amt = 100;
p->drunkang = 400;
}
// Todo: These need rotation support which currently does not exist.
DrawGraphic(tileGetTexture(GUTMETER), 257, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->drunkang * 360. / 2048 */ );
DrawGraphic(tileGetTexture(GUTMETER), 293, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->eatang * 360. / 2048 */);
if (p->drink_amt >= 0 && p->drink_amt <= 30)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->drink_amt >= 31 && p->drink_amt <= 65)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->drink_amt >= 66 && p->drink_amt <= 87)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
if (p->eat >= 0 && p->eat <= 30)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->eat >= 31 && p->eat <= 65)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->eat >= 66 && p->eat <= 87)
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else
{
DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
}
};
void drawstatusbar_r(int snum)
{
DRedneckStatusBar dsb;
if (ud.screen_size <= 4)
{
dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2);
}
else
{
dsb.Statusbar(snum);
}
}
END_DUKE_NS

View file

@ -475,7 +475,7 @@ int S_PlaySound(int sndnum, int channel, EChanFlags flags)
if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled()) return -1; if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled()) return -1;
int userflags = S_GetUserFlags(sndnum); int userflags = S_GetUserFlags(sndnum);
if ((!(snd_speech & 1) && (userflags & SF_TALK)) || ((userflags & SF_ADULT) && adult_lockout)) if ((!(snd_speech & 1) && (userflags & SF_TALK)) || ((userflags & SF_ADULT)))
return -1; return -1;
int const pitch = S_GetPitch(sndnum); int const pitch = S_GetPitch(sndnum);

View file

@ -78,7 +78,7 @@ RECHECK:
//fadepal(0,0,0, 0,252,28); //fadepal(0,0,0, 0,252,28);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
G_DrawBackground(); drawbackground();
//M_DisplayMenus(); //M_DisplayMenus();
videoNextPage(); videoNextPage();
//fadepal(0,0,0, 252,0,-28); //fadepal(0,0,0, 252,0,-28);
@ -106,7 +106,7 @@ RECHECK:
{ {
if (foundemo == 0) if (foundemo == 0)
{ {
G_DrawBackground(); drawbackground();
} }
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL)) if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))

View file

@ -422,7 +422,7 @@ static void G_OROR_DupeSprites(const spritetype *sp)
if (spritesortcnt >= maxspritesonscreen) if (spritesortcnt >= maxspritesonscreen)
break; break;
if (sprite[k].picnum != TILE_SECTOREFFECTOR && sprite[k].z >= sp->z) if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
{ {
tspriteptr_t tsp = renderAddTSpriteFromSprite(k); tspriteptr_t tsp = renderAddTSpriteFromSprite(k);
@ -652,7 +652,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
{ {
//videoClearScreen(0); //videoClearScreen(0);
if (ud.screen_size >= 8) if (ud.screen_size >= 8)
G_DrawBackground(); drawbackground();
pub = 0; pub = 0;
} }
@ -1165,7 +1165,7 @@ static int32_t g_RTSPlaying;
// Returns: started playing? // Returns: started playing?
int G_StartRTS(int lumpNum, int localPlayer) int G_StartRTS(int lumpNum, int localPlayer)
{ {
if (!adult_lockout && SoundEnabled() && if (SoundEnabled() &&
RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4))) RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4)))
{ {
auto sid = RTS_GetSoundID(lumpNum - 1); auto sid = RTS_GetSoundID(lumpNum - 1);
@ -2096,7 +2096,7 @@ MAIN_LOOP_RESTART:
G_DrawRooms(screenpeek, smoothRatio); G_DrawRooms(screenpeek, smoothRatio);
if (videoGetRenderMode() >= REND_POLYMOST) if (videoGetRenderMode() >= REND_POLYMOST)
G_DrawBackground(); drawbackground();
G_DisplayRest(smoothRatio); G_DisplayRest(smoothRatio);
videoNextPage(); videoNextPage();

View file

@ -1781,8 +1781,6 @@ int32_t TILE_MAMAJIBA = 0;
int32_t TILE_MAMAJIBB = 0; int32_t TILE_MAMAJIBB = 0;
int APLAYER, CAMERA1;
// This is run after all CON define's have been processed to set up the // This is run after all CON define's have been processed to set up the
// dynamic->static tile mapping. // dynamic->static tile mapping.
void G_InitDynamicTiles(void) void G_InitDynamicTiles(void)

View file

@ -266,7 +266,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
// we don't want the intro to play after the multiplayer setup screen // we don't want the intro to play after the multiplayer setup screen
if (!RR && (!g_netServer && ud.multimode < 2) && UserMap == 0 && if (!RR && (!g_netServer && ud.multimode < 2) && UserMap == 0 &&
levelNum == 0 && volumeNum == 3 && adult_lockout == 0) levelNum == 0 && volumeNum == 3)
{ {
e4intro([](bool) {}); e4intro([](bool) {});
} }
@ -627,7 +627,7 @@ int G_EnterLevel(int gameMode)
G_UpdateScreenArea(); G_UpdateScreenArea();
videoClearViewableArea(0L); videoClearViewableArea(0L);
G_DrawBackground(); drawbackground();
G_DrawRooms(myconnectindex,65536); G_DrawRooms(myconnectindex,65536);
Net_WaitForEverybody(); Net_WaitForEverybody();

View file

@ -163,7 +163,7 @@ int32_t G_LoadPlayer(const char *path)
pub = NUMPAGES; pub = NUMPAGES;
pus = NUMPAGES; pus = NUMPAGES;
G_UpdateScreenArea(); G_UpdateScreenArea();
G_DrawBackground(); drawbackground();
menutext_center(100, "Loading..."); menutext_center(100, "Loading...");
videoNextPage(); videoNextPage();
} }
@ -1430,7 +1430,7 @@ static void postloadplayer(int32_t savegamep)
P_UpdateScreenPal(g_player[myconnectindex].ps); P_UpdateScreenPal(g_player[myconnectindex].ps);
restorepalette = -1; restorepalette = -1;
//3.5 //4
if (savegamep) if (savegamep)
{ {
for (SPRITES_OF(STAT_FX, i)) for (SPRITES_OF(STAT_FX, i))
@ -1444,31 +1444,6 @@ static void postloadplayer(int32_t savegamep)
FX_SetReverb(0); FX_SetReverb(0);
} }
//4
if (savegamep)
{
if (adult_lockout)
{
for (i=0; i<g_animWallCnt; i++)
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
{
case FEMPIC1__STATIC:
wall[animwall[i].wallnum].picnum = TILE_BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[i].wallnum].picnum = TILE_SCREENBREAK6;
break;
}
}
#if 0
else
{
for (i=0; i<g_numAnimWalls; i++)
if (wall[animwall[i].wallnum].extra >= 0)
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
}
#endif
} }
//5 //5

View file

@ -1,921 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include <array>
#include "v_font.h"
#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "statusbar.h"
#include "v_draw.h"
#include "texturemanager.h"
BEGIN_DUKE_NS
//==========================================================================
//
// Helpers
//
//==========================================================================
static int32_t G_GetInvAmount(const DukePlayer_t* p)
{
switch (p->inven_icon)
{
case ICON_FIRSTAID:
return p->inv_amount[GET_FIRSTAID];
case ICON_STEROIDS:
return (p->inv_amount[GET_STEROIDS] + 3) >> 2;
case ICON_HOLODUKE:
if (RR) return p->inv_amount[GET_HOLODUKE] / 400;
return (p->inv_amount[GET_HOLODUKE] + 15) / 24;
case ICON_JETPACK:
if (RR) return p->inv_amount[GET_JETPACK] / 100;
return (p->inv_amount[GET_JETPACK] + 15) >> 4;
case ICON_HEATS:
return p->inv_amount[GET_HEATS] / 12;
case ICON_SCUBA:
return (p->inv_amount[GET_SCUBA] + 63) >> 6;
case ICON_BOOTS:
if (RR) return (p->inv_amount[GET_BOOTS] / 10) >> 1;
return p->inv_amount[GET_BOOTS] >> 1;
}
return -1;
}
static int32_t G_GetInvOn(const DukePlayer_t* p)
{
switch (p->inven_icon)
{
case ICON_HOLODUKE:
return p->holoduke_on;
case ICON_JETPACK:
return p->jetpack_on;
case ICON_HEATS:
return p->heat_on;
}
return 0x80000000;
}
static int32_t GetMoraleOrShield(DukePlayer_t *p, int32_t snum)
{
// WW2GI
int lAmount = GetGameVar("PLR_MORALE", -1, p->i, snum);
if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
return lAmount;
}
//==========================================================================
//
// very much a dummy to access the methods.
// The goal is to export this to a script.
//
//==========================================================================
class DukeStatusBar : public DBaseStatusBar
{
DHUDFont numberFont;
DHUDFont indexFont;
DHUDFont miniFont;
DHUDFont digiFont;
double scale;
std::array<int, MAX_WEAPONS> ammo_sprites;
std::array<int, 8> item_icons = { 0, TILE_FIRSTAID_ICON, TILE_STEROIDS_ICON, TILE_HOLODUKE_ICON, TILE_JETPACK_ICON, TILE_HEAT_ICON, TILE_AIRTANK_ICON, TILE_BOOT_ICON };
public:
DukeStatusBar()
: numberFont(BigFont, 1, Off, 1, 1),
indexFont(IndexFont, 4, CellRight, 1, 1),
miniFont(SmallFont2, 1, Off, 1, 1),
digiFont(DigiFont, 1 , Off, 1, 1)
{
// optionally draw at the top of the screen.
SetSize(tilesiz[TILE_BOTTOMSTATUSBAR].y);
drawOffset.Y = hud_position ? -168 : 0;
scale = (g_gameType & GAMEFLAG_RRALL) ? 0.5 : 1;
if (!(g_gameType & GAMEFLAG_RRALL))
{
ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_RPGAMMO, TILE_HBOMBAMMO, TILE_CRYSTALAMMO, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_FREEZEAMMO + 1, TILE_HBOMBAMMO, TILE_GROWAMMO/*, FLAMETHROWERAMMO + 1*/ };
}
else
{
ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_HBOMBAMMO, TILE_HBOMBAMMO, 43/*TILE_RRTILE43*/, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_GROWSPRITEICON, TILE_HBOMBAMMO, -1,
TILE_BOWLINGBALLSPRITE, TILE_MOTOAMMO, TILE_BOATAMMO, -1, TILE_RPG2SPRITE };
}
}
//==========================================================================
//
// Frag bar - todo
//
//==========================================================================
#if 0
void displayfragbar(void)
{
if (ud.statusbarflags & STATUSBAR_NOFRAGBAR)
return;
short i, j;
j = 0;
for (i = connecthead; i >= 0; i = connectpoint2[i])
if (i > j) j = i;
rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
for (i = connecthead; i >= 0; i = connectpoint2[i])
{
minitext(21 + (73 * (i & 3)), 2 + ((i & 28) << 1), &ud.user_name[i][0], sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
sprintf(tempbuf, "%d", ps[i].frag - ps[i].fraggedself);
minitext(17 + 50 + (73 * (i & 3)), 2 + ((i & 28) << 1), tempbuf, sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
}
}
#endif
//==========================================================================
//
// Common inventory icon code for all styles
//
//==========================================================================
std::pair<const char*, EColorRange> ontext(DukePlayer_t *p)
{
std::pair<const char*, EColorRange> retval(nullptr, CR_RED);
int onstate = G_GetInvOn(p);
// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
{
retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED;
retval.first = onstate > 0 ? "ON" : "OFF";
}
if (p->inven_icon >= ICON_SCUBA)
{
retval.second = CR_ORANGE;
retval.first = "AUTO";
}
return retval;
}
//==========================================================================
//
// draws the inventory selector
//
//==========================================================================
void DrawInventory(const DukePlayer_t* p, double x, double y, int align)
{
if (p->invdisptime <= 0)return;
int n = 0, j = 0;
if (p->inv_amount[GET_FIRSTAID] > 0) n |= 1, j++;
if (p->inv_amount[GET_STEROIDS] > 0) n |= 2, j++;
if (p->inv_amount[GET_HOLODUKE] > 0) n |= 4, j++;
if (p->inv_amount[GET_JETPACK] > 0) n |= 8, j++;
if (p->inv_amount[GET_HEATS] > 0) n |= 16, j++;
if (p->inv_amount[GET_SCUBA] > 0) n |= 32, j++;
if (p->inv_amount[GET_BOOTS] > 0) n |= 64, j++;
x -= (j * 11);
y -= 6;
; align |= DI_ITEM_CENTER;
for(int i = 1; i < 128; i<<=1)
{
if (n & i)
{
int select = 1 << (p->inven_icon - 1);
double alpha = select == i ? 1.0 : 0.7;
switch (i)
{
case 1:
DrawGraphic(tileGetTexture(TILE_FIRSTAID_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 2:
DrawGraphic(tileGetTexture(TILE_STEROIDS_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 4:
DrawGraphic(tileGetTexture(TILE_HOLODUKE_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 8:
DrawGraphic(tileGetTexture(TILE_JETPACK_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 16:
DrawGraphic(tileGetTexture(TILE_HEAT_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 32:
DrawGraphic(tileGetTexture(TILE_AIRTANK_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
case 64:
DrawGraphic(tileGetTexture(TILE_BOOT_ICON), x, y, align, alpha, 0, 0, scale, scale);
break;
}
if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale);
x += 22;
}
}
}
//==========================================================================
//
// Fullscreen HUD variant #1
//
//==========================================================================
void FullscreenHUD1(DukePlayer_t* p, int32_t snum)
{
//
// Health
//
DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
FString format;
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
{
int s = -8;
if (althud_flashing && p->last_extra > max_player_health)
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
int intens = clamp(255 - 4 * s, 0, 255);
auto pe = PalEntry(255, intens, intens, intens);
format.Format("%d", p->last_extra);
SBar_DrawString(this, &numberFont, format, 40, -BigFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
//
// Armor
//
DrawGraphic(tileGetTexture(TILE_SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
format.Format("%d", GetMoraleOrShield(p, snum));
SBar_DrawString(this, &numberFont, format, 105, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
//
// Weapon
//
int wicon = ammo_sprites[p->curr_weapon];
if (wicon > 0)
{
auto img = tileGetTexture(wicon);
auto scale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
DrawGraphic(img, -57, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
}
int weapon = p->curr_weapon;
if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON;
if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
{
format.Format("%d", p->ammo_amount[weapon]);
SBar_DrawString(this, &numberFont, format, -22, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
//
// Selected inventory item
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 131;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
int percentv = G_GetInvAmount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 35, -indexFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
//
// keys
//
if (p->got_access & 1) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
if (p->got_access & 4) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->got_access & 2) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
}
//==========================================================================
//
// Fullscreen HUD variant #2
//
//==========================================================================
void FullscreenHUD2(DukePlayer_t *p)
{
//
// health
//
DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
FStringf format("%d", health);
SBar_DrawString(this, &digiFont, format, 19, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// ammo
//
DrawGraphic(tileGetTexture(TILE_AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wp]);
SBar_DrawString(this, &digiFont, format, 53, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// inventory
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 73;
DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = G_GetInvAmount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 34, -indexFont.mFont->GetHeight() - 5.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, -miniFont.mFont->GetHeight() - 14.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
}
//==========================================================================
//
// Fullscreen HUD variant #1 for RR
//
//==========================================================================
void FullscreenHUD1RR(DukePlayer_t* p, int32_t snum)
{
//
// Health
//
DrawGraphic(tileGetTexture(TILE_SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
FString format;
if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
{
int s = -8;
if (althud_flashing && p->last_extra > max_player_health)
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
int intens = clamp(255 - 4 * s, 0, 255);
auto pe = PalEntry(255, intens, intens, intens);
format.Format("%d", p->last_extra);
SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
//
// drink
//
DrawGraphic(tileGetTexture(TILE_COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
format.Format("%d", p->drink_amt);
SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// eat
//
DrawGraphic(tileGetTexture(TILE_JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.);
format.Format("%d", p->eat);
SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// selected weapon
//
int wicon = ammo_sprites[p->curr_weapon];
if (wicon > 0)
{
auto img = tileGetTexture(wicon);
auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale);
}
int weapon = p->curr_weapon;
if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
{
format.Format("%d", p->ammo_amount[weapon]);
SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
//
// Selected inventory item
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = -122;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int percentv = G_GetInvAmount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 35, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
if (p->keys[1]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
if (p->keys[3]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->keys[2]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
}
//==========================================================================
//
// Fullscreen HUD variant #2 for RR
//
//==========================================================================
void FullscreenHUD2RR(DukePlayer_t* p)
{
//
// health
//
DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
FStringf format("%d", health);
SBar_DrawString(this, &digiFont, format, 17, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// ammo
//
DrawGraphic(tileGetTexture(TILE_AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wp]);
SBar_DrawString(this, &digiFont, format, 57, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
//
// inventory
//
unsigned icon = p->inven_icon;
if (icon > 0)
{
int x = 81;
DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = G_GetInvAmount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
}
//==========================================================================
//
// Fullscreen HUD drawer
//
//==========================================================================
void DrawHud(int32_t snum, int style)
{
auto p = g_player[snum].ps;
BeginHUD(320, 200, 1.f, true);
bool rr = !!(g_gameType & GAMEFLAG_RRALL);
if (style == 1)
{
if (!rr)
{
DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1(p, snum);
}
else
{
double y = -40;
if (ud.multimode > 1)
y -= 4;
if (ud.multimode > 4)
y -= 4;
DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1RR(p, snum);
}
}
else if (style == 2)
{
if (!rr)
{
DrawInventory(p, (ud.multimode > 1) ? 56 : 65, -28, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD2(p);
}
else
{
DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD2RR(p);
}
}
else
{
DrawInventory(p, 0, rr? -20 : -28, DI_SCREEN_CENTER_BOTTOM);
}
}
//==========================================================================
//
// Helper
//
//==========================================================================
PalEntry LightForShade(int shade)
{
int ll = clamp((numshades - shade) * 255 / numshades, 0, 255);
return PalEntry(255, ll, ll, ll);
}
//==========================================================================
//
// Helper for weapon display
//
//==========================================================================
void DrawWeaponNum(int index, int x, int y, int num1, int num2, int shade, int numdigits)
{
/*
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
{
minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX);
return;
}
*/
FString format;
if (numdigits == 2)
{
if (num1 > 99) num1 = 99;
if (num2 > 99) num2 = 99;
format.Format("%2d/%d", num1, num2);
}
else
{
if (num1 > 999) num1 = 999;
if (num2 > 999) num2 = 999;
format.Format("%3d/%d", num1, num2);
}
y--;
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + index), x - 7, y, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, 0, 0, 1, 1, LightForShade(shade - 10), TRANSLATION(Translation_Remap, 7));
auto pe = LightForShade(shade);
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + 10), x - 3, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
for (size_t i = 0; i < format.Len(); i++)
{
if (format[i] != ' ')
{
char c = format[i] == '/' ? 11 : format[i] - '0';
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + c), x + 4 * i, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
}
}
}
//==========================================================================
//
// Weapon display (Duke only)
//
//==========================================================================
void DrawWeaponAmounts(const DukePlayer_t* p, int32_t x, int32_t y)
{
int32_t cw = p->curr_weapon;
auto ShadeForWeapon = [=](int weapon, int optweapon = -1)
{
// Headache-inducing math at play here.
return (((!p->ammo_amount[weapon]) | (!p->gotweapon[weapon])) * 9) + 12 - 18 * ((cw == weapon) || (optweapon != -1 && cw == optweapon));
};
DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3);
DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3);
DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3);
DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2);
DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2);
if (p->subweapon & (1 << GROW_WEAPON)) // original code says: if(!p->ammo_amount[SHRINKER_WEAPON] || cw == GROW_WEAPON)
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2);
else
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2);
DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2);
DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2);
DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2);
}
//==========================================================================
//
// Status bar drawer
//
//==========================================================================
void Statusbar(int32_t snum)
{
auto p = g_player[snum].ps;
int h = tilesiz[TILE_BOTTOMSTATUSBAR].y;
int top = 200 - h;
BeginStatusBar(320, 200, h, true);
DrawInventory(p, 160, 154, 0);
DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
FString format;
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
format.Format("%d", max(p->frag - p->fraggedself, 0));
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
else
{
auto key = tileGetTexture(TILE_ACCESS_ICON);
if (p->got_access & 4) DrawGraphic(key, 275, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->got_access & 2) DrawGraphic(key, 288, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 21));
if (p->got_access & 1) DrawGraphic(key, 281, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 0));
}
DrawWeaponAmounts(p, 96, top + 16);
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
format.Format("%d", num);
SBar_DrawString(this, &digiFont, format, 32, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
format.Format("%d", GetMoraleOrShield(p, snum));
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
if (p->curr_weapon != KNEE_WEAPON)
{
int wep = (p->curr_weapon == HANDREMOTE_WEAPON)? HANDBOMB_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wep]);
SBar_DrawString(this, &digiFont, format, 208, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
int icon = p->inven_icon;
if (icon)
{
int x = 231;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, 1, 1);
int percentv = G_GetInvAmount(p);
format.Format("%3d%%", percentv);
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
SBar_DrawString(this, &indexFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
auto text = ontext(p);
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void DrawWeaponBar(const DukePlayer_t* p, int top)
{
double sbscale = 32800. / 65536.;
DrawGraphic(tileGetTexture(TILE_WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
FString format;
for (int i = 0; i < 9; i++)
{
if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
{
DrawGraphic(tileGetTexture(TILE_AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]);
}
else
{
if (p->gotweapon[i+1]) {
DrawGraphic(tileGetTexture(TILE_AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
}
format.Format("%d", p->ammo_amount[i+1]);
}
SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void StatusbarRR(int32_t snum)
{
auto p = g_player[snum].ps;
double h = tilesiz[TILE_BOTTOMSTATUSBAR].y * scale;
double top = 200 - h;
BeginStatusBar(320, 200, h, true);
DrawInventory(p, 160, 154, 0);
if (ud.screen_size > 8)
DrawWeaponBar(p, top);
DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
FString format;
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
format.Format("%d", max(p->frag - p->fraggedself, 0));
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
else
{
auto key = tileGetTexture(TILE_ACCESS_ICON);
if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23));
if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21));
if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0));
}
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
format.Format("%d", num);
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
if (p->curr_weapon != KNEE_WEAPON)
{
int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
format.Format("%d", p->ammo_amount[wep]);
SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
int icon = p->inven_icon;
if (icon)
{
int x = 183;
if (icon < ICON_MAX)
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
int percentv = G_GetInvAmount(p);
if (icon <= 2) format.Format("%3d%%", percentv);
else format.Format("%3d ", percentv);
SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS)
SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
}
p->drunkang = ((p->drink_amt * 8) + 1647) & 2047;
if (p->drink_amt >= 100)
{
p->drink_amt = 100;
p->drunkang = 400;
}
DrawGraphic(tileGetTexture(TILE_GUTMETER), 257, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->drunkang * 360. / 2048 */ );
DrawGraphic(tileGetTexture(TILE_GUTMETER), 293, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->eatang * 360. / 2048 */);
if (p->drink_amt >= 0 && p->drink_amt <= 30)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->drink_amt >= 31 && p->drink_amt <= 65)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->drink_amt >= 66 && p->drink_amt <= 87)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
if (p->eat >= 0 && p->eat <= 30)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->eat >= 31 && p->eat <= 65)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else if (p->eat >= 66 && p->eat <= 87)
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
else
{
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
}
}
};
void G_DrawStatusBar(int32_t snum)
{
//if (!RR)
{
DukeStatusBar dsb;
if (ud.screen_size <= 4)
{
dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2);
}
else
{
if (!RR) dsb.Statusbar(snum);
else dsb.StatusbarRR(snum);
}
}
}
//==========================================================================
//
// Draws the background
// todo: split up to have dedicated functions for both cases.
//
//==========================================================================
void G_DrawBackground(void)
{
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
{
twod->ClearScreen();
auto tex = tileGetTexture((g_gameType & GAMEFLAG_DEER) ? 7040 : TILE_MENUSCREEN);
PalEntry color = (g_gameType & GAMEFLAG_DEER) ? 0xffffffff : 0xff808080;
if (!hud_bgstretch)
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, color, TAG_DONE);
else
DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE);
return;
}
auto tex = tileGetTexture((g_gameType & GAMEFLAG_RRRA) ? /*TILE_RRTILE*/7629 : TILE_BIGHOLE);
if (tex != nullptr && tex->isValid())
{
if (windowxy1.y > 0)
{
twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.y, tex, false, 1);
}
if (windowxy2.y + 1 < twod->GetHeight())
{
twod->AddFlatFill(0, windowxy2.y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1);
}
if (windowxy1.x > 0)
{
twod->AddFlatFill(0, windowxy1.y, windowxy1.x, windowxy2.y + 1, tex, false, 1);
}
if (windowxy2.x + 1 < twod->GetWidth())
{
twod->AddFlatFill(windowxy2.x + 1, windowxy1.y, twod->GetWidth(), windowxy2.y + 1, tex, false, 1);
}
auto vb = tileGetTexture(TILE_VIEWBORDER);
auto ve = tileGetTexture(TILE_VIEWBORDER + 1);
int x1 = windowxy1.x - 4;
int y1 = windowxy1.y - 4;
int x2 = windowxy2.x + 5;
int y2 = windowxy2.y + 5;
twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5);
twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6);
twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y2, vb, 3);
twod->AddFlatFill(x1, y1, x1 + 4, y1 + 4, ve, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y1 + 4, ve, 3);
twod->AddFlatFill(x1, y2 - 4, x1 + 4, y2, ve, 2);
twod->AddFlatFill(x2 - 4, y2 - 4, x2, y2, ve, 4);
}
else
{
// If we got no frame just clear the screen.
twod->ClearScreen();
}
}
END_DUKE_NS

View file

@ -39,6 +39,9 @@ BEGIN_DUKE_NS
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11) #define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
void drawstatusbar_d(int snum);
void drawstatusbar_r(int snum);
int32_t g_crosshairSum = -1; int32_t g_crosshairSum = -1;
// yxaspect and viewingrange just before the 'main' drawrooms call // yxaspect and viewingrange just before the 'main' drawrooms call
int32_t dr_yxaspect, dr_viewingrange; int32_t dr_yxaspect, dr_viewingrange;
@ -771,7 +774,7 @@ void G_DisplayRest(int32_t smoothratio)
if (ud.overhead_on == 2) if (ud.overhead_on == 2)
{ {
twod->ClearScreen(); twod->ClearScreen();
G_DrawBackground(); drawbackground();
renderDrawMapView(cposx, cposy, pp->zoom, cang); renderDrawMapView(cposx, cposy, pp->zoom, cang);
} }
G_DrawOverheadMap(cposx, cposy, pp->zoom, cang); G_DrawOverheadMap(cposx, cposy, pp->zoom, cang);
@ -789,8 +792,8 @@ void G_DisplayRest(int32_t smoothratio)
} }
} }
if (isRR()) drawstatusbar_r(screenpeek);
G_DrawStatusBar(screenpeek); else drawstatusbar_d(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active()) if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
{ {

View file

@ -40,6 +40,12 @@ inline int minitext(int x, int y, const char* t, int p, int sb)
return minitext_(x, y, t, 0, p, sb); return minitext_(x, y, t, 0, p, sb);
} }
static FORCE_INLINE int32_t sbarsc(int32_t sc)
{
return scale(sc, ud.statusbarscale, 100);
}
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER) #define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER) #define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK) #define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)