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git-svn-id: https://svn.eduke32.com/eduke32@577 1a8010ca-5511-0410-912e-c29ae57300e0
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0da33eeaa0
commit
1753d91046
5 changed files with 18 additions and 13 deletions
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@ -10842,7 +10842,7 @@ void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride)
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char pointsize;
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col = 6;
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pointsize=2;
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if (i == pointhighlight || ((wall[i].x == wall[pointhighlight].x) && (wall[i].y == wall[pointhighlight].y)))
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if (i == pointhighlight || ((pointhighlight < MAXWALLS) && (wall[i].x == wall[pointhighlight].x) && (wall[i].y == wall[pointhighlight].y)))
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{
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if (totalclock & 16)
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{
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@ -10887,7 +10887,7 @@ void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride)
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}
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if (editstatus == 1)
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{
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if (j+16384 == pointhighlight || ((sprite[j].x == sprite[pointhighlight-16384].x) && (sprite[j].y == sprite[pointhighlight-16384].y))) {
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if (j+16384 == pointhighlight || ((pointhighlight-16384 < MAXSPRITES) && (sprite[j].x == sprite[pointhighlight-16384].x) && (sprite[j].y == sprite[pointhighlight-16384].y))) {
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if (totalclock & 32) col += (2<<2);
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}
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else if ((highlightcnt > 0) && (editstatus == 1))
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@ -2865,7 +2865,7 @@ static int SetupOpenGL(int width, int height, int bitspp)
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0,0,
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width,height,
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hWindow,
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(HMENU)1,
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(HMENU)0,
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hInstance,
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NULL);
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if (!hGLWindow) {
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@ -12108,6 +12108,7 @@ FRAGBONUS:
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{
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int yy = 0, zz;
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getpackets();
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handleevents();
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AudioUpdate();
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@ -4508,15 +4508,18 @@ static int parse(void)
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{
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int distvar = *insptr++, xvar = GetGameVarID(*insptr++, g_i, g_p), yvar = GetGameVarID(*insptr++, g_i, g_p), distx=0;
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switch (tw)
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if (xvar > -1 && xvar < MAXSPRITES && yvar > -1 && yvar < MAXSPRITES)
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{
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case CON_DIST:
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distx = dist(&sprite[xvar],&sprite[yvar]);
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break;
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case CON_LDIST:
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distx = ldist(&sprite[xvar],&sprite[yvar]);
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break;
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}
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switch (tw)
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{
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case CON_DIST:
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distx = dist(&sprite[xvar],&sprite[yvar]);
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break;
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case CON_LDIST:
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distx = ldist(&sprite[xvar],&sprite[yvar]);
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break;
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}
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} else OSD_Printf("error: invalid sprite\n");
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SetGameVarID(distvar, distx, g_i, g_p);
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break;
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@ -198,10 +198,11 @@ int checkcursectnums(int sect)
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long ldist(spritetype *s1,spritetype *s2)
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{
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long vx,vy;
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long vx,vy,ret;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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return(FindDistance2D(vx,vy) + 1);
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ret = FindDistance2D(vx,vy);
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return(ret?ret:1);
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}
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long dist(spritetype *s1,spritetype *s2)
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