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- fixed sky rendering in palette emulation mode.
The sky dome drawer cannot work with indexed textures, but since they are fullbright anyway we can just temporarily disable it.
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1 changed files with 4 additions and 1 deletions
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@ -34,6 +34,8 @@
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//-----------------------------------------------------------------------------
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void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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{
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int indexed = hw_int_useindexedcolortextures;
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hw_int_useindexedcolortextures = false; // this code does not work with indexed textures.
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bool drawBoth = false;
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auto &vp = di->Viewpoint;
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@ -101,6 +103,7 @@ void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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//di->lightmode = oldlightmode;
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state.SetDepthClamp(oldClamp);
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}
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hw_int_useindexedcolortextures = indexed;
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}
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const char *HWSkyPortal::GetName() { return "Sky"; }
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