new version of astyle

git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2009-02-19 16:47:54 +00:00
parent 4ff6023244
commit 151189efab
41 changed files with 2449 additions and 2473 deletions

View file

@ -424,8 +424,7 @@ void setpalconv(int32_t pal,int32_t pal1,int32_t pal2)
palconv[i].pal1=pal1; palconv[i].pal1=pal1;
palconv[i].pal2=pal2; return; palconv[i].pal2=pal2; return;
} }
else else if (palconv[i].pal==pal&&palconv[i].pal1==pal1)
if (palconv[i].pal==pal&&palconv[i].pal1==pal1)
{ {
palconv[i].pal2=pal2; return; palconv[i].pal2=pal2; return;
} }

View file

@ -99,8 +99,7 @@ int32_t nfCheckCP(int32_t other) //Check if target player is our current NatFre
{ {
if (!natfree || nfFinished) if (!natfree || nfFinished)
return 1; return 1;
else else if (nfCurrentPlayer == other) return 1;
if (nfCurrentPlayer == other) return 1;
return 0; return 0;
} }

View file

@ -4488,9 +4488,7 @@ void polymost_drawrooms()
hitallsprites = 0; hitallsprites = 0;
searchsector = hitinfo.hitsect; searchsector = hitinfo.hitsect;
if (hitinfo.pos.z<cz) searchstat = 1;else if (hitinfo.pos.z<cz) searchstat = 1; else if (hitinfo.pos.z>fz) searchstat = 2; else if (hitinfo.hitwall >= 0)
if (hitinfo.pos.z>fz) searchstat = 2;else
if (hitinfo.hitwall >= 0)
{ {
searchwall = hitinfo.hitwall; searchstat = 0; searchwall = hitinfo.hitwall; searchstat = 0;
if (wall[hitinfo.hitwall].nextwall >= 0) if (wall[hitinfo.hitwall].nextwall >= 0)

View file

@ -2388,8 +2388,7 @@ static void G_MoveWeapons(void)
j = 16384|(s->sectnum); j = 16384|(s->sectnum);
s->zvel = -1; s->zvel = -1;
} }
else else if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1)) (s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1))
{ {
j = 16384|(s->sectnum); j = 16384|(s->sectnum);
@ -2717,8 +2716,7 @@ static void G_MoveWeapons(void)
j = 16384|(s->sectnum); j = 16384|(s->sectnum);
s->zvel = -1; s->zvel = -1;
} }
else else if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
if ((s->z > ActorExtra[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1)) (s->z > ActorExtra[i].floorz+(16<<8) && sector[s->sectnum].lotag == 1))
{ {
j = 16384|(s->sectnum); j = 16384|(s->sectnum);
@ -4721,8 +4719,7 @@ static void G_MoveMisc(void) // STATNUM 5
l += 3; l += 3;
} }
} }
else else if (t[0] > 64)
if (t[0] > 64)
{ {
t[0]--; t[0]--;
l -= 3; l -= 3;
@ -4821,8 +4818,7 @@ static void G_MoveMisc(void) // STATNUM 5
if (s->zvel < 64) if (s->zvel < 64)
s->zvel += (g_spriteGravity>>5)+(krand()&7); s->zvel += (g_spriteGravity>>5)+(krand()&7);
} }
else else if (s->zvel < 144)
if (s->zvel < 144)
s->zvel += (g_spriteGravity>>5)+(krand()&7); s->zvel += (g_spriteGravity>>5)+(krand()&7);
} }
@ -7478,19 +7474,6 @@ void A_PlayAlertSound(int32_t i)
} }
} }
inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType)
{
if ((SpriteFlags[sprite[iActor].picnum]^ActorExtra[iActor].flags) & iType) return 1;
return 0;
}
inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType)
{
if (SpriteFlags[iPicnum] & iType) return 1;
return 0;
}
int32_t A_CheckEnemyTile(int32_t pn) int32_t A_CheckEnemyTile(int32_t pn)
{ {
//this case can't be handled by the dynamictostatic system because it adds //this case can't be handled by the dynamictostatic system because it adds

View file

@ -660,8 +660,7 @@ const char *ExtGetSpriteCaption(int16_t spritenum)
else Bsprintf(tempbuf,"%s",lo); else Bsprintf(tempbuf,"%s",lo);
} }
} }
else else if (sprite[spritenum].picnum==SECTOREFFECTOR)
if (sprite[spritenum].picnum==SECTOREFFECTOR)
{ {
if (onnames==8) if (onnames==8)
tempbuf[0] = 0; tempbuf[0] = 0;
@ -898,8 +897,7 @@ void ExtShowWallData(int16_t wallnum) //F6
case SECTOREFFECTOR: case SECTOREFFECTOR:
if (sprite[i].lotag==10 || sprite[i].lotag==27 || sprite[i].lotag==28 || sprite[i].lotag==29) if (sprite[i].lotag==10 || sprite[i].lotag==27 || sprite[i].lotag==28 || sprite[i].lotag==29)
break; break;
else else if (sprite[i].hitag>nextfreetag) nextfreetag=1+sprite[i].hitag;
if (sprite[i].hitag>nextfreetag) nextfreetag=1+sprite[i].hitag;
break; break;
default: default:
break; break;
@ -5324,8 +5322,7 @@ static void Keys3d(void)
{ {
if (eitherSHIFT) if (eitherSHIFT)
infobox^=1; infobox^=1;
else else if (eitherCTRL)
if (eitherCTRL)
infobox^=2; infobox^=2;
else usedcount=!usedcount; else usedcount=!usedcount;
keystatus[KEYSC_F2] = 0; keystatus[KEYSC_F2] = 0;
@ -5773,8 +5770,7 @@ static void Keys3d(void)
if (updownunits) {mouseax=0;} if (updownunits) {mouseax=0;}
} }
} }
else else if (eitherCTRL)
if (eitherCTRL)
{ {
mskip=1; mskip=1;
if (mousex!=0) if (mousex!=0)
@ -5881,8 +5877,7 @@ static void Keys3d(void)
} }
} }
} }
else else if (eitherCTRL)
if (eitherCTRL)
{ {
mskip=1; mskip=1;
if (mousey!=0) if (mousey!=0)

View file

@ -255,10 +255,33 @@ extern void Net_SendQuit(void);
extern void G_AddUserQuote(const char *daquote); extern void G_AddUserQuote(const char *daquote);
extern void Net_NewGame(int32_t volume, int32_t level); extern void Net_NewGame(int32_t volume, int32_t level);
extern inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType); extern int32_t SpriteFlags[MAXTILES];
extern inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType);
extern int32_t G_GetTeamPalette(int32_t team); inline int32_t A_CheckSpriteFlags(int32_t iActor, int32_t iType)
{
return (((SpriteFlags[sprite[iActor].picnum]^ActorExtra[iActor].flags) & iType) != 0);
}
inline int32_t A_CheckSpriteTileFlags(int32_t iPicnum, int32_t iType)
{
return ((SpriteFlags[iPicnum] & iType) != 0);
}
inline int32_t G_GetTeamPalette(int32_t team)
{
switch (team)
{
case 0:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3:
return 12;
}
return 0;
}
extern void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio); extern void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio);

View file

@ -11647,8 +11647,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
{ {
if ((recfilep = kopen4loadfrommod(firstdemofile,g_loadFromGroupOnly)) == -1) return(0); if ((recfilep = kopen4loadfrommod(firstdemofile,g_loadFromGroupOnly)) == -1) return(0);
} }
else else if ((recfilep = kopen4loadfrommod(d,g_loadFromGroupOnly)) == -1) return(0);
if ((recfilep = kopen4loadfrommod(d,g_loadFromGroupOnly)) == -1) return(0);
if (kread(recfilep,&ud.reccnt,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt; if (kread(recfilep,&ud.reccnt,sizeof(int32_t)) != sizeof(int32_t)) goto corrupt;
if (kread(recfilep,&ver,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt; if (kread(recfilep,&ver,sizeof(uint8_t)) != sizeof(uint8_t)) goto corrupt;

View file

@ -278,7 +278,7 @@ static void G_PrecacheSprites(void)
} }
// FIXME: this function is a piece of shit, needs specific sounds listed // FIXME: this function is a piece of shit, needs specific sounds listed
static int32_t CacheSound(uint32_t num) static int32_t G_CacheSound(uint32_t num)
{ {
int16_t fp = -1; int16_t fp = -1;
int32_t l; int32_t l;
@ -326,7 +326,7 @@ static void G_PrecacheSounds(void)
handleevents(); handleevents();
Net_GetPackets(); Net_GetPackets();
} }
CacheSound(i); G_CacheSound(i);
} }
} }
@ -845,7 +845,7 @@ static void resetprestat(int32_t snum,int32_t g)
} }
static void setupbackdrop(int16_t sky) static inline void G_SetupBackdrop(int16_t sky)
{ {
int16_t i; int16_t i;
@ -887,7 +887,7 @@ static void setupbackdrop(int16_t sky)
pskybits=3; pskybits=3;
} }
static void prelevel(char g) static inline void prelevel(char g)
{ {
int32_t i, nexti, j, startwall, endwall, lotaglist; int32_t i, nexti, j, startwall, endwall, lotaglist;
int32_t lotags[MAXSPRITES]; int32_t lotags[MAXSPRITES];
@ -922,7 +922,7 @@ static void prelevel(char g)
for (j=0; j<5; j++) for (j=0; j<5; j++)
tloadtile(sector[i].ceilingpicnum+j, 0); tloadtile(sector[i].ceilingpicnum+j, 0);
} }
setupbackdrop(sector[i].ceilingpicnum); G_SetupBackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == CLOUDYSKIES && g_numClouds < 127) if (sector[i].ceilingpicnum == CLOUDYSKIES && g_numClouds < 127)
clouds[g_numClouds++] = i; clouds[g_numClouds++] = i;
@ -1230,7 +1230,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
g_skillSoundID = -1; g_skillSoundID = -1;
waitforeverybody(); Net_WaitForEverybody();
ready2send = 0; ready2send = 0;
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_SCORESHEET)) if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_SCORESHEET))
@ -1322,22 +1322,6 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
X_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek, -1); X_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek, -1);
} }
int32_t G_GetTeamPalette(int32_t team)
{
switch (team)
{
case 0:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3:
return 12;
}
return 0;
}
static void resetpspritevars(char g) static void resetpspritevars(char g)
{ {
int16_t i, j, nexti,circ; int16_t i, j, nexti,circ;
@ -1532,7 +1516,7 @@ void G_ResetTimers(void)
g_moveThingsCount = 0; g_moveThingsCount = 0;
} }
void waitforeverybody() void Net_WaitForEverybody(void)
{ {
int32_t i; int32_t i;
@ -1948,7 +1932,7 @@ int32_t G_EnterLevel(int32_t g)
g_restorePalette = 1; g_restorePalette = 1;
waitforeverybody(); Net_WaitForEverybody();
mmulti_flushpackets(); mmulti_flushpackets();
G_FadePalette(0,0,0,0); G_FadePalette(0,0,0,0);

View file

@ -398,8 +398,7 @@ int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos)
if (*g_sounds[num].ptr == 'C') if (*g_sounds[num].ptr == 'C')
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else else if (*g_sounds[num].ptr == 'O')
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else else
@ -410,8 +409,7 @@ int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos)
{ {
if (*g_sounds[num].ptr == 'C') if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else else if (*g_sounds[num].ptr == 'O')
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
@ -475,8 +473,7 @@ void S_PlaySound(int32_t num)
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num); pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
} }
else else if (*g_sounds[num].ptr == 'O')
if (*g_sounds[num].ptr == 'O')
{ {
start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14); start = (int32_t)*(uint16_t *)(g_sounds[num].ptr + 0x14);
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
@ -493,8 +490,7 @@ void S_PlaySound(int32_t num)
{ {
if (*g_sounds[num].ptr == 'C') if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else else if (*g_sounds[num].ptr == 'O')
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);