diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 691fb3e9b..2ea49b514 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -5700,7 +5700,7 @@ static void actCheckProximity() if (pXSprite->burnTime > 0) { pXSprite->burnTime = ClipLow(pXSprite->burnTime - 4, 0); - actDamageSprite(actor->GetBurnSource(), actor, kDamageFall, 8); + actDamageSprite(actor->GetBurnSource(), actor, kDamageBurn, 8); } if (pXSprite->Proximity)