Rename vsync_render and "sdl_vsync" to vsync_renderlayer. An "sdl_" prefix should be used sparingly.

git-svn-id: https://svn.eduke32.com/eduke32@5953 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-12-26 06:01:36 +00:00
parent e258ca51f8
commit 158fcb5e01
3 changed files with 17 additions and 17 deletions

View file

@ -104,7 +104,7 @@ static uint16_t sysgamma[3][256];
// OpenGL stuff
char nogl=0;
#endif
static int sdl_vsync=0;
static int vsync_renderlayer;
int32_t maxrefreshfreq=0;
// last gamma, contrast, brightness
@ -504,7 +504,7 @@ int setvsync(int newSync);
#if SDL_MAJOR_VERSION != 1
int setvsync(int newSync)
{
if (sdl_vsync == newSync)
if (vsync_renderlayer == newSync)
return newSync;
#ifdef USE_OPENGL
@ -527,19 +527,19 @@ int setvsync(int newSync)
}
}
sdl_vsync = newSync;
vsync_renderlayer = newSync;
}
else
#endif
{
sdl_vsync = newSync;
vsync_renderlayer = newSync;
resetvideomode();
if (setgamemode(fullscreen, xdim, ydim, bpp))
OSD_Printf("restartvid: Reset failed...\n");
}
return sdl_vsync;
return vsync_renderlayer;
}
#endif
@ -1551,7 +1551,7 @@ static void sdl_trycreaterenderer_fail(char const * const failurepoint)
static void sdl_trycreaterenderer(int32_t const x, int32_t const y)
{
int const flags = SDL_RENDERER_ACCELERATED | (sdl_vsync ? SDL_RENDERER_PRESENTVSYNC : 0);
int const flags = SDL_RENDERER_ACCELERATED | (vsync_renderlayer ? SDL_RENDERER_PRESENTVSYNC : 0);
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, flags);
if (!sdl_renderer)
@ -1658,7 +1658,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
return -1;
}
SDL_GL_SetSwapInterval(sdl_vsync);
SDL_GL_SetSwapInterval(vsync_renderlayer);
setrefreshrate();

View file

@ -58,16 +58,16 @@ HWND win_gethwnd(void)
#ifdef USE_OPENGL
int setvsync(int newSync)
{
if (sdl_vsync == newSync)
if (vsync_renderlayer == newSync)
return newSync;
sdl_vsync = newSync;
vsync_renderlayer = newSync;
resetvideomode();
if (setgamemode(fullscreen, xdim, ydim, bpp))
OSD_Printf("restartvid: Reset failed...\n");
return sdl_vsync;
return vsync_renderlayer;
}
#endif
@ -394,7 +394,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
{ SDL_GL_MULTISAMPLESAMPLES, glmultisample },
{ SDL_GL_STENCIL_SIZE, 1 },
{ SDL_GL_ACCELERATED_VISUAL, 1 },
{ SDL_GL_SWAP_CONTROL, sdl_vsync },
{ SDL_GL_SWAP_CONTROL, vsync_renderlayer },
};
do
@ -404,7 +404,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
/* HACK: changing SDL GL attribs only works before surface creation,
so we have to create a new surface in a different format first
to force the surface we WANT to be recreated instead of reused. */
if (sdl_vsync != ovsync)
if (vsync_renderlayer != ovsync)
{
if (sdl_surface)
{
@ -413,7 +413,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
SDL_SetVideoMode(1, 1, 8, SDL_NOFRAME | SURFACE_FLAGS | ((fs & 1) ? SDL_FULLSCREEN : 0));
SDL_FreeSurface(sdl_surface);
}
ovsync = sdl_vsync;
ovsync = vsync_renderlayer;
}
sdl_surface = SDL_SetVideoMode(x, y, c, SDL_OPENGL | ((fs & 1) ? SDL_FULLSCREEN : 0));
if (!sdl_surface)

View file

@ -131,7 +131,7 @@ int32_t bytesperline=0;
int32_t lockcount=0;
int32_t glcolourdepth=32;
#ifdef USE_OPENGL
static int32_t vsync_render=0;
static int32_t vsync_renderlayer;
#endif
uint32_t maxrefreshfreq=60;
intptr_t frameplace=0;
@ -1698,7 +1698,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
}
#if defined USE_OPENGL && defined USE_GLEXT
if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_render);
if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_renderlayer);
#endif
if (inp) AcquireInputDevices(1);
modechange=1;
@ -1730,10 +1730,10 @@ int setvsync(int newSync)
{
if (!glinfo.vsync)
{
vsync_render = 0;
vsync_renderlayer = 0;
return 0;
}
vsync_render = newSync;
vsync_renderlayer = newSync;
# ifdef USE_GLEXT
bwglSwapIntervalEXT(newSync);
# endif