From 1732d206bd59080c898dacee5e010ae3f4c66514 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 18 Sep 2021 20:12:15 +0200 Subject: [PATCH] - Blood: fixed flare gun no longer being able to set trees on fire. Somehow a bad damage type got in here... --- source/games/blood/src/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 691fb3e9b..2ea49b514 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -5700,7 +5700,7 @@ static void actCheckProximity() if (pXSprite->burnTime > 0) { pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0); - actDamageSprite(actor->GetBurnSource(), actor, kDamageFall, 8); + actDamageSprite(actor->GetBurnSource(), actor, kDamageBurn, 8); } if (pXSprite->Proximity)