- Blood: fixed flare gun no longer being able to set trees on fire.

Somehow a bad damage type got in here...
This commit is contained in:
Christoph Oelckers 2021-09-18 20:12:15 +02:00
parent de816fa90a
commit 1732d206bd

View file

@ -5700,7 +5700,7 @@ static void actCheckProximity()
if (pXSprite->burnTime > 0) if (pXSprite->burnTime > 0)
{ {
pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0); pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0);
actDamageSprite(actor->GetBurnSource(), actor, kDamageFall, 8); actDamageSprite(actor->GetBurnSource(), actor, kDamageBurn, 8);
} }
if (pXSprite->Proximity) if (pXSprite->Proximity)