Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.

git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-01-20 21:17:06 +00:00
parent b6ca618694
commit 142e36d6f4
14 changed files with 78 additions and 59 deletions

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@ -153,7 +153,7 @@ void G_OpenDemoWrite(void)
ud.recstat = ud.m_recstat = 0;
return;
}
#if !defined LUNATIC
if (demorec_diffs_cvar && !demorec_force_cvar)
for (i=1; i<g_scriptSize-2; i++)
{
@ -172,7 +172,7 @@ void G_OpenDemoWrite(void)
return;
}
}
#endif
do
{
if (demonum == MAXDEMOS)

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@ -138,11 +138,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static inline int32_t G_HaveEvent(int32_t iEventID)
{
return
#ifdef LUNATIC
El_HaveEvent(iEventID) ||
return El_HaveEvent(iEventID);
#else
return apScriptGameEvent[iEventID]!=NULL;
#endif
apScriptGameEvent[iEventID]!=NULL;
}
static inline int32_t G_HaveActor(int32_t actortile)

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@ -8945,6 +8945,15 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
i++;
continue;
}
#ifdef LUNATIC
if (!Bstrcasecmp(c+1,"testlua"))
{
extern int32_t g_testLua;
g_testLua = 1;
i++;
continue;
}
#endif
#if !defined(_WIN32)
if (!Bstrcasecmp(c+1,"usecwd"))
{

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@ -40,6 +40,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
int32_t g_scriptVersion = 13; // 13 = 1.3D-style CON files, 14 = 1.4/1.5 style CON files
uint32_t g_scriptDateVersion = 99999999; // YYYYMMDD
#if !defined LUNATIC
static uint32_t g_scriptLastKeyword; // = NUMKEYWORDS-1;
#define NUMKEYWDATES (int32_t)(sizeof(g_keywdate)/sizeof(g_keywdate[0]))
@ -90,6 +91,7 @@ static struct { uint32_t keyw; uint32_t date; } g_keywdate[] =
{ CON_ECHO, 20120304 },
{ CON_SHOWVIEWUNBIASED, 20120331 },
};
#endif
char g_szScriptFileName[BMAX_PATH] = "(none)"; // file we're currently compiling
static char g_szCurrentBlockName[256] = "(none)", g_szLastBlockName[256] = "NULL";
@ -158,10 +160,12 @@ int32_t g_iActorVarID=-1;
intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
static intptr_t *g_parsingEventPtr=NULL;
#if !defined LUNATIC
gamevar_t aGameVars[MAXGAMEVARS];
gamearray_t aGameArrays[MAXGAMEARRAYS];
int32_t g_gameVarCount=0;
int32_t g_gameArrayCount=0;
#endif
static char *textptr;
int32_t g_numCompilerErrors,g_numCompilerWarnings;
@ -1145,11 +1149,11 @@ const memberlabel_t InputLabels[]=
char *bitptr; // pointer to bitmap of which bytecode positions contain pointers
#define BITPTR_POINTER 1
#if !defined LUNATIC
hashtable_t h_gamevars = { MAXGAMEVARS>>1, NULL };
hashtable_t h_arrays = { MAXGAMEARRAYS>>1, NULL };
hashtable_t h_labels = { 11264>>1, NULL };
#if !defined LUNATIC
static hashtable_t h_keywords = { CON_END>>1, NULL };
static hashtable_t sectorH = { SECTOR_END>>1, NULL };
@ -6288,11 +6292,9 @@ void C_Compile(const char *filenam)
C_InitQuotes();
}
}
#endif // !defined LUNATIC
void C_ReportError(int32_t iError)
{
#if !defined LUNATIC
if (Bstrcmp(g_szCurrentBlockName,g_szLastBlockName))
{
if (g_parsingEventPtr || g_processingState || g_parsingActorPtr)
@ -6381,5 +6383,5 @@ void C_ReportError(int32_t iError)
initprintf("%s:%d: warning: symbol `%s' already used for game variable.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6));
break;
}
#endif
}
#endif

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@ -33,13 +33,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAXCHEATLEN 20
#define NUMCHEATCODES (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
extern hashtable_t h_gamefuncs;
#if !defined LUNATIC
extern hashtable_t h_gamevars;
extern hashtable_t h_arrays;
//extern hashtable_t h_keywords;
extern hashtable_t h_gamefuncs;
extern hashtable_t h_labels;
extern int32_t g_iReturnVarID; // var ID of "RETURN"
extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
@ -57,6 +57,7 @@ extern int32_t g_iPlayerVarID;
extern int32_t g_iActorVarID;
extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
#endif
extern int32_t otherp;
extern int32_t lastvisinc;
@ -68,6 +69,9 @@ extern int32_t g_scriptVersion;
extern uint32_t g_scriptDateVersion; // YYYYMMDD
extern char g_szBuf[1024];
extern const char *EventNames[]; // MAXEVENTS
#if !defined LUNATIC
extern intptr_t *g_scriptPtr;
typedef struct
@ -78,7 +82,6 @@ typedef struct
int32_t maxParm2;
} memberlabel_t;
extern const char *EventNames[]; // MAXEVENTS
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t WallLabels[];
extern const memberlabel_t ActorLabels[];
@ -87,28 +90,11 @@ extern const memberlabel_t ProjectileLabels[];
extern const memberlabel_t userdeflabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t TsprLabels[];
#endif
int32_t C_AllocQuote(int32_t qnum);
void C_InitQuotes(void);
void C_ReportError(int32_t iError);
#if !defined LUNATIC
void C_Compile(const char *filenam);
#endif
/*
extern void VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessPlayer(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
extern void VM_AccessPlayerInput(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessSprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
extern void VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
*/
typedef struct {
int32_t g_i, g_p, g_x;
int32_t *g_t;
@ -118,6 +104,10 @@ typedef struct {
extern vmstate_t vm;
#if !defined LUNATIC
void C_ReportError(int32_t iError);
void C_Compile(const char *filenam);
extern int32_t g_errorLineNum;
extern int32_t g_tw;
extern const char *keyw[];
@ -946,3 +936,6 @@ enum ScriptKeywords_t
CON_END
};
#endif
#endif

View file

@ -5388,7 +5388,7 @@ void G_SaveMapState(mapstate_t *save)
Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
Bmemcpy(&save->g_globalRandom,&g_globalRandom,sizeof(g_globalRandom));
#if !defined LUNATIC
for (i=g_gameVarCount-1; i>=0; i--)
{
if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
@ -5406,7 +5406,7 @@ void G_SaveMapState(mapstate_t *save)
}
else save->vars[i] = (intptr_t *)aGameVars[i].val.lValue;
}
#endif
ototalclock = totalclock;
}
}

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@ -1069,8 +1069,7 @@ void Gv_ResetSystemDefaults(void)
aplWeaponFlashColor[i][j]=Gv_GetVarByLabel(aszBuf,0, -1, j);
}
}
#endif
#if !defined LUNATIC
g_iReturnVarID=Gv_GetVarIndex("RETURN");
g_iWeaponVarID=Gv_GetVarIndex("WEAPON");
g_iWorksLikeVarID=Gv_GetVarIndex("WORKSLIKE");

View file

@ -48,6 +48,8 @@ enum GamevarFlags_t {
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
};
#if !defined LUNATIC
#define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be lower than MAXGAMEVARS
#define MAXARRAYLABEL MAXVARLABEL
@ -94,15 +96,11 @@ extern gamearray_t aGameArrays[MAXGAMEARRAYS];
extern int32_t g_gameVarCount;
extern int32_t g_gameArrayCount;
#if defined LUNATIC
# define Gv_GetVar(id, iActor, iPlayer) 0 // (OSD_Printf("Gv_GetVar @ %s:%d\n", __FILE__, __LINE__), 0)
# define Gv_SetVar(id, lValue, iActor, iPlayer) do{}while(0) //OSD_Printf("Gv_SetVar @ %s:%d\n", __FILE__, __LINE__)
#else
int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer);
void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
#endif
int32_t __fastcall Gv_GetVarX(register int32_t id);
void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
#endif
#ifdef LUNATIC
# define Gv_GetVarByLabel(szGameLabel, lDefault, iActor, iPlayer) (lDefault)
@ -122,6 +120,7 @@ int32_t Gv_ReadSave(int32_t fil,int32_t newbehav);
void Gv_Init(void);
void Gv_WriteSave(FILE *fil,int32_t newbehav);
#if !defined LUNATIC
#define GV_VAROP(func, operator) static inline void __fastcall func(register int32_t id, register int32_t lValue) \
{ \
switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) \
@ -157,5 +156,6 @@ GV_VAROP(Gv_ModVar, %=)
GV_VAROP(Gv_AndVar, &=)
GV_VAROP(Gv_XorVar, ^=)
GV_VAROP(Gv_OrVar, |=)
#endif
#endif

View file

@ -1312,10 +1312,6 @@ setmtonce(gv, tmpmt)
-- This will create 'sprite', 'wall', etc. HERE, i.e. in the environment of this chunk
defs_c.create_globals(_G)
function TEMP_getvollev() -- REMOVE
return ffiC.ud.volume_number+1, ffiC.ud.level_number+1
end
---=== Game variables ===---

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@ -202,6 +202,12 @@ local function new_initial_gvartab()
STICKYBOMB_LIFETIME = RW(PLS".tripbombLifetime"),
STICKYBOMB_LIFETIME_VAR = RW(PLS".tripbombLifetimeVar"),
-- These are not 100% authentic (they're only updated in certain
-- circumstances, see player.c: P_SetWeaponGamevars()). But IMO it's
-- more useful like this.
WEAPON = RO(PLS".curr_weapon"),
WORKSLIKE = RO(format(PLS".weapon[%s].workslike", PLS".curr_weapon")),
VOLUME = RO "_gv.currentEpisode()",
LEVEL = RO "_gv.currentLevel()",
}

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@ -64,9 +64,8 @@ for i = 0, gv.numsectors/2 do
sector[i].ceilingpal = 2;
end
local vol, lev
vol, lev = TEMP_getvollev()
print('volume='..vol..', level='..lev)
local vol, lev = gv.currentEpisode()+1, gv.currentLevel()+1
printf('volume=%d, level=%d', vol, lev)
if (vol==1 and lev==1) then -- E1L1
print('tweaking some sprites 2')
@ -203,10 +202,14 @@ gameevent(gv.EVENT_JUMP,
-- test event chaining
gameevent("JUMP",
function(actori, playeri, dist)
local ps = player[playeri]
print("I'm first!")
-- DBG_.oom()
player[playeri].weapon.PISTOL.shoots = 2605 -- RPG
player[playeri].weapon[gv.PISTOL_WEAPON].firesound = 351 -- thunder
ps.weapon.PISTOL.shoots = 2605 -- RPG
ps.weapon[gv.PISTOL_WEAPON].firesound = 351 -- thunder
ps.pipebombControl = 2
ps.tripbombControl = 2
end
)

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@ -533,6 +533,7 @@ static int32_t osdcmd_spawn(const osdfuncparm_t *parm)
return OSDCMD_OK;
}
#if !defined LUNATIC
static int32_t osdcmd_setvar(const osdfuncparm_t *parm)
{
int32_t i, varval;
@ -612,6 +613,7 @@ static int32_t osdcmd_setactorvar(const osdfuncparm_t *parm)
Gv_SetVar(i, varval, ID, -1);
return OSDCMD_OK;
}
#endif
static int32_t osdcmd_addpath(const osdfuncparm_t *parm)
{
@ -1595,11 +1597,12 @@ int32_t registerosdcommands(void)
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
#if !defined LUNATIC
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
#endif
OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot);
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);

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@ -39,6 +39,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef LUNATIC
# include "lunatic_game.h"
int32_t g_testLua = 0;
#endif
static int32_t g_whichPalForPlayer = 9;
@ -1373,7 +1375,9 @@ static inline void prelevel(char g)
}
}
#if 0 //def LUNATIC
#ifdef LUNATIC
if (g_testLua)
{
if (L_IsInitialized(&g_ElState))
{
i = L_RunOnce(&g_ElState, "test.elua");
@ -1384,6 +1388,7 @@ static inline void prelevel(char g)
}
else
initprintf("ELua test script: not inited!\n");
}
#endif
}
@ -2051,7 +2056,7 @@ int32_t G_EnterLevel(int32_t g)
void G_FreeMapState(int32_t mapnum)
{
int32_t j;
#if !defined LUNATIC
for (j=0; j<g_gameVarCount; j++)
{
if (aGameVars[j].dwFlags & GAMEVAR_NORESET) continue;
@ -2066,6 +2071,7 @@ void G_FreeMapState(int32_t mapnum)
Bfree(MapInfo[mapnum].savedstate->vars[j]);
}
}
#endif
Bfree(MapInfo[mapnum].savedstate);
MapInfo[mapnum].savedstate = NULL;
}

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@ -1045,6 +1045,7 @@ static uint8_t *svdiff;
// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
static void sv_makevarspec()
{
#if !defined LUNATIC
static char *magic = "blK:vars";
int32_t i, j, numsavedvars=0, per;
@ -1085,6 +1086,7 @@ static void sv_makevarspec()
}
svgm_vars[j].flags = DS_END;
#endif
}
void sv_freemem()