mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- premap stuff.
# Conflicts: # source/glbackend/glbackend.cpp
This commit is contained in:
parent
ed9b418db7
commit
16bad04da8
10 changed files with 2487 additions and 42 deletions
|
@ -18,6 +18,9 @@ set( PCH_SOURCES
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src/player_d.cpp
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src/player_r.cpp
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src/player_w.cpp
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src/premap.cpp
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src/premap_d.cpp
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src/premap_r.cpp
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src/sectors.cpp
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src/sectors_d.cpp
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src/sectors_r.cpp
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@ -30,7 +33,6 @@ set( PCH_SOURCES
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src/zz_cheats.cpp
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src/zz_cmdline.cpp
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src/zz_common.cpp
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src/zz_config.cpp
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src/zz_d_menu.cpp
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src/zz_demo.cpp
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src/zz_game.cpp
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@ -131,7 +131,7 @@ G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t g_mirrorCount;
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G_EXTERN int32_t g_mostConcurrentPlayers;
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G_EXTERN int32_t g_musicSize;
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G_EXTERN int32_t g_playerSpawnCnt;
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G_EXTERN int32_t numplayersprites;
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G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_spriteDeleteQueuePos;
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@ -113,7 +113,11 @@ typedef struct {
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vec3_t pos;
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struct { int ox, oy, oz; };
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};
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union
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{
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int16_t oa;
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int16_t ang;
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};
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union
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{
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int16_t sect;
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@ -189,6 +193,7 @@ typedef struct player_struct {
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void addhoriz(int v) { q16horiz += (v << FRACBITS); }
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void addhorizoff(int v) { q16horiz += (v << FRACBITS); }
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void sethoriz(int v) { q16horiz = (v << FRACBITS); }
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void sethorizoff(int v) { q16horizoff = (v << FRACBITS); }
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int gethoriz() { return q16horiz >> FRACBITS; }
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int gethorizof() { return q16horizoff >> FRACBITS; }
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int gethorizsum() { return (q16horiz + q16horizoff) >> FRACBITS; }
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@ -297,6 +302,9 @@ typedef struct player_struct {
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#define at57c detonate_time
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#define at58e drink_timer
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#define at592 eat_timer
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#define raat5f1 drug_stat[0]
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#define raat5f3 drug_stat[1]
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#define raat5f5 drug_stat[2]
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// KEEPINSYNC lunatic/_defs_game.lua
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typedef struct
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485
source/games/duke/src/premap.cpp
Normal file
485
source/games/duke/src/premap.cpp
Normal file
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@ -0,0 +1,485 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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BEGIN_DUKE_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void pickrandomspot(short snum)
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{
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struct player_struct *p;
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short i;
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p = &ps[snum];
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if( ud.multimode > 1 && ud.coop != 1)
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i = krand()%numplayersprites;
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else i = snum;
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p->bobposx = p->oposx = p->posx = po[i].ox;
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p->bobposy = p->oposy = p->posy = po[i].oy;
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p->oposz = p->posz = po[i].oz;
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p->setang(po[i].oa);
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p->cursectnum = po[i].os;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void resetplayerstats(int snum)
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{
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struct player_struct *p;
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p = &ps[snum];
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gFullMap = 0;
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p->dead_flag = 0;
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p->wackedbyactor = -1;
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p->falling_counter = 0;
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p->quick_kick = 0;
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p->subweapon = 0;
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p->last_full_weapon = 0;
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p->ftq = 0;
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p->fta = 0;
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p->tipincs = 0;
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p->buttonpalette = 0;
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p->actorsqu =-1;
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p->invdisptime = 0;
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p->refresh_inventory= 0;
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p->last_pissed_time = 0;
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p->holster_weapon = 0;
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p->pycount = 0;
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p->pyoff = 0;
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p->opyoff = 0;
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p->loogcnt = 0;
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//p->angvel = 0;
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p->weapon_sway = 0;
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// p->select_dir = 0;
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p->extra_extra8 = 0;
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p->show_empty_weapon= 0;
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p->dummyplayersprite=-1;
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p->crack_time = 0;
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p->hbomb_hold_delay = 0;
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p->transporter_hold = 0;
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p->wantweaponfire = -1;
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p->hurt_delay = 0;
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p->hurt_delay2 = 0;
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p->footprintcount = 0;
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p->footprintpal = 0;
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p->footprintshade = 0;
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p->jumping_toggle = 0;
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p->sethoriz(140); //!!
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//p->oq16horiz = p->q16horiz;
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p->sethorizoff(0);
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p->bobcounter = 0;
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p->on_ground = 0;
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p->player_par = 0;
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p->return_to_center = 9;
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p->airleft = 15*26;
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p->rapid_fire_hold = 0;
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p->toggle_key_flag = 0;
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p->access_spritenum = -1;
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if(ud.multimode > 1 && ud.coop != 1 )
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p->got_access = 7;
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else p->got_access = 0;
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p->random_club_frame= 0;
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pus = 1;
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p->on_warping_sector = 0;
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p->spritebridge = 0;
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p->palette = 0;
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if(p->steroids_amount < 400 )
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{
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p->steroids_amount = 0;
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p->inven_icon = 0;
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}
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p->heat_on = 0;
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p->jetpack_on = 0;
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p->holoduke_on = -1;
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p->look_ang = 512 - ((ud.level_number&1)<<10);
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p->rotscrnang = 0;
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p->orotscrnang = 1; // JBF 20031220
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p->newowner =-1;
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p->jumping_counter = 0;
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p->hard_landing = 0;
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p->posxv = 0; //!!
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p->posyv = 0;
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p->poszv = 0;
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p->fric.x = 0;
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p->fric.y = 0;
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p->somethingonplayer =-1;
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p->one_eighty_count = 0;
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p->cheat_phase = 0;
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p->on_crane = -1;
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if(p->curr_weapon == PISTOL_WEAPON)
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p->kickback_pic = isRR()? 22 : 5;
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else p->kickback_pic = 0;
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p->weapon_pos = 6;
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p->walking_snd_toggle= 0;
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p->weapon_ang = 0;
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p->knuckle_incs = 1;
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p->fist_incs = 0;
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p->knee_incs = 0;
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setpal(p);
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p->stairs = 0;
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//p->fogtype = 0;
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p->noise_x = 0;
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p->noise_y = 0;
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p->make_noise = 0;
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p->noise_radius = 0;
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if (isRR() && ud.multimode > 1 && ud.coop != 1)
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{
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p->keys[0] = 1;
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p->keys[1] = 1;
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p->keys[2] = 1;
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p->keys[3] = 1;
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p->keys[4] = 1;
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}
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else
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{
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p->keys[0] = 0;
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p->keys[1] = 0;
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p->keys[2] = 0;
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p->keys[3] = 0;
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p->keys[4] = 0;
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}
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wupass = 0;
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//p->at582 = 0;
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p->drunkang = 1647;
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p->eatang = 1647;
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p->drink_amt = 0;
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p->eat = 0;
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p->drink_timer = 4096;
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p->eat_timer = 4096;
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p->shotgun_state[0] = 0;
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p->shotgun_state[1] = 0;
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p->detonate_time = 0;
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p->detonate_count = 0;
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p->recoil = 0;
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p->yehaa_timer = 0;
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chickenphase = 0;
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if (p->OnMotorcycle)
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{
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p->OnMotorcycle = 0;
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p->gotweapon.Clear(MOTORCYCLE_WEAPON);
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p->curr_weapon = isRRRA()? SLINGBLADE_WEAPON : KNEE_WEAPON; // just in case this is made available for the other games
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}
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p->lotag800kill = 0;
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p->moto_do_bump = 0;
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p->MotoOnGround = 1;
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p->moto_underwater = 0;
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p->MotoSpeed = 0;
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p->TiltStatus = 0;
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p->moto_drink = 0;
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p->VBumpTarget = 0;
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p->VBumpNow =0;
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p->moto_bump_fast = 0;
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p->TurbCount = 0;
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p->moto_on_mud = 0;
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p->moto_on_oil = 0;
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if (p->OnBoat)
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{
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p->OnBoat = 0;
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p->gotweapon.Clear(BOAT_WEAPON);
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p->curr_weapon = isRRRA()? SLINGBLADE_WEAPON : KNEE_WEAPON; // just in case this is made available for the other games
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}
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p->NotOnWater = 0;
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p->SeaSick = 0;
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p->nocheat = 0;
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p->DrugMode = 0;
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p->drug_stat[0] = 0;
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p->drug_stat[1] = 0;
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p->drug_stat[2] = 0;
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p->drug_aspect = 0;
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resetlanepics();
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if (numplayers < 2)
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{
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ufospawn = isRRRA()? 3 : std::min(ud.m_player_skill*4+1, 32);
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ufocnt = 0;
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hulkspawn = ud.m_player_skill + 1;
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}
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else
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{
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ufospawn = isRRRA()? 0 :32;
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ufocnt = 0;
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hulkspawn = isRRRA()? 0 :2;
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}
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}
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//---------------------------------------------------------------------------
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//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
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|
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void resetweapons(int snum)
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{
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short weapon;
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struct player_struct *p;
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|
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p = &ps[snum];
|
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|
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for ( weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++ )
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p->gotweapon.Clear(weapon);
|
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for ( weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++ )
|
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p->ammo_amount[weapon] = 0;
|
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|
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p->weapon_pos = 6;
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p->kickback_pic = 5;
|
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p->curr_weapon = PISTOL_WEAPON;
|
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p->gotweapon.Set(PISTOL_WEAPON);
|
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p->gotweapon.Set(KNEE_WEAPON);
|
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p->ammo_amount[PISTOL_WEAPON] = 48;
|
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p->gotweapon.Set(HANDREMOTE_WEAPON);
|
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p->last_weapon = -1;
|
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|
||||
p->show_empty_weapon= 0;
|
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p->last_pissed_time = 0;
|
||||
p->holster_weapon = 0;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void resetinventory(short snum)
|
||||
{
|
||||
struct player_struct *p;
|
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|
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p = &ps[snum];
|
||||
|
||||
p->inven_icon = 0;
|
||||
p->boot_amount = 0;
|
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p->scuba_on = 0;p->scuba_amount = 0;
|
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p->heat_amount = 0;p->heat_on = 0;
|
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p->jetpack_on = 0;p->jetpack_amount = 0;
|
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p->shield_amount = max_armour_amount;
|
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p->holoduke_on = -1;
|
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p->holoduke_amount = 0;
|
||||
p->firstaid_amount = 0;
|
||||
p->steroids_amount = 0;
|
||||
p->inven_icon = 0;
|
||||
|
||||
if (ud.multimode > 1 && ud.coop != 1)
|
||||
{
|
||||
p->keys[0] = 1;
|
||||
p->keys[1] = 1;
|
||||
p->keys[2] = 1;
|
||||
p->keys[3] = 1;
|
||||
p->keys[4] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
p->keys[0] = 0;
|
||||
p->keys[1] = 0;
|
||||
p->keys[2] = 0;
|
||||
p->keys[3] = 0;
|
||||
p->keys[4] = 0;
|
||||
}
|
||||
|
||||
p->drunkang = 1647;
|
||||
p->eatang = 1647;
|
||||
p->drink_amt = 0;
|
||||
p->eat = 0;
|
||||
p->drink_timer = 0;
|
||||
p->eat_timer = 0;
|
||||
p->shotgun_state[0] = 0;
|
||||
p->shotgun_state[1] = 0;
|
||||
p->detonate_time = 0;
|
||||
p->detonate_count = 0;
|
||||
p->recoil = 0;
|
||||
p->yehaa_timer = 0;
|
||||
resetlanepics();
|
||||
|
||||
if (numplayers < 2)
|
||||
{
|
||||
ufospawn = ud.m_player_skill*4+1;
|
||||
if (ufospawn > 32)
|
||||
ufospawn = 32;
|
||||
ufocnt = 0;
|
||||
hulkspawn = ud.m_player_skill + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ufospawn = 32;
|
||||
ufocnt = 0;
|
||||
hulkspawn = 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void resetprestat(short snum,char g)
|
||||
{
|
||||
struct player_struct *p;
|
||||
short i;
|
||||
|
||||
p = &ps[snum];
|
||||
|
||||
spriteqloc = 0;
|
||||
for(i=0;i<spriteqamount;i++) spriteq[i] = -1;
|
||||
|
||||
p->hbomb_on = 0;
|
||||
p->cheat_phase = 0;
|
||||
p->pals.f = 0;
|
||||
p->toggle_key_flag = 0;
|
||||
p->secret_rooms = 0;
|
||||
p->max_secret_rooms = 0;
|
||||
p->actors_killed = 0;
|
||||
p->max_actors_killed = 0;
|
||||
p->lastrandomspot = 0;
|
||||
p->weapon_pos = 6;
|
||||
p->kickback_pic = 5;
|
||||
p->last_weapon = -1;
|
||||
p->weapreccnt = 0;
|
||||
p->show_empty_weapon= 0;
|
||||
p->holster_weapon = 0;
|
||||
p->last_pissed_time = 0;
|
||||
|
||||
p->one_parallax_sectnum = -1;
|
||||
p->visibility = ud.const_visibility;
|
||||
|
||||
screenpeek = myconnectindex;
|
||||
numanimwalls = 0;
|
||||
numcyclers = 0;
|
||||
animatecnt = 0;
|
||||
parallaxtype = 0;
|
||||
randomseed = 17L;
|
||||
ud.pause_on = 0;
|
||||
ud.camerasprite =-1;
|
||||
ud.eog = 0;
|
||||
tempwallptr = 0;
|
||||
camsprite =-1;
|
||||
earthquaketime = 0;
|
||||
|
||||
WindTime = 0;
|
||||
WindDir = 0;
|
||||
fakebubba_spawn = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
BellTime = 0;
|
||||
g_bellSprite = 0;
|
||||
|
||||
//numinterpolations = 0;
|
||||
//startofdynamicinterpolations = 0;
|
||||
|
||||
if( ( (g&MODE_EOL) != MODE_EOL && numplayers < 2) || (ud.coop != 1 && numplayers > 1) )
|
||||
{
|
||||
resetweapons(snum);
|
||||
resetinventory(snum);
|
||||
}
|
||||
else if(p->curr_weapon == HANDREMOTE_WEAPON)
|
||||
{
|
||||
p->ammo_amount[HANDBOMB_WEAPON]++;
|
||||
p->curr_weapon = HANDBOMB_WEAPON;
|
||||
}
|
||||
|
||||
p->timebeforeexit = 0;
|
||||
p->customexitsound = 0;
|
||||
|
||||
p->stairs = 0;
|
||||
//if (!isRRRA()) p->fogtype = 0;
|
||||
p->noise_x = 131072;
|
||||
p->noise_y = 131072;
|
||||
p->make_noise = 0;
|
||||
p->noise_radius = 0;
|
||||
|
||||
if (ud.multimode > 1 && ud.coop != 1)
|
||||
{
|
||||
p->keys[0] = 1;
|
||||
p->keys[1] = 1;
|
||||
p->keys[2] = 1;
|
||||
p->keys[3] = 1;
|
||||
p->keys[4] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
p->keys[0] = 0;
|
||||
p->keys[1] = 0;
|
||||
p->keys[2] = 0;
|
||||
p->keys[3] = 0;
|
||||
p->keys[4] = 0;
|
||||
}
|
||||
|
||||
p->drunkang = 1647;
|
||||
p->eatang = 1647;
|
||||
p->drink_amt = 0;
|
||||
p->eat = 0;
|
||||
p->drink_timer = 0;
|
||||
p->eat_timer = 0;
|
||||
p->shotgun_state[0] = 0;
|
||||
p->shotgun_state[1] = 0;
|
||||
p->detonate_time = 0;
|
||||
p->detonate_count = 0;
|
||||
p->recoil = 0;
|
||||
p->yehaa_timer = 0;
|
||||
resetlanepics();
|
||||
|
||||
if (numplayers < 2)
|
||||
{
|
||||
ufospawn = ud.m_player_skill*4+1;
|
||||
if (ufospawn > 32)
|
||||
ufospawn = 32;
|
||||
ufocnt = 0;
|
||||
hulkspawn = ud.m_player_skill + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ufospawn = 32;
|
||||
ufocnt = 0;
|
||||
hulkspawn = 2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
END_DUKE_NS
|
|
@ -38,7 +38,7 @@ void G_UpdateScreenArea(void);
|
|||
void P_RandomSpawnPoint(int playerNum);
|
||||
void P_ResetInventory(int playerNum);
|
||||
void P_ResetPlayer(int playerNum);
|
||||
void P_ResetStatus(int playerNum);
|
||||
void resetplayerstats(int playerNum);
|
||||
void P_ResetWeapons(int playerNum);
|
||||
void G_ClearFIFO(void);
|
||||
void G_ResetInterpolations(void);
|
||||
|
|
777
source/games/duke/src/premap_d.cpp
Normal file
777
source/games/duke/src/premap_d.cpp
Normal file
|
@ -0,0 +1,777 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
|
||||
|
||||
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
|
||||
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
|
||||
|
||||
Note: EDuke source was in transition. Changes are in-progress in the
|
||||
source as it is released.
|
||||
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
#include "global.h"
|
||||
#include "build.h"
|
||||
#include "names.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
inline void tloadtile(int tilenum, int palnum = 0)
|
||||
{
|
||||
markTileForPrecache(tilenum, palnum);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void cachespritenum(int i)
|
||||
{
|
||||
int maxc;
|
||||
int j;
|
||||
int pal = sprite[i].pal;
|
||||
|
||||
if(ud.monsters_off && badguy(&sprite[i])) return;
|
||||
|
||||
maxc = 1;
|
||||
|
||||
switch(sprite[i].picnum)
|
||||
{
|
||||
case HYDRENT:
|
||||
tloadtile(BROKEFIREHYDRENT);
|
||||
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
|
||||
tloadtile(j, pal);
|
||||
break;
|
||||
case TOILET:
|
||||
tloadtile(TOILETBROKE);
|
||||
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
|
||||
tloadtile(j, pal);
|
||||
break;
|
||||
case STALL:
|
||||
tloadtile(STALLBROKE);
|
||||
for(j = TOILETWATER; j < (TOILETWATER+4); j++)
|
||||
tloadtile(j, pal);
|
||||
break;
|
||||
case RUBBERCAN:
|
||||
maxc = 2;
|
||||
break;
|
||||
case TOILETWATER:
|
||||
maxc = 4;
|
||||
break;
|
||||
case FEMPIC1:
|
||||
maxc = 44;
|
||||
break;
|
||||
case LIZTROOP:
|
||||
case LIZTROOPRUNNING:
|
||||
case LIZTROOPSHOOT:
|
||||
case LIZTROOPJETPACK:
|
||||
case LIZTROOPONTOILET:
|
||||
case LIZTROOPDUCKING:
|
||||
for(j = LIZTROOP; j < (LIZTROOP+72); j++)
|
||||
tloadtile(j, pal);
|
||||
for(j=HEADJIB1;j<LEGJIB1+3;j++)
|
||||
tloadtile(j, pal);
|
||||
maxc = 0;
|
||||
break;
|
||||
case WOODENHORSE:
|
||||
maxc = 5;
|
||||
for(j = HORSEONSIDE; j < (HORSEONSIDE+4); j++)
|
||||
tloadtile(j, pal);
|
||||
break;
|
||||
case NEWBEAST:
|
||||
case NEWBEASTSTAYPUT:
|
||||
maxc = 90;
|
||||
break;
|
||||
case BOSS1:
|
||||
case BOSS2:
|
||||
case BOSS3:
|
||||
maxc = 30;
|
||||
break;
|
||||
case OCTABRAIN:
|
||||
case OCTABRAINSTAYPUT:
|
||||
case COMMANDER:
|
||||
case COMMANDERSTAYPUT:
|
||||
maxc = 38;
|
||||
break;
|
||||
case RECON:
|
||||
maxc = 13;
|
||||
break;
|
||||
case PIGCOP:
|
||||
case PIGCOPDIVE:
|
||||
maxc = 61;
|
||||
break;
|
||||
case SHARK:
|
||||
maxc = 30;
|
||||
break;
|
||||
case LIZMAN:
|
||||
case LIZMANSPITTING:
|
||||
case LIZMANFEEDING:
|
||||
case LIZMANJUMP:
|
||||
for(j=LIZMANHEAD1;j<LIZMANLEG1+3;j++)
|
||||
tloadtile(j, pal);
|
||||
maxc = 80;
|
||||
break;
|
||||
case APLAYER:
|
||||
maxc = 0;
|
||||
if(ud.multimode > 1)
|
||||
{
|
||||
maxc = 5;
|
||||
for(j = 1420;j < 1420+106; j++)
|
||||
tloadtile(j, pal);
|
||||
}
|
||||
break;
|
||||
case ATOMICHEALTH:
|
||||
maxc = 14;
|
||||
break;
|
||||
case DRONE:
|
||||
maxc = 10;
|
||||
break;
|
||||
case EXPLODINGBARREL:
|
||||
case SEENINE:
|
||||
case OOZFILTER:
|
||||
maxc = 3;
|
||||
break;
|
||||
case NUKEBARREL:
|
||||
case CAMERA1:
|
||||
maxc = 5;
|
||||
break;
|
||||
}
|
||||
|
||||
for(j = sprite[i].picnum; j < (sprite[i].picnum+maxc); j++)
|
||||
tloadtile(j, pal);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void cachegoodsprites(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (ud.screen_size >= 8)
|
||||
{
|
||||
tloadtile(BOTTOMSTATUSBAR);
|
||||
if (ud.multimode > 1)
|
||||
{
|
||||
tloadtile(FRAGBAR);
|
||||
for (i = MINIFONT; i < MINIFONT + 63; i++)
|
||||
tloadtile(i);
|
||||
}
|
||||
}
|
||||
|
||||
tloadtile(VIEWSCREEN);
|
||||
|
||||
for(i=FOOTPRINTS;i<FOOTPRINTS+3;i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = BURNING; i < BURNING+14; i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = BURNING2; i < BURNING2+14; i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = FIRSTGUN; i < FIRSTGUN+3 ; i++ )
|
||||
tloadtile(i);
|
||||
|
||||
for( i = EXPLOSION2; i < EXPLOSION2+21 ; i++ )
|
||||
tloadtile(i);
|
||||
|
||||
tloadtile(BULLETHOLE);
|
||||
|
||||
for( i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++ )
|
||||
tloadtile(i);
|
||||
|
||||
tloadtile(FOOTPRINTS);
|
||||
|
||||
for( i = JIBS1; i < (JIBS5+5); i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = SCRAP1; i < (SCRAP1+19); i++)
|
||||
tloadtile(i);
|
||||
|
||||
for( i = SMALLSMOKE; i < (SMALLSMOKE+4); i++)
|
||||
tloadtile(i);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void cacheit(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
cachegoodsprites();
|
||||
|
||||
for (i = 0; i < numwalls; i++)
|
||||
{
|
||||
tloadtile(wall[i].picnum, wall[i].pal);
|
||||
if (wall[i].overpicnum >= 0)
|
||||
tloadtile(wall[i].overpicnum, wall[i].pal);
|
||||
}
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
tloadtile(sector[i].floorpicnum, sector[i].floorpal);
|
||||
tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal);
|
||||
if (sector[i].ceilingpicnum == LA)
|
||||
{
|
||||
tloadtile(LA + 1);
|
||||
tloadtile(LA + 2);
|
||||
}
|
||||
}
|
||||
|
||||
j = headspritesect[i];
|
||||
while (j >= 0)
|
||||
{
|
||||
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat & 32768) == 0)
|
||||
cachespritenum(j);
|
||||
j = nextspritesect[j];
|
||||
}
|
||||
|
||||
precacheMarkedTiles();
|
||||
}
|
||||
|
||||
#if 0
|
||||
void resetweapons_w(int snum)
|
||||
{
|
||||
resetweapons(snum);
|
||||
OnEvent(EVENT_RESETWEAPONS, -1, snum, -1);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void prelevel(int g)
|
||||
{
|
||||
short i, nexti, j, startwall, endwall, lotaglist;
|
||||
short lotags[65];
|
||||
|
||||
|
||||
show2dsector.Zero();
|
||||
memset(show2dwall,0, sizeof(show2dwall));
|
||||
memset(show2dsprite,0, sizeof(show2dsprite));
|
||||
|
||||
resetprestat(0,g);
|
||||
numclouds = 0;
|
||||
|
||||
for(i=0;i<numsectors;i++)
|
||||
{
|
||||
sector[i].extra = 256;
|
||||
|
||||
switch(sector[i].lotag)
|
||||
{
|
||||
case 20:
|
||||
case 22:
|
||||
if( sector[i].floorz > sector[i].ceilingz)
|
||||
sector[i].lotag |= 32768;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(sector[i].ceilingstat&1)
|
||||
{
|
||||
setupbackdrop(sector[i].ceilingpicnum);
|
||||
|
||||
if(sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
|
||||
clouds[numclouds++] = i;
|
||||
|
||||
if(ps[0].one_parallax_sectnum == -1)
|
||||
ps[0].one_parallax_sectnum = i;
|
||||
}
|
||||
|
||||
if(sector[i].lotag == 32767) //Found a secret room
|
||||
{
|
||||
ps[0].max_secret_rooms++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(sector[i].lotag == -1)
|
||||
{
|
||||
ps[0].exitx = wall[sector[i].wallptr].x;
|
||||
ps[0].exity = wall[sector[i].wallptr].y;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
i = headspritestat[0];
|
||||
while(i >= 0)
|
||||
{
|
||||
nexti = nextspritestat[i];
|
||||
|
||||
LoadActor(i, -1, -1);
|
||||
|
||||
if(sprite[i].lotag == -1 && (sprite[i].cstat&16) )
|
||||
{
|
||||
ps[0].exitx = SX;
|
||||
ps[0].exity = SY;
|
||||
}
|
||||
else switch(PN)
|
||||
{
|
||||
case GPSPEED:
|
||||
sector[SECT].extra = SLT;
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
case CYCLER:
|
||||
if(numcyclers >= MAXCYCLERS)
|
||||
gameexit("\nToo many cycling sectors.");
|
||||
cyclers[numcyclers][0] = SECT;
|
||||
cyclers[numcyclers][1] = SLT;
|
||||
cyclers[numcyclers][2] = SS;
|
||||
cyclers[numcyclers][3] = sector[SECT].floorshade;
|
||||
cyclers[numcyclers][4] = SHT;
|
||||
cyclers[numcyclers][5] = (SA == 1536);
|
||||
numcyclers++;
|
||||
deletesprite(i);
|
||||
break;
|
||||
}
|
||||
i = nexti;
|
||||
}
|
||||
|
||||
for(i=0;i < MAXSPRITES;i++)
|
||||
{
|
||||
if(sprite[i].statnum < MAXSTATUS)
|
||||
{
|
||||
if(PN == SECTOREFFECTOR && SLT == 14)
|
||||
continue;
|
||||
spawn(-1,i);
|
||||
}
|
||||
}
|
||||
|
||||
for(i=0;i < MAXSPRITES;i++)
|
||||
if(sprite[i].statnum < MAXSTATUS)
|
||||
{
|
||||
if( PN == SECTOREFFECTOR && SLT == 14 )
|
||||
spawn(-1,i);
|
||||
}
|
||||
|
||||
lotaglist = 0;
|
||||
|
||||
i = headspritestat[0];
|
||||
while(i >= 0)
|
||||
{
|
||||
switch(PN)
|
||||
{
|
||||
case DIPSWITCH:
|
||||
case DIPSWITCH2:
|
||||
case ACCESSSWITCH:
|
||||
case PULLSWITCH:
|
||||
case HANDSWITCH:
|
||||
case SLOTDOOR:
|
||||
case LIGHTSWITCH:
|
||||
case SPACELIGHTSWITCH:
|
||||
case SPACEDOORSWITCH:
|
||||
case FRANKENSTINESWITCH:
|
||||
case LIGHTSWITCH2:
|
||||
case POWERSWITCH1:
|
||||
case LOCKSWITCH1:
|
||||
case POWERSWITCH2:
|
||||
break;
|
||||
case DIPSWITCH+1:
|
||||
case DIPSWITCH2+1:
|
||||
case PULLSWITCH+1:
|
||||
case HANDSWITCH+1:
|
||||
case SLOTDOOR+1:
|
||||
case LIGHTSWITCH+1:
|
||||
case SPACELIGHTSWITCH+1:
|
||||
case SPACEDOORSWITCH+1:
|
||||
case FRANKENSTINESWITCH+1:
|
||||
case LIGHTSWITCH2+1:
|
||||
case POWERSWITCH1+1:
|
||||
case LOCKSWITCH1+1:
|
||||
case POWERSWITCH2+1:
|
||||
for(j=0;j<lotaglist;j++)
|
||||
if( SLT == lotags[j] )
|
||||
break;
|
||||
|
||||
if( j == lotaglist )
|
||||
{
|
||||
lotags[lotaglist] = SLT;
|
||||
lotaglist++;
|
||||
if(lotaglist > 64)
|
||||
gameexit("\nToo many switches (64 max).");
|
||||
|
||||
j = headspritestat[3];
|
||||
while(j >= 0)
|
||||
{
|
||||
if(sprite[j].lotag == 12 && sprite[j].hitag == SLT)
|
||||
hittype[j].temp_data[0] = 1;
|
||||
j = nextspritestat[j];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
i = nextspritestat[i];
|
||||
}
|
||||
|
||||
mirrorcnt = 0;
|
||||
|
||||
for( i = 0; i < numwalls; i++ )
|
||||
{
|
||||
walltype *wal;
|
||||
wal = &wall[i];
|
||||
|
||||
if(wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
|
||||
{
|
||||
j = wal->nextsector;
|
||||
|
||||
if(mirrorcnt > 63)
|
||||
gameexit("\nToo many mirrors (64 max.)");
|
||||
if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR )
|
||||
{
|
||||
sector[j].ceilingpicnum = MIRROR;
|
||||
sector[j].floorpicnum = MIRROR;
|
||||
mirrorwall[mirrorcnt] = i;
|
||||
mirrorsector[mirrorcnt] = j;
|
||||
mirrorcnt++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(numanimwalls >= MAXANIMWALLS)
|
||||
gameexit("\nToo many 'anim' walls (max 512.)");
|
||||
|
||||
animwall[numanimwalls].tag = 0;
|
||||
animwall[numanimwalls].wallnum = 0;
|
||||
|
||||
switch(wal->overpicnum)
|
||||
{
|
||||
case FANSHADOW:
|
||||
case FANSPRITE:
|
||||
wall->cstat |= 65;
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
numanimwalls++;
|
||||
break;
|
||||
|
||||
case W_FORCEFIELD:
|
||||
if(waloff[W_FORCEFIELD] == 0)
|
||||
for(j=0;j<3;j++)
|
||||
tloadtile(W_FORCEFIELD+j);
|
||||
case W_FORCEFIELD+1:
|
||||
case W_FORCEFIELD+2:
|
||||
if(wal->shade > 31)
|
||||
wal->cstat = 0;
|
||||
else wal->cstat |= 85+256;
|
||||
|
||||
|
||||
if(wal->lotag && wal->nextwall >= 0)
|
||||
wall[wal->nextwall].lotag =
|
||||
wal->lotag;
|
||||
|
||||
case BIGFORCE:
|
||||
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
numanimwalls++;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
wal->extra = -1;
|
||||
|
||||
switch(wal->picnum)
|
||||
{
|
||||
case WATERTILE2:
|
||||
for(j=0;j<3;j++)
|
||||
if(waloff[wal->picnum+j] == 0)
|
||||
tloadtile(wal->picnum+j);
|
||||
break;
|
||||
|
||||
case TECHLIGHT2:
|
||||
case TECHLIGHT4:
|
||||
if(waloff[wal->picnum] == 0)
|
||||
tloadtile(wal->picnum);
|
||||
break;
|
||||
case W_TECHWALL1:
|
||||
case W_TECHWALL2:
|
||||
case W_TECHWALL3:
|
||||
case W_TECHWALL4:
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
// animwall[numanimwalls].tag = -1;
|
||||
numanimwalls++;
|
||||
break;
|
||||
case SCREENBREAK6:
|
||||
case SCREENBREAK7:
|
||||
case SCREENBREAK8:
|
||||
if(waloff[SCREENBREAK6] == 0)
|
||||
for(j=SCREENBREAK6;j<SCREENBREAK9;j++)
|
||||
tloadtile(j);
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
animwall[numanimwalls].tag = -1;
|
||||
numanimwalls++;
|
||||
break;
|
||||
|
||||
case FEMPIC1:
|
||||
case FEMPIC2:
|
||||
case FEMPIC3:
|
||||
|
||||
wal->extra = wal->picnum;
|
||||
animwall[numanimwalls].tag = -1;
|
||||
if(ud.lockout)
|
||||
{
|
||||
if(wal->picnum == FEMPIC1)
|
||||
wal->picnum = BLANKSCREEN;
|
||||
else wal->picnum = SCREENBREAK6;
|
||||
}
|
||||
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
animwall[numanimwalls].tag = wal->picnum;
|
||||
numanimwalls++;
|
||||
break;
|
||||
|
||||
case SCREENBREAK1:
|
||||
case SCREENBREAK2:
|
||||
case SCREENBREAK3:
|
||||
case SCREENBREAK4:
|
||||
case SCREENBREAK5:
|
||||
|
||||
case SCREENBREAK9:
|
||||
case SCREENBREAK10:
|
||||
case SCREENBREAK11:
|
||||
case SCREENBREAK12:
|
||||
case SCREENBREAK13:
|
||||
case SCREENBREAK14:
|
||||
case SCREENBREAK15:
|
||||
case SCREENBREAK16:
|
||||
case SCREENBREAK17:
|
||||
case SCREENBREAK18:
|
||||
case SCREENBREAK19:
|
||||
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
animwall[numanimwalls].tag = wal->picnum;
|
||||
numanimwalls++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Invalidate textures in sector behind mirror
|
||||
for(i=0;i<mirrorcnt;i++)
|
||||
{
|
||||
startwall = sector[mirrorsector[i]].wallptr;
|
||||
endwall = startwall + sector[mirrorsector[i]].wallnum;
|
||||
for(j=startwall;j<endwall;j++)
|
||||
{
|
||||
wall[j].picnum = MIRROR;
|
||||
wall[j].overpicnum = MIRROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void enterlevel(char g)
|
||||
{
|
||||
short i,j;
|
||||
long l;
|
||||
char levname[256];
|
||||
|
||||
if( (g&MODE_DEMO) != MODE_DEMO ) ud.recstat = ud.m_recstat;
|
||||
ud.respawn_monsters = ud.m_respawn_monsters;
|
||||
ud.respawn_items = ud.m_respawn_items;
|
||||
ud.respawn_inventory = ud.m_respawn_inventory;
|
||||
ud.monsters_off = ud.m_monsters_off;
|
||||
ud.coop = ud.m_coop;
|
||||
ud.marker = ud.m_marker;
|
||||
ud.ffire = ud.m_ffire;
|
||||
|
||||
#ifdef WW2
|
||||
//sprintf(g_szBuf,"ENTERLEVEL L=%d V=%d",ud.level_number, ud.volume_number);
|
||||
//AddLog(g_szBuf);
|
||||
// variables are set by pointer...
|
||||
OnEvent(EVENT_ENTERLEVEL, -1, -1, -1);
|
||||
#endif
|
||||
if( (g&MODE_DEMO) == 0 && ud.recstat == 2)
|
||||
ud.recstat = 0;
|
||||
|
||||
FX_StopAllSounds();
|
||||
clearsoundlocks();
|
||||
FX_SetReverb(0);
|
||||
|
||||
i = ud.screen_size;
|
||||
ud.screen_size = 0;
|
||||
dofrontscreens();
|
||||
vscrn();
|
||||
ud.screen_size = i;
|
||||
|
||||
#ifndef VOLUMEONE
|
||||
|
||||
if( boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0 )
|
||||
{
|
||||
if ( loadboard( boardfilename,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1 )
|
||||
{
|
||||
initprintf("Map %s not found!\n",boardfilename);
|
||||
//gameexit(tempbuf);
|
||||
return 1;
|
||||
} else {
|
||||
char *p;
|
||||
strcpy(levname, boardfilename);
|
||||
p = Bstrrchr(levname,'.');
|
||||
if (!p) strcat(levname,".mhk");
|
||||
else { p[1]='m'; p[2]='h'; p[3]='k'; p[4]=0; }
|
||||
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
|
||||
}
|
||||
}
|
||||
else if ( loadboard( level_file_names[ (ud.volume_number*11)+ud.level_number],&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1)
|
||||
{
|
||||
initprintf("Map %s not found!\n",level_file_names[(ud.volume_number*11)+ud.level_number]);
|
||||
//gameexit(tempbuf);
|
||||
return 1;
|
||||
} else {
|
||||
char *p;
|
||||
strcpy(levname, level_file_names[ (ud.volume_number*11)+ud.level_number]);
|
||||
p = Bstrrchr(levname,'.');
|
||||
if (!p) strcat(levname,".mhk");
|
||||
else { p[1]='m'; p[2]='h'; p[3]='k'; p[4]=0; }
|
||||
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
l = strlen(level_file_names[ (ud.volume_number*11)+ud.level_number]);
|
||||
copybufbyte( level_file_names[ (ud.volume_number*11)+ud.level_number],&levname[0],l);
|
||||
levname[l] = 255;
|
||||
levname[l+1] = 0;
|
||||
|
||||
if ( loadboard( levname,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum ) == -1)
|
||||
{
|
||||
initprintf("Map %s not found!\n",level_file_names[(ud.volume_number*11)+ud.level_number]);
|
||||
//gameexit(tempbuf);
|
||||
return 1;
|
||||
} else {
|
||||
char *p;
|
||||
p = Bstrrchr(levname,'.');
|
||||
if (!p) strcat(levname,".mhk");
|
||||
else { p[1]='m'; p[2]='h'; p[3]='k'; p[4]=0; }
|
||||
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
|
||||
}
|
||||
#endif
|
||||
|
||||
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
||||
|
||||
prelevel(g);
|
||||
|
||||
allignwarpelevators();
|
||||
resetpspritevars(g);
|
||||
|
||||
cachedebug = 0;
|
||||
automapping = 0;
|
||||
|
||||
if(ud.recstat != 2) MUSIC_StopSong();
|
||||
|
||||
cacheit();
|
||||
|
||||
if(ud.recstat != 2)
|
||||
{
|
||||
music_select = (ud.volume_number*11) + ud.level_number;
|
||||
playmusic(&music_fn[0][music_select][0]);
|
||||
}
|
||||
|
||||
if( (g&MODE_GAME) || (g&MODE_EOL) )
|
||||
ps[myconnectindex].gm = MODE_GAME;
|
||||
else if(g&MODE_RESTART)
|
||||
{
|
||||
if(ud.recstat == 2)
|
||||
ps[myconnectindex].gm = MODE_DEMO;
|
||||
else ps[myconnectindex].gm = MODE_GAME;
|
||||
}
|
||||
|
||||
if( (ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART )
|
||||
opendemowrite();
|
||||
|
||||
#ifdef VOLUMEONE
|
||||
if(ud.level_number == 0 && ud.recstat != 2) FTA(40,&ps[myconnectindex]);
|
||||
#endif
|
||||
|
||||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||||
switch(sector[sprite[ps[i].i].sectnum].floorpicnum)
|
||||
{
|
||||
case HURTRAIL:
|
||||
case FLOORSLIME:
|
||||
case FLOORPLASMA:
|
||||
resetweapons(i);
|
||||
resetinventory(i);
|
||||
ps[i].gotweapon[PISTOL_WEAPON] = 0;
|
||||
ps[i].ammo_amount[PISTOL_WEAPON] = 0;
|
||||
ps[i].curr_weapon = KNEE_WEAPON;
|
||||
ps[i].kickback_pic = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
//PREMAP.C - replace near the my's at the end of the file
|
||||
|
||||
resetmys();
|
||||
|
||||
ps[myconnectindex].palette = palette;
|
||||
palto(0,0,0,0);
|
||||
|
||||
setpal(&ps[myconnectindex]);
|
||||
flushperms();
|
||||
|
||||
everyothertime = 0;
|
||||
global_random = 0;
|
||||
|
||||
ud.last_level = ud.level_number+1;
|
||||
|
||||
clearfifo();
|
||||
|
||||
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
||||
|
||||
restorepalette = 1;
|
||||
|
||||
flushpackets();
|
||||
waitforeverybody();
|
||||
|
||||
palto(0,0,0,0);
|
||||
vscrn();
|
||||
clearview(0L);
|
||||
drawbackground();
|
||||
displayrooms(myconnectindex,65536);
|
||||
|
||||
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
|
||||
ps[myconnectindex].over_shoulder_on = 0;
|
||||
|
||||
clearfrags();
|
||||
|
||||
resettimevars(); // Here we go
|
||||
}
|
||||
#endif
|
||||
|
||||
END_DUKE_NS
|
1191
source/games/duke/src/premap_r.cpp
Normal file
1191
source/games/duke/src/premap_r.cpp
Normal file
File diff suppressed because it is too large
Load diff
|
@ -626,31 +626,6 @@ void G_CacheMapData(void)
|
|||
|
||||
if ((j&7) == 0)
|
||||
G_HandleAsync();
|
||||
|
||||
#if 0
|
||||
if (bpp > 8 && totalclock - tc > TICRATE/4)
|
||||
{
|
||||
/*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/
|
||||
int percentage = min(100, tabledivide32_noinline(100 * pc, g_precacheCount));
|
||||
|
||||
while (percentage > lpc)
|
||||
{
|
||||
G_HandleAsync();
|
||||
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", lpc, pc, g_precacheCount);
|
||||
G_DoLoadScreen(tempbuf, lpc);
|
||||
|
||||
if (totalclock - tc >= 1)
|
||||
{
|
||||
tc = (int32_t) totalclock;
|
||||
lpc++;
|
||||
}
|
||||
|
||||
// Printf("percentage %d lpc %d\n", percentage, lpc);
|
||||
}
|
||||
|
||||
tc = (int32_t) totalclock;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Bmemset(gotpic, 0, sizeof(gotpic));
|
||||
|
@ -727,7 +702,7 @@ void P_RandomSpawnPoint(int playerNum)
|
|||
|
||||
if ((g_netServer || ud.multimode > 1) && !(g_gametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN))
|
||||
{
|
||||
i = krand2() % g_playerSpawnCnt;
|
||||
i = krand2() % numplayersprites;
|
||||
|
||||
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDMSPAWN)
|
||||
{
|
||||
|
@ -736,7 +711,7 @@ void P_RandomSpawnPoint(int playerNum)
|
|||
{
|
||||
if (j != playerNum && g_player[j].ps->team == pPlayer->team && sprite[g_player[j].ps->i].extra > 0)
|
||||
{
|
||||
for (bssize_t k=0; k<g_playerSpawnCnt; k++)
|
||||
for (bssize_t k=0; k<numplayersprites; k++)
|
||||
{
|
||||
uint32_t dist = FindDistance2D(g_player[j].ps->pos.x - g_playerSpawnPoints[k].pos.x,
|
||||
g_player[j].ps->pos.y - g_playerSpawnPoints[k].pos.y);
|
||||
|
@ -830,6 +805,7 @@ void P_ResetPlayer(int playerNum)
|
|||
pPlayer->movement_lock = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
void P_ResetStatus(int playerNum)
|
||||
{
|
||||
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
||||
|
@ -1011,7 +987,7 @@ void P_ResetStatus(int playerNum)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
void P_ResetWeapons(int playerNum)
|
||||
{
|
||||
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
||||
|
@ -1972,7 +1948,7 @@ static void resetpspritevars(char gameMode)
|
|||
}
|
||||
}
|
||||
|
||||
P_ResetStatus(0);
|
||||
resetplayerstats(0);
|
||||
|
||||
for (TRAVERSE_CONNECT(i))
|
||||
if (i) Bmemcpy(g_player[i].ps,g_player[0].ps,sizeof(DukePlayer_t));
|
||||
|
@ -1995,7 +1971,7 @@ static void resetpspritevars(char gameMode)
|
|||
}
|
||||
}
|
||||
|
||||
g_playerSpawnCnt = 0;
|
||||
numplayersprites = 0;
|
||||
// circ = 2048/ud.multimode;
|
||||
|
||||
g_whichPalForPlayer = 9;
|
||||
|
@ -2006,16 +1982,16 @@ static void resetpspritevars(char gameMode)
|
|||
const int32_t nexti = nextspritestat[i];
|
||||
spritetype *const s = &sprite[i];
|
||||
|
||||
if (g_playerSpawnCnt == MAXPLAYERS)
|
||||
if (numplayersprites == MAXPLAYERS)
|
||||
G_GameExit("\nToo many player sprites (max 16.)");
|
||||
|
||||
g_playerSpawnPoints[g_playerSpawnCnt].pos.x = s->x;
|
||||
g_playerSpawnPoints[g_playerSpawnCnt].pos.y = s->y;
|
||||
g_playerSpawnPoints[g_playerSpawnCnt].pos.z = s->z;
|
||||
g_playerSpawnPoints[g_playerSpawnCnt].ang = s->ang;
|
||||
g_playerSpawnPoints[g_playerSpawnCnt].sect = s->sectnum;
|
||||
g_playerSpawnPoints[numplayersprites].pos.x = s->x;
|
||||
g_playerSpawnPoints[numplayersprites].pos.y = s->y;
|
||||
g_playerSpawnPoints[numplayersprites].pos.z = s->z;
|
||||
g_playerSpawnPoints[numplayersprites].ang = s->ang;
|
||||
g_playerSpawnPoints[numplayersprites].sect = s->sectnum;
|
||||
|
||||
g_playerSpawnCnt++;
|
||||
numplayersprites++;
|
||||
|
||||
if (j < MAXPLAYERS)
|
||||
{
|
||||
|
|
|
@ -783,7 +783,7 @@ static const dataspec_t svgm_udnetw[] =
|
|||
{
|
||||
{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
|
||||
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
|
||||
{ 0, &g_playerSpawnCnt, sizeof(g_playerSpawnCnt), 1 },
|
||||
{ 0, &numplayersprites, sizeof(numplayersprites), 1 },
|
||||
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
|
||||
|
||||
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
|
||||
|
|
|
@ -464,4 +464,10 @@ void videoShowFrame(int32_t w)
|
|||
twod->Clear();
|
||||
}
|
||||
|
||||
void markTileForPrecache(int tilenum, int palnum)
|
||||
{
|
||||
}
|
||||
|
||||
void precacheMarkedTiles()
|
||||
{
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue