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Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings
git-svn-id: https://svn.eduke32.com/eduke32@1761 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 6 deletions
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@ -1826,7 +1826,7 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
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hicr->flags |= 17;
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if (glinfo.texcompr && glusetexcompr && !(hicr->flags & 1))
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intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
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else if (hasalpha == 255) intexfmt = GL_RGB;
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if ((doalloc&3)==1) bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure)
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@ -2851,7 +2851,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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pr_ati_fboworkaround = 1;
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initprintf("Enabling ATI FBO color attachment workaround.\n");
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#endif
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if (!Bstrncmp(glinfo.renderer,"Radeon X1", 9))
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if (Bstrstr(glinfo.renderer,"Radeon X1"))
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{
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r_vbos = 0;
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#ifdef POLYMER
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