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https://github.com/ZDoom/raze-gles.git
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Minor tweaks
# Conflicts: # source/blood/src/m32common.cpp # source/blood/src/mapedit.cpp
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db5c628b34
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3 changed files with 9 additions and 1 deletions
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@ -256,6 +256,7 @@ void qinitspritelists(void) // Replace
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InsertSpriteStat(i, kMaxStatus);
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InsertSpriteStat(i, kMaxStatus);
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}
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}
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memset(gStatCount, 0, sizeof(gStatCount));
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memset(gStatCount, 0, sizeof(gStatCount));
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Numsprites = 0;
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}
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}
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int InsertSprite(int nSector, int nStat)
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int InsertSprite(int nSector, int nStat)
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@ -279,6 +280,8 @@ int InsertSprite(int nSector, int nStat)
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pSprite->index = nSprite;
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pSprite->index = nSprite;
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xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
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xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
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Numsprites++;
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return nSprite;
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return nSprite;
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}
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}
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@ -299,6 +302,8 @@ int DeleteSprite(int nSprite)
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RemoveSpriteSect(nSprite);
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RemoveSpriteSect(nSprite);
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InsertSpriteStat(nSprite, kMaxStatus);
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InsertSpriteStat(nSprite, kMaxStatus);
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Numsprites--;
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return nSprite;
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return nSprite;
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}
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}
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@ -1079,6 +1084,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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}
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}
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InsertSpriteSect(i, sprite[i].sectnum);
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InsertSpriteSect(i, sprite[i].sectnum);
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InsertSpriteStat(i, sprite[i].statnum);
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InsertSpriteStat(i, sprite[i].statnum);
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Numsprites++;
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sprite[i].index = i;
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sprite[i].index = i;
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qsprite_filler[i] = pSprite->blend;
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qsprite_filler[i] = pSprite->blend;
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pSprite->blend = 0;
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pSprite->blend = 0;
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@ -128,6 +128,8 @@ glblend_t const bloodglblend =
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void scrLoadPalette(void)
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void scrLoadPalette(void)
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{
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{
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initfastcolorlookup_scale(30, 59, 11);
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initfastcolorlookup_gridvectors();
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paletteloaded = 0;
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paletteloaded = 0;
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initprintf("Loading palettes\n");
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initprintf("Loading palettes\n");
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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@ -389,7 +389,7 @@ void palettePostLoadTables(void)
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for (size_t i = 0; i<16; i++)
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for (size_t i = 0; i<16; i++)
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{
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{
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palette_t *edcol = (palette_t *) &vgapal16[4*i];
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palette_t *edcol = (palette_t *) &vgapal16[4*i];
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editorcolors[i] = getclosestcol_lim(edcol->b, edcol->g, edcol->r, 239);
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editorcolors[i] = getclosestcol_lim(edcol->b, edcol->g, edcol->r, bloodhack ? 254 : 239);
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}
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}
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// Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights));
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// Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights));
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