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No longer link to GOG.com when no game data is found. :(
git-svn-id: https://svn.eduke32.com/eduke32@5503 1a8010ca-5511-0410-912e-c29ae57300e0
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1d57de831a
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1 changed files with 4 additions and 32 deletions
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@ -6356,39 +6356,11 @@ void C_Compile(const char *filenam)
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if (g_loadFromGroupOnly == 1 || numgroupfiles == 0)
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{
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# ifdef _WIN32
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Bsprintf(tempbuf,"Duke Nukem 3D game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n\n"
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"You can find \"%s\" in the \"DN3DINST\" or \"ATOMINST\" directory on your Duke Nukem 3D installation CD-ROM.\n\n"
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"If you don't already own a copy of Duke or haven't seen your disc in years, don't worry -- you can download the full, registered "
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"version of Duke Nukem 3D: Atomic Edition immediately for only $5.99 through our partnership with GOG.com.\n\n"
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"Not a typo; it's less than 6 bucks. Get Duke now?\n\n"
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"(Clicking yes will bring you to our web store)",
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G_GrpFile(),G_GrpFile());
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if (wm_ynbox("Important - Duke Nukem 3D not found - EDuke32","%s",tempbuf))
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{
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SHELLEXECUTEINFOA sinfo;
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char *p = "http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition/?pp=6c1e671f9af5b46d9c1a52067bdf0e53685674f7";
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Bmemset(&sinfo, 0, sizeof(sinfo));
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sinfo.cbSize = sizeof(sinfo);
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sinfo.fMask = SEE_MASK_CLASSNAME;
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sinfo.lpVerb = "open";
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sinfo.lpFile = p;
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sinfo.nShow = SW_SHOWNORMAL;
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sinfo.lpClass = "http";
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if (!ShellExecuteExA(&sinfo))
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G_GameExit("Error launching default system browser!");
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}
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G_GameExit("");
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# else
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Bsprintf(tempbuf,"Duke Nukem 3D game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n"
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"You can find \"%s\" in the \"DN3DINST\" or \"ATOMINST\" directory on your Duke Nukem 3D installation CD-ROM.\n\n"
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"EDuke32 will now close.",
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G_GrpFile(),G_GrpFile());
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Bsprintf(tempbuf,"Required game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n\n"
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"You can find \"%s\" in the \"DN3DINST\" or \"ATOMINST\" directory on your Duke Nukem 3D installation disc.\n\n"
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"Please copy \"%s\" to your game directory and restart EDuke32!",
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G_GrpFile(), G_GrpFile(), G_GrpFile());
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G_GameExit(tempbuf);
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# endif
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}
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else
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{
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