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https://github.com/ZDoom/raze-gles.git
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win32 gcc 4.3.0 fixes
git-svn-id: https://svn.eduke32.com/eduke32@760 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
65c2fd394a
commit
1747bc460e
5 changed files with 8 additions and 10 deletions
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@ -18,10 +18,8 @@
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//#include <GL/glext.h>
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#if defined(__APPLE__)
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# include <OpenGL/glext.h>
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#elif defined(_MSC_VER)
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# include "glext.h"
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#else
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# include "GL/glext.h"
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# include "glext.h"
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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@ -576,7 +576,7 @@ int32 CONFIG_ReadSetup(void)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(myname,tempbuf,sizeof(myname)-1);
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myname[sizeof(myname)] = '\0';
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myname[sizeof(myname)-1] = '\0';
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SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
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@ -9873,7 +9873,7 @@ static void Startup(void)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(myname,tempbuf,sizeof(myname)-1);
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myname[sizeof(myname)] = '\0';
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myname[sizeof(myname)-1] = '\0';
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}
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if (CommandMap)
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@ -1912,10 +1912,10 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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case PLAYER_WEAPRECS:
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if (iSet)
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{
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g_player[iPlayer].ps->weaprecs[16]=lValue;
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g_player[iPlayer].ps->weaprecs[15]=lValue;
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return;
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->weaprecs[16], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->weaprecs[15], g_i, g_p);
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return;
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case PLAYER_WEAPRECCNT:
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@ -2143,14 +2143,14 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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SetGameVarID(lVar2, g_player[iPlayer].ps->on_ground, g_i, g_p);
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return;
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case PLAYER_NAME:
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/* case PLAYER_NAME:
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if (iSet)
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{
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g_player[iPlayer].ps->name[32]=lValue;
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return;
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->name[32], g_i, g_p);
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return;
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return;*/
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case PLAYER_INVEN_ICON:
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if (iSet)
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@ -942,7 +942,7 @@ static int osdcmd_name(const osdfuncparm_t *parm)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(myname,tempbuf,sizeof(myname)-1);
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myname[sizeof(myname)] = '\0';
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myname[sizeof(myname)-1] = '\0';
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OSD_Printf("name %s\n",myname);
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