From 13eae3a7bd8f291f00b167b77ddb5b297fc3f01a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 22 Nov 2020 13:34:05 +0100 Subject: [PATCH] - a bit more cleanup --- source/blood/src/blood.cpp | 7 ------- source/blood/src/loadsave.cpp | 3 --- source/blood/src/player.cpp | 6 +----- source/blood/src/player.h | 8 -------- source/blood/src/sbar.cpp | 11 ++--------- 5 files changed, 3 insertions(+), 32 deletions(-) diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index 1c9f423e1..9012e5ded 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -198,10 +198,6 @@ void StartLevel(MapRecord* level) { if (!(gGameOptions.uGameFlags & GF_AdvanceLevel)) { - if (numplayers == 1) - { - gProfile[i].skill = gSkill; - } playerInit(i, 0); } playerStart(i, 1); @@ -530,9 +526,6 @@ static void gameInit() gViewIndex = myconnectindex; gMe = gView = &gPlayer[myconnectindex]; - PROFILE* pProfile = &gProfile[myconnectindex]; - pProfile->skill = gSkill; - UpdateNetworkMenus(); if (gGameOptions.nGameType > 0) { diff --git a/source/blood/src/loadsave.cpp b/source/blood/src/loadsave.cpp index 00ce52553..b3f886b0b 100644 --- a/source/blood/src/loadsave.cpp +++ b/source/blood/src/loadsave.cpp @@ -521,9 +521,6 @@ bool GameInterface::LoadGame() #endif Mus_ResumeSaved(); - - PROFILE* pProfile = &gProfile[myconnectindex]; - pProfile->skill = gSkill; return true; } diff --git a/source/blood/src/player.cpp b/source/blood/src/player.cpp index 877615e0d..865a3c85e 100644 --- a/source/blood/src/player.cpp +++ b/source/blood/src/player.cpp @@ -51,8 +51,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_BLD_NS -PROFILE gProfile[kMaxPlayers]; - PLAYER gPlayer[kMaxPlayers]; PLAYER *gMe, *gView; @@ -603,7 +601,7 @@ void playerSetRace(PLAYER *pPlayer, int nLifeMode) pPlayer->pSprite->clipdist = pDudeInfo->clipdist; for (int i = 0; i < 7; i++) - pDudeInfo->at70[i] = mulscale8(Handicap[gProfile[pPlayer->nPlayer].skill], pDudeInfo->startDamage[i]); + pDudeInfo->at70[i] = mulscale8(Handicap[gSkill], pDudeInfo->startDamage[i]); } void playerSetGodMode(PLAYER *pPlayer, bool bGodMode) @@ -2175,7 +2173,6 @@ void PlayerLoadSave::Load(void) Read(team_score, sizeof(team_score)); Read(&gNetPlayers, sizeof(gNetPlayers)); - Read(&gProfile, sizeof(gProfile)); Read(&gPlayer, sizeof(gPlayer)); #ifdef NOONE_EXTENSIONS Read(&gPlayerCtrl, sizeof(gPlayerCtrl)); @@ -2209,7 +2206,6 @@ void PlayerLoadSave::Save(void) { Write(team_score, sizeof(team_score)); Write(&gNetPlayers, sizeof(gNetPlayers)); - Write(&gProfile, sizeof(gProfile)); Write(&gPlayer, sizeof(gPlayer)); #ifdef NOONE_EXTENSIONS diff --git a/source/blood/src/player.h b/source/blood/src/player.h index badfd38b4..0398f8b4a 100644 --- a/source/blood/src/player.h +++ b/source/blood/src/player.h @@ -185,12 +185,6 @@ struct PLAYER POSTURE pPosture[kModeMax][kPostureMax]; }; -struct PROFILE -{ - int skill; - //char name[MAXPLAYERNAME]; -}; - struct AMMOINFO { int max; @@ -213,8 +207,6 @@ extern PLAYER *gMe, *gView; extern bool gBlueFlagDropped; extern bool gRedFlagDropped; -extern PROFILE gProfile[kMaxPlayers]; - extern int team_score[kMaxPlayers]; extern int team_ticker[kMaxPlayers]; extern AMMOINFO gAmmoInfo[]; diff --git a/source/blood/src/sbar.cpp b/source/blood/src/sbar.cpp index 515b5341a..9eedaf619 100644 --- a/source/blood/src/sbar.cpp +++ b/source/blood/src/sbar.cpp @@ -429,11 +429,7 @@ private: int y = 9 * (i / 4); int col = gPlayer[p].teamId & 3; const char* name = PlayerName(p); - if (gProfile[p].skill == 2) - gTempStr.Format("%s", name); - else - gTempStr.Format("%s [%d]", name, gProfile[p].skill); - + gTempStr.Format("%s", name); int color = CR_UNDEFINED;// todo: remap the colors. (11+col) SBar_DrawString(this, tinyf, gTempStr, x + 4, y, DI_SCREEN_CENTER_TOP, color, 1., -1, -1, 1, 1); gTempStr.Format("%2d", gPlayer[p].fragCount); @@ -457,10 +453,7 @@ private: int y = 9 * (i / 4); int col = gPlayer[p].teamId & 3; const char* name = PlayerName(p); - if (gProfile[p].skill == 2) - gTempStr.Format("%s", name); - else - gTempStr.Format("%s [%d]", name, gProfile[p].skill); + gTempStr.Format("%s", name); gTempStr.ToUpper(); int color = CR_UNDEFINED;// todo: remap the colors. SBar_DrawString(this, tinyf, gTempStr, x + 4, y, DI_SCREEN_CENTER_TOP, color, 1., -1, -1, 1, 1);