new version of astyle

git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2009-02-19 16:47:54 +00:00
parent 4ff6023244
commit 151189efab
41 changed files with 2449 additions and 2473 deletions

View file

@ -424,8 +424,7 @@ void setpalconv(int32_t pal,int32_t pal1,int32_t pal2)
palconv[i].pal1=pal1;
palconv[i].pal2=pal2; return;
}
else
if (palconv[i].pal==pal&&palconv[i].pal1==pal1)
else if (palconv[i].pal==pal&&palconv[i].pal1==pal1)
{
palconv[i].pal2=pal2; return;
}

View file

@ -99,8 +99,7 @@ int32_t nfCheckCP(int32_t other) //Check if target player is our current NatFre
{
if (!natfree || nfFinished)
return 1;
else
if (nfCurrentPlayer == other) return 1;
else if (nfCurrentPlayer == other) return 1;
return 0;
}

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@ -4488,9 +4488,7 @@ void polymost_drawrooms()
hitallsprites = 0;
searchsector = hitinfo.hitsect;
if (hitinfo.pos.z<cz) searchstat = 1;else
if (hitinfo.pos.z>fz) searchstat = 2;else
if (hitinfo.hitwall >= 0)
if (hitinfo.pos.z<cz) searchstat = 1; else if (hitinfo.pos.z>fz) searchstat = 2; else if (hitinfo.hitwall >= 0)
{
searchwall = hitinfo.hitwall; searchstat = 0;
if (wall[hitinfo.hitwall].nextwall >= 0)

View file

@ -2388,8 +2388,7 @@ static void G_MoveWeapons(void)
j = 16384|(s->sectnum);
s->zvel = -1;
}
else
if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
else if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1))
{
j = 16384|(s->sectnum);
@ -2717,8 +2716,7 @@ static void G_MoveWeapons(void)
j = 16384|(s->sectnum);
s->zvel = -1;
}
else
if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
else if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1))
{
j = 16384|(s->sectnum);
@ -4721,8 +4719,7 @@ static void G_MoveMisc(void) // STATNUM 5
l += 3;
}
}
else
if (t[0] > 64)
else if (t[0] > 64)
{
t[0]--;
l -= 3;
@ -4821,8 +4818,7 @@ static void G_MoveMisc(void) // STATNUM 5
if (s->zvel < 64)
s->zvel += (g_spriteGravity>>5)+(krand()&7);
}
else
if (s->zvel < 144)
else if (s->zvel < 144)
s->zvel += (g_spriteGravity>>5)+(krand()&7);
}
@ -7478,19 +7474,6 @@ void A_PlayAlertSound(int32_t i)
}
}
inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType)
{
if ((SpriteFlags[sprite[iActor].picnum]^ActorExtra[iActor].flags) & iType) return 1;
return 0;
}
inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType)
{
if (SpriteFlags[iPicnum] & iType) return 1;
return 0;
}
int32_t A_CheckEnemyTile(int32_t pn)
{
//this case can't be handled by the dynamictostatic system because it adds

View file

@ -660,8 +660,7 @@ const char *ExtGetSpriteCaption(int16_t spritenum)
else Bsprintf(tempbuf,"%s",lo);
}
}
else
if (sprite[spritenum].picnum==SECTOREFFECTOR)
else if (sprite[spritenum].picnum==SECTOREFFECTOR)
{
if (onnames==8)
tempbuf[0] = 0;
@ -898,8 +897,7 @@ void ExtShowWallData(int16_t wallnum) //F6
case SECTOREFFECTOR:
if (sprite[i].lotag==10 || sprite[i].lotag==27 || sprite[i].lotag==28 || sprite[i].lotag==29)
break;
else
if (sprite[i].hitag>nextfreetag) nextfreetag=1+sprite[i].hitag;
else if (sprite[i].hitag>nextfreetag) nextfreetag=1+sprite[i].hitag;
break;
default:
break;
@ -5324,8 +5322,7 @@ static void Keys3d(void)
{
if (eitherSHIFT)
infobox^=1;
else
if (eitherCTRL)
else if (eitherCTRL)
infobox^=2;
else usedcount=!usedcount;
keystatus[KEYSC_F2] = 0;
@ -5773,8 +5770,7 @@ static void Keys3d(void)
if (updownunits) {mouseax=0;}
}
}
else
if (eitherCTRL)
else if (eitherCTRL)
{
mskip=1;
if (mousex!=0)
@ -5881,8 +5877,7 @@ static void Keys3d(void)
}
}
}
else
if (eitherCTRL)
else if (eitherCTRL)
{
mskip=1;
if (mousey!=0)

View file

@ -255,10 +255,33 @@ extern void Net_SendQuit(void);
extern void G_AddUserQuote(const char *daquote);
extern void Net_NewGame(int32_t volume, int32_t level);
extern inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType);
extern inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType);
extern int32_t SpriteFlags[MAXTILES];
extern int32_t G_GetTeamPalette(int32_t team);
inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType)
{
return (((SpriteFlags[sprite[iActor].picnum]^ActorExtra[iActor].flags) & iType) != 0);
}
inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType)
{
return ((SpriteFlags[iPicnum] & iType) != 0);
}
inline int32_t G_GetTeamPalette(int32_t team)
{
switch (team)
{
case 0:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3:
return 12;
}
return 0;
}
extern void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio);

View file

@ -11647,8 +11647,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
{
if ((recfilep = kopen4loadfrommod(firstdemofile,g_loadFromGroupOnly)) == -1) return(0);
}
else
if ((recfilep = kopen4loadfrommod(d,g_loadFromGroupOnly)) == -1) return(0);
else if ((recfilep = kopen4loadfrommod(d,g_loadFromGroupOnly)) == -1) return(0);
if (kread(recfilep,&ud.reccnt,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,&ver,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;

View file

@ -278,7 +278,7 @@ static void G_PrecacheSprites(void)
}
// FIXME: this function is a piece of shit, needs specific sounds listed
static int32_t CacheSound(uint32_t num)
static int32_t G_CacheSound(uint32_t num)
{
int16_t fp = -1;
int32_t l;
@ -326,7 +326,7 @@ static void G_PrecacheSounds(void)
handleevents();
Net_GetPackets();
}
CacheSound(i);
G_CacheSound(i);
}
}
@ -845,7 +845,7 @@ static void resetprestat(int32_t snum,int32_t g)
}
static void setupbackdrop(int16_t sky)
static inline void G_SetupBackdrop(int16_t sky)
{
int16_t i;
@ -887,7 +887,7 @@ static void setupbackdrop(int16_t sky)
pskybits=3;
}
static void prelevel(char g)
static inline void prelevel(char g)
{
int32_t i, nexti, j, startwall, endwall, lotaglist;
int32_t lotags[MAXSPRITES];
@ -922,7 +922,7 @@ static void prelevel(char g)
for (j=0; j<5; j++)
tloadtile(sector[i].ceilingpicnum+j, 0);
}
setupbackdrop(sector[i].ceilingpicnum);
G_SetupBackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == CLOUDYSKIES && g_numClouds < 127)
clouds[g_numClouds++] = i;
@ -1230,7 +1230,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
g_skillSoundID = -1;
waitforeverybody();
Net_WaitForEverybody();
ready2send = 0;
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_SCORESHEET))
@ -1322,22 +1322,6 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
X_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek, -1);
}
int32_t G_GetTeamPalette(int32_t team)
{
switch (team)
{
case 0:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3:
return 12;
}
return 0;
}
static void resetpspritevars(char g)
{
int16_t i, j, nexti,circ;
@ -1532,7 +1516,7 @@ void G_ResetTimers(void)
g_moveThingsCount = 0;
}
void waitforeverybody()
void Net_WaitForEverybody(void)
{
int32_t i;
@ -1948,7 +1932,7 @@ int32_t G_EnterLevel(int32_t g)
g_restorePalette = 1;
waitforeverybody();
Net_WaitForEverybody();
mmulti_flushpackets();
G_FadePalette(0,0,0,0);

View file

@ -398,8 +398,7 @@ int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos)
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else
if (*g_sounds[num].ptr == 'O')
else if (*g_sounds[num].ptr == 'O')
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else
@ -410,8 +409,7 @@ int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos)
{
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else
if (*g_sounds[num].ptr == 'O')
else if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
@ -475,8 +473,7 @@ void S_PlaySound(int32_t num)
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
}
else
if (*g_sounds[num].ptr == 'O')
else if (*g_sounds[num].ptr == 'O')
{
start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14);
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
@ -493,8 +490,7 @@ void S_PlaySound(int32_t num)
{
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else
if (*g_sounds[num].ptr == 'O')
else if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);