mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
This commit is contained in:
parent
9960b505e8
commit
13c7dcecf6
14 changed files with 136 additions and 131 deletions
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@ -493,7 +493,7 @@ void G_DoCheats(void)
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}
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}
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else
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else
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{
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{
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quoteMgr.InitializeQuote(QUOTE_RESERVED4, "Come Get Some!");
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quoteMgr.InitializeQuote(QUOTE_RESERVED4, "$COMEGETSOME");
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S_PlaySound(DUKE_GETWEAPON2);
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S_PlaySound(DUKE_GETWEAPON2);
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P_DoQuote(QUOTE_RESERVED4, pPlayer);
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P_DoQuote(QUOTE_RESERVED4, pPlayer);
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@ -679,12 +679,12 @@ void G_DoCheats(void)
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case CHEAT_MONSTERS:
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case CHEAT_MONSTERS:
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{
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{
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const char *s [] = { "On", "Off", "On (2)" };
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const char *s [] = { "OPTVAL_ON", "OPTVAL_OFF", "$TXT_ON2" };
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if (++g_noEnemies == 3)
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if (++g_noEnemies == 3)
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g_noEnemies = 0;
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g_noEnemies = 0;
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quoteMgr.InitializeQuote(QUOTE_RESERVED4, "Monsters: %s", s[g_noEnemies]);
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quoteMgr.FormatQuote(QUOTE_RESERVED4, "%s: %s", GStrings("NETMNU_MONSTERS"), s[g_noEnemies]);
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P_DoQuote(QUOTE_RESERVED4, pPlayer);
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P_DoQuote(QUOTE_RESERVED4, pPlayer);
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end_cheat(pPlayer);
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end_cheat(pPlayer);
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@ -846,7 +846,7 @@ nextdemo_nomenu:
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Net_GetPackets();
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Net_GetPackets();
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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gametext_center(60, "Press F1 to Accept, F2 to Decline");
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gametext_center(60, GStrings("TXT_PRESSF1_F2"));
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}
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}
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if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
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if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
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@ -4475,7 +4475,7 @@ void G_HandleLocalKeys(void)
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{
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{
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if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote)
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if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote)
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{
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{
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G_AddUserQuote("Vote Cast");
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G_AddUserQuote(GStrings("VoteCast"));
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Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0);
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Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0);
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inputState.ClearKeyStatus(sc_F1);
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inputState.ClearKeyStatus(sc_F1);
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inputState.ClearKeyStatus(sc_F2);
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inputState.ClearKeyStatus(sc_F2);
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@ -5931,7 +5931,7 @@ int GameInterface::app_main()
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for (int i=1, j=numplayers; j<ud.multimode; j++)
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for (int i=1, j=numplayers; j<ud.multimode; j++)
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{
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{
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Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
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Bsprintf(g_player[j].user_name,"%s %d", GStrings("PLAYER"),j+1);
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g_player[j].ps->team = g_player[j].pteam = i;
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g_player[j].ps->team = g_player[j].pteam = i;
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g_player[j].ps->weaponswitch = 3;
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g_player[j].ps->weaponswitch = 3;
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g_player[j].ps->auto_aim = 0;
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g_player[j].ps->auto_aim = 0;
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@ -2172,6 +2172,7 @@ int32_t C_AllocQuote(int32_t qnum)
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void C_InitQuotes(void)
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void C_InitQuotes(void)
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{
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{
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#if 0
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auto openkeys = Bindings.GetKeysForCommand("+open");
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auto openkeys = Bindings.GetKeysForCommand("+open");
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if (openkeys.Size())
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if (openkeys.Size())
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{
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{
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@ -2180,6 +2181,7 @@ void C_InitQuotes(void)
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quoteMgr.Substitute(QUOTE_DEAD, "OPEN", OpenGameFunc);
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quoteMgr.Substitute(QUOTE_DEAD, "OPEN", OpenGameFunc);
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quoteMgr.Substitute(QUOTE_DEAD, "USE", OpenGameFunc);
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quoteMgr.Substitute(QUOTE_DEAD, "USE", OpenGameFunc);
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}
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}
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#endif
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g_numObituaries = 48;
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g_numObituaries = 48;
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for (bssize_t i = g_numObituaries - 1; i >= 0; i--)
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for (bssize_t i = g_numObituaries - 1; i >= 0; i--)
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@ -1692,28 +1692,28 @@ static void Net_ReceiveDisconnect(ENetEvent *event)
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switch (event->data)
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switch (event->data)
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{
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{
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case DISC_BAD_PASSWORD:
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case DISC_BAD_PASSWORD:
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initprintf("Bad password.\n");
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initprintf("%s\n", GStrings("Bad password."));
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return;
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return;
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case DISC_VERSION_MISMATCH:
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case DISC_VERSION_MISMATCH:
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initprintf("Version mismatch.\n");
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initprintf("%s\n", GStrings("Version mismatch."));
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return;
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return;
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case DISC_INVALID:
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case DISC_INVALID:
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initprintf("Invalid data detected.\n");
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initprintf("%s\n", GStrings("Invalid data detected."));
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return;
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return;
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case DISC_SERVER_QUIT:
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case DISC_SERVER_QUIT:
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initprintf("The server is quitting.\n");
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initprintf("%s\n", GStrings("The server is quitting."));
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return;
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return;
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case DISC_SERVER_FULL:
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case DISC_SERVER_FULL:
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initprintf("The server is full.\n");
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initprintf("%s\n", GStrings("The server is full.\n"));
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return;
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return;
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case DISC_KICKED:
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case DISC_KICKED:
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initprintf("You have been kicked from the server.\n");
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initprintf("%s\n", GStrings("You have been kicked from the server.\n"));
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return;
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return;
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case DISC_BANNED:
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case DISC_BANNED:
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initprintf("You are banned from this server.\n");
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initprintf("%s\n", GStrings("You are banned from this server.\n"));
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return;
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return;
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default:
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default:
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initprintf("Disconnected.\n");
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initprintf("%s\n", GStrings("Disconnected.\n"));
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return;
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return;
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}
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}
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}
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}
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@ -1929,11 +1929,11 @@ static void Net_ReceiveMapVoteCancel(uint8_t *pbuf)
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if (voting == myconnectindex || voting != pbuf[1])
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if (voting == myconnectindex || voting != pbuf[1])
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{
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{
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Bsprintf(tempbuf, "Vote Failed");
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Bsprintf(tempbuf, "%s", GStrings("Vote Failed"));
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}
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}
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else if (voting == pbuf[1])
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else if (voting == pbuf[1])
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{
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{
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Bsprintf(tempbuf, "%s^00 has canceled the vote", g_player[voting].user_name);
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Bsprintf(tempbuf, GStrings("canceledthevote"), g_player[voting].user_name);
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}
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}
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G_AddUserQuote(tempbuf);
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G_AddUserQuote(tempbuf);
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@ -2036,11 +2036,11 @@ static void Net_ReceiveMapVoteInitiate(uint8_t *pbuf)
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vote_episode = pendingnewgame.volume_number;
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vote_episode = pendingnewgame.volume_number;
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vote_map = pendingnewgame.level_number;
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vote_map = pendingnewgame.level_number;
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Bsprintf(tempbuf, "%s^00 has called a vote to change map to %s (E%dL%d)", g_player[voting].user_name,
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Bsprintf(tempbuf, GStrings("votemap"), g_player[voting].user_name,
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g_mapInfo[(uint8_t)(vote_episode * MAXLEVELS + vote_map)].name, vote_episode + 1, vote_map + 1);
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g_mapInfo[(uint8_t)(vote_episode * MAXLEVELS + vote_map)].name, vote_episode + 1, vote_map + 1);
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G_AddUserQuote(tempbuf);
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G_AddUserQuote(tempbuf);
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Bsprintf(tempbuf, "Press F1 to Accept, F2 to Decline");
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strcpy(tempbuf, GStrings("TXT_PRESSF1_F2"));
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G_AddUserQuote(tempbuf);
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G_AddUserQuote(tempbuf);
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for (playerIndex = MAXPLAYERS - 1; playerIndex >= 0; playerIndex--)
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for (playerIndex = MAXPLAYERS - 1; playerIndex >= 0; playerIndex--)
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@ -2325,7 +2325,7 @@ static void Net_ReceiveNewGame(ENetEvent *event)
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ClientPlayerReady = 0;
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ClientPlayerReady = 0;
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if ((vote_map + vote_episode + voting) != -3)
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if ((vote_map + vote_episode + voting) != -3)
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G_AddUserQuote("Vote Succeeded");
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G_AddUserQuote(GStrings("Vote Succeeded"));
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Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
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Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
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Net_StartNewGame();
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Net_StartNewGame();
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@ -5051,7 +5051,7 @@ void Net_SendMessage(void)
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else if (g_chatPlayer == -1)
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else if (g_chatPlayer == -1)
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{
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{
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j = 50;
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j = 50;
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gametext_center(j, "Send message to...");
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gametext_center(j, GStrings("Send message to"));
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j += 8;
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j += 8;
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for (TRAVERSE_CONNECT(i))
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for (TRAVERSE_CONNECT(i))
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{
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{
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@ -329,7 +329,8 @@ static void G_DemoLoadScreen(const char *statustext, int const loadScreenTile, i
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return;
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return;
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}
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}
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menutext_center(105, "Loading...");
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FStringf msg("%s...", GStrings("TXT_LOADING"));
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menutext_center(105, msg);
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if (statustext)
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if (statustext)
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gametext_center_number(180, statustext);
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gametext_center_number(180, statustext);
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@ -372,12 +373,12 @@ static void G_DoLoadScreen(const char *statustext, int percent)
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if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
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if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
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{
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{
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menutext_center(90, "Loading User Map");
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menutext_center(90, GStrings("TXT_LOADUM"));
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gametext_center_shade_pal(90+10, boardfilename, 14, 2);
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gametext_center_shade_pal(90+10, boardfilename, 14, 2);
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}
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}
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else
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else
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{
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{
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menutext_center(90, "Loading");
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menutext_center(90, GStrings("TXT_LOADING"));
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if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
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if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
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menutext_center(90+16+8, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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menutext_center(90+16+8, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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@ -1832,7 +1833,8 @@ int G_EnterLevel(int gameMode)
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int const ssize = ud.screen_size;
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int const ssize = ud.screen_size;
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ud.screen_size = 0;
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ud.screen_size = 0;
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G_DoLoadScreen("Loading map . . .", -1);
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FStringf msg("%s . . .", GStrings("TXT_LOADMAP"));
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G_DoLoadScreen(msg, -1);
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G_UpdateScreenArea();
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G_UpdateScreenArea();
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ud.screen_size = ssize;
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ud.screen_size = ssize;
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@ -1957,9 +1959,9 @@ int G_EnterLevel(int gameMode)
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}
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}
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if (G_HaveUserMap())
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if (G_HaveUserMap())
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OSD_Printf(OSDTEXT_YELLOW "User Map: %s\n", boardfilename);
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OSD_Printf(OSDTEXT_YELLOW "%s: %s\n", GStrings("TXT_USERMAP"), boardfilename);
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else if (FURY)
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else if (FURY)
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OSD_Printf(OSDTEXT_YELLOW "Entering: %s\n", m.name);
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OSD_Printf(OSDTEXT_YELLOW "%s: %s\n", GStrings("TXT_ENTERING"), m.name);
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else
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else
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OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number + 1, ud.level_number + 1, m.name);
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OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number + 1, ud.level_number + 1, m.name);
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@ -770,13 +770,13 @@ void G_DrawStatusBar(int32_t snum)
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if (!WW2GI)
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if (!WW2GI)
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{
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{
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if (j > 0)
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if (j > 0)
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minitext(288-30-o, 180, "On", 0, orient);
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minitext(288-30-o, 180, GStrings("OPTVAL_ON"), 0, orient);
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else if ((uint32_t) j != 0x80000000)
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else if ((uint32_t) j != 0x80000000)
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minitext(284-30-o, 180, "Off", 2, orient);
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minitext(284-30-o, 180, GStrings("OPTVAL_OFF"), 2, orient);
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}
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}
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if (p->inven_icon >= ICON_SCUBA)
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if (p->inven_icon >= ICON_SCUBA)
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minitext(284-35-o, 180, "Auto", 2, orient);
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minitext(284-35-o, 180, GStrings("OPTVAL_AUTO"), 2, orient);
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minitext_yofs = 0;
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minitext_yofs = 0;
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}
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}
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@ -1000,15 +1000,15 @@ void G_DrawStatusBar(int32_t snum)
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// XXX: i < 0?
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// XXX: i < 0?
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rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit);
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rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit);
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minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX);
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minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX);
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if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, "Auto", 2, 10+16+permbit + ROTATESPRITE_MAX);
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if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, GStrings("OPTVAL_AUTO"), 2, 10+16+permbit + ROTATESPRITE_MAX);
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}
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}
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if (u&(2048+4096) && !WW2GI)
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if (u&(2048+4096) && !WW2GI)
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{
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{
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j = G_GetInvOn(p);
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j = G_GetInvOn(p);
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if (j > 0) minitext(288-30-o, SBY+14, "On", 0, 10+16+permbit + ROTATESPRITE_MAX);
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if (j > 0) minitext(288-30-o, SBY+14, GStrings("OPTVAL_ON"), 0, 10+16+permbit + ROTATESPRITE_MAX);
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else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, "Off", 2, 10+16+permbit + ROTATESPRITE_MAX);
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else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, GStrings("OPTVAL_OFF"), 2, 10+16+permbit + ROTATESPRITE_MAX);
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}
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}
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if (u&8192)
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if (u&8192)
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@ -182,14 +182,14 @@ static void G_ShowScores(void)
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if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
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if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
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{
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{
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gametext_center(SCORESHEETOFFSET+58+2, "Multiplayer Totals");
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gametext_center(SCORESHEETOFFSET+58+2, GStrings("Multiplayer Totals"));
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gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name);
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gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name);
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t = 0;
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t = 0;
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minitext(70, SCORESHEETOFFSET+80, "Name", 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(70, SCORESHEETOFFSET+80, GStrings("Name"), 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(170, SCORESHEETOFFSET+80, "Frags", 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(170, SCORESHEETOFFSET+80, GStrings("Frags"), 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(200, SCORESHEETOFFSET+80, "Deaths", 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(200, SCORESHEETOFFSET+80, GStrings("Deaths"), 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(235, SCORESHEETOFFSET+80, "Ping", 8, 2+8+16+ROTATESPRITE_MAX);
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minitext(235, SCORESHEETOFFSET+80, GStrings("Ping"), 8, 2+8+16+ROTATESPRITE_MAX);
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for (i=g_mostConcurrentPlayers-1; i>=0; i--)
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for (i=g_mostConcurrentPlayers-1; i>=0; i--)
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{
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{
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@ -1043,7 +1043,7 @@ void G_DisplayRest(int32_t smoothratio)
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}
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}
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if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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menutext_center(100, "Game Paused");
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menutext_center(100, GStrings("Game Paused"));
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if (cl_showcoords)
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if (cl_showcoords)
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G_PrintCoords(screenpeek);
|
G_PrintCoords(screenpeek);
|
||||||
|
@ -1756,11 +1756,11 @@ static void G_BonusCutscenes(void)
|
||||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||||
// G_FadePalette(0,0,0,252);
|
// G_FadePalette(0,0,0,252);
|
||||||
videoClearScreen(0L);
|
videoClearScreen(0L);
|
||||||
menutext_center(60, "Thanks to all our");
|
menutext_center(60, GStrings("Thanks to all our"));
|
||||||
menutext_center(60+16, "fans for giving");
|
menutext_center(60+16, GStrings("fans for giving"));
|
||||||
menutext_center(60+16+16, "us big heads.");
|
menutext_center(60+16+16, GStrings("us big heads."));
|
||||||
menutext_center(70+16+16+16, "Look for a Duke Nukem 3D");
|
menutext_center(70+16+16+16, GStrings("Look for a Duke Nukem 3D"));
|
||||||
menutext_center(70+16+16+16+16, "sequel soon.");
|
menutext_center(70+16+16+16+16, GStrings("sequel soon."));
|
||||||
videoNextPage();
|
videoNextPage();
|
||||||
|
|
||||||
fadepal(0, 0, 0, 252, 0, -12);
|
fadepal(0, 0, 0, 252, 0, -12);
|
||||||
|
@ -1882,13 +1882,13 @@ static void G_DisplayMPResultsScreen(void)
|
||||||
rotatesprite_fs(160<<16, 34<<16, 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
|
rotatesprite_fs(160<<16, 34<<16, 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
|
||||||
if (PLUTOPAK) // JBF 20030804
|
if (PLUTOPAK) // JBF 20030804
|
||||||
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
|
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
|
||||||
gametext_center(58+2, "Multiplayer Totals");
|
gametext_center(58+2, GStrings("Multiplayer Totals"));
|
||||||
gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
||||||
|
|
||||||
gametext_center_shade(165, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(165, GStrings("Presskey"), quotepulseshade);
|
||||||
|
|
||||||
minitext(38, 80, "Name", 8, 2+8+16+128);
|
minitext(38, 80, GStrings("Name"), 8, 2+8+16+128);
|
||||||
minitext(269, 80, "Kills", 8, 2+8+16+128);
|
minitext(269, 80, GStrings("Kills"), 8, 2+8+16+128);
|
||||||
for (i=0; i<g_mostConcurrentPlayers; i++)
|
for (i=0; i<g_mostConcurrentPlayers; i++)
|
||||||
{
|
{
|
||||||
Bsprintf(tempbuf, "%-4d", i+1);
|
Bsprintf(tempbuf, "%-4d", i+1);
|
||||||
|
@ -1939,7 +1939,7 @@ static void G_DisplayMPResultsScreen(void)
|
||||||
minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
|
minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
|
||||||
}
|
}
|
||||||
|
|
||||||
minitext(45, 96+(8*7), "Deaths", 8, 2+8+16+128);
|
minitext(45, 96+(8*7), GStrings("Deaths"), 8, 2+8+16+128);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t G_PrintTime_ClockPad(void)
|
static int32_t G_PrintTime_ClockPad(void)
|
||||||
|
@ -2089,9 +2089,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
|
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext_center(20-6, lastmapname);
|
menutext_center(20-6, lastmapname);
|
||||||
menutext_center(36-6, "Completed");
|
menutext_center(36-6, GStrings("Completed"));
|
||||||
|
|
||||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
|
||||||
|
|
||||||
if (MusicEnabled())
|
if (MusicEnabled())
|
||||||
S_PlaySound(BONUSMUSIC);
|
S_PlaySound(BONUSMUSIC);
|
||||||
|
@ -2170,35 +2170,35 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
|
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext_center(20-6, lastmapname);
|
menutext_center(20-6, lastmapname);
|
||||||
menutext_center(36-6, "Completed");
|
menutext_center(36-6, GStrings("Completed"));
|
||||||
|
|
||||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
|
||||||
|
|
||||||
if (totalclock > (60*3))
|
if (totalclock > (60*3))
|
||||||
{
|
{
|
||||||
yy = zz = 59;
|
yy = zz = 59;
|
||||||
|
|
||||||
gametext(10, yy+9, "Your Time:");
|
gametext(10, yy+9, GStrings("TXT_YourTime"));
|
||||||
|
|
||||||
yy+=10;
|
yy+=10;
|
||||||
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
||||||
{
|
{
|
||||||
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
||||||
{
|
{
|
||||||
gametext(10, yy+9, "Par Time:");
|
gametext(10, yy+9, GStrings("TXT_ParTime"));
|
||||||
yy+=10;
|
yy+=10;
|
||||||
}
|
}
|
||||||
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
|
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
|
||||||
{
|
{
|
||||||
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
|
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
|
||||||
gametext(10, yy+9, "3D Realms' Time:");
|
gametext(10, yy+9, GStrings("TXT_3DRTIME"));
|
||||||
yy+=10;
|
yy+=10;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (ud.playerbest > 0)
|
if (ud.playerbest > 0)
|
||||||
{
|
{
|
||||||
gametext(10, yy+9, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? "Prev Best Time:" : "Your Best Time:");
|
gametext(10, yy+9, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? GStrings("TXT_PREVBEST") : GStrings("TXT_YourBest"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2219,10 +2219,10 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
G_PrintYourTime();
|
G_PrintYourTime();
|
||||||
gametext_number((320>>2)+71, yy+9, tempbuf);
|
gametext_number((320>>2)+71, yy+9, tempbuf);
|
||||||
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
|
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
|
||||||
gametext((320>>2)+89+(clockpad*24), yy+9, "New record!");
|
gametext((320>>2)+89+(clockpad*24), yy+9, GStrings("TXT_NEWRECORD"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
gametext_pal((320>>2)+71, yy+9, "Cheated!", 2);
|
gametext_pal((320>>2)+71, yy+9, GStrings("TXT_Cheated"), 2);
|
||||||
yy+=10;
|
yy+=10;
|
||||||
|
|
||||||
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
||||||
|
@ -2253,9 +2253,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
zz = yy += 5;
|
zz = yy += 5;
|
||||||
if (totalclock > (60*6))
|
if (totalclock > (60*6))
|
||||||
{
|
{
|
||||||
gametext(10, yy+9, "Enemies Killed:");
|
gametext(10, yy+9, GStrings("TXT_EnemiesKilled"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
gametext(10, yy+9, "Enemies Left:");
|
gametext(10, yy+9, GStrings("TXT_EnemiesLeft"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
|
|
||||||
if (bonuscnt == 2)
|
if (bonuscnt == 2)
|
||||||
|
@ -2278,7 +2278,7 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
yy += 10;
|
yy += 10;
|
||||||
if (ud.player_skill > 3)
|
if (ud.player_skill > 3)
|
||||||
{
|
{
|
||||||
gametext((320>>2)+70, yy+9, "N/A");
|
gametext((320>>2)+70, yy+9, GStrings("TXT_N_A"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2295,9 +2295,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
zz = yy += 5;
|
zz = yy += 5;
|
||||||
if (totalclock > (60*9))
|
if (totalclock > (60*9))
|
||||||
{
|
{
|
||||||
gametext(10, yy+9, "Secrets Found:");
|
gametext(10, yy+9, GStrings("TXT_SECFND"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
gametext(10, yy+9, "Secrets Missed:");
|
gametext(10, yy+9, GStrings("TXT_SECMISS"));
|
||||||
yy += 10;
|
yy += 10;
|
||||||
if (bonuscnt == 4) bonuscnt++;
|
if (bonuscnt == 4) bonuscnt++;
|
||||||
|
|
||||||
|
|
|
@ -690,12 +690,12 @@ void G_DoCheats(void)
|
||||||
|
|
||||||
case CHEAT_MONSTERS:
|
case CHEAT_MONSTERS:
|
||||||
{
|
{
|
||||||
const char *s [] = { "On", "Off", "On (2)" };
|
const char *s [] = { "OPTVAL_ON", "OPTVAL_OFF", "$TXT_ON2" };
|
||||||
|
|
||||||
if (++g_noEnemies == 3)
|
if (++g_noEnemies == 3)
|
||||||
g_noEnemies = 0;
|
g_noEnemies = 0;
|
||||||
|
|
||||||
quoteMgr.FormatQuote(QUOTE_RESERVED4, "Monsters: %s", s[g_noEnemies]);
|
quoteMgr.FormatQuote(QUOTE_RESERVED4, "%s: %s", GStrings("NETMNU_MONSTERS"), s[g_noEnemies]);
|
||||||
P_DoQuote(QUOTE_RESERVED4, pPlayer);
|
P_DoQuote(QUOTE_RESERVED4, pPlayer);
|
||||||
|
|
||||||
end_cheat(pPlayer);
|
end_cheat(pPlayer);
|
||||||
|
|
|
@ -851,7 +851,7 @@ nextdemo_nomenu:
|
||||||
Net_GetPackets();
|
Net_GetPackets();
|
||||||
|
|
||||||
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
||||||
gametext_center(60, "Press F1 to Accept, F2 to Decline");
|
gametext_center(60, GStrings("TXT_PRESSF1_F2"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
|
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
|
||||||
|
|
|
@ -6020,7 +6020,7 @@ void G_HandleLocalKeys(void)
|
||||||
{
|
{
|
||||||
if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote)
|
if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote)
|
||||||
{
|
{
|
||||||
G_AddUserQuote("Vote Cast");
|
G_AddUserQuote(GStrings("VoteCast"));
|
||||||
Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0);
|
Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0);
|
||||||
inputState.ClearKeyStatus(sc_F1);
|
inputState.ClearKeyStatus(sc_F1);
|
||||||
inputState.ClearKeyStatus(sc_F2);
|
inputState.ClearKeyStatus(sc_F2);
|
||||||
|
@ -7380,7 +7380,7 @@ int GameInterface::app_main()
|
||||||
|
|
||||||
for (int i=1, j=numplayers; j<ud.multimode; j++)
|
for (int i=1, j=numplayers; j<ud.multimode; j++)
|
||||||
{
|
{
|
||||||
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
|
Bsprintf(g_player[j].user_name,"%s %d", GStrings("PLAYER"),j+1);
|
||||||
g_player[j].ps->team = g_player[j].pteam = i;
|
g_player[j].ps->team = g_player[j].pteam = i;
|
||||||
g_player[j].ps->weaponswitch = 3;
|
g_player[j].ps->weaponswitch = 3;
|
||||||
g_player[j].ps->auto_aim = 0;
|
g_player[j].ps->auto_aim = 0;
|
||||||
|
|
|
@ -496,7 +496,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
|
||||||
|
|
||||||
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
|
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
|
||||||
{
|
{
|
||||||
menutext_center(textY, RR ? "ENTERIN' USER MAP" : "Loading User Map");
|
menutext_center(textY, RR ? GStrings("TXT_ENTRUM") : GStrings("TXT_LOADUM"));
|
||||||
if (RR)
|
if (RR)
|
||||||
menutext_center(textY+20, boardfilename);
|
menutext_center(textY+20, boardfilename);
|
||||||
else
|
else
|
||||||
|
@ -504,12 +504,12 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
|
||||||
}
|
}
|
||||||
else if (RR && g_lastLevel)
|
else if (RR && g_lastLevel)
|
||||||
{
|
{
|
||||||
menutext_center(textY,"ENTERIN'");
|
menutext_center(textY,GStrings("ENTERIN"));
|
||||||
menutext_center(textY+16+8,"CLOSE ENCOUNTERS");
|
menutext_center(textY+16+8,GStrings("TXT_CLOSEENCOUNTERS"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
menutext_center(textY, RR ? "ENTERIN'" : "Loading");
|
menutext_center(textY, RR ? GStrings("TXT_ENTERIN") : GStrings("TXT_LOADING"));
|
||||||
if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
|
if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
|
||||||
menutext_center(textY+16+8,g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
|
menutext_center(textY+16+8,g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
|
||||||
}
|
}
|
||||||
|
@ -548,7 +548,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
|
||||||
|
|
||||||
rotatesprite_fs(320<<15,200<<15,65536L, 0,LOADSCREEN,0,0,2+8+64+BGSTRETCH);
|
rotatesprite_fs(320<<15,200<<15,65536L, 0,LOADSCREEN,0,0,2+8+64+BGSTRETCH);
|
||||||
|
|
||||||
menutext_center(RRRA?155:105,RR?"LOADIN'":"Loading...");
|
menutext_center(RRRA?155:105,RR? GStrings("TXT_LOADIN") : GStrings("TXT_Loading..."));
|
||||||
if (statustext) gametext_center_number(180, statustext);
|
if (statustext) gametext_center_number(180, statustext);
|
||||||
videoNextPage();
|
videoNextPage();
|
||||||
}
|
}
|
||||||
|
@ -2370,7 +2370,8 @@ int G_EnterLevel(int gameMode)
|
||||||
i = ud.screen_size;
|
i = ud.screen_size;
|
||||||
ud.screen_size = 0;
|
ud.screen_size = 0;
|
||||||
|
|
||||||
G_DoLoadScreen("Loading map . . .", -1);
|
FStringf msg("%s . . .", GStrings("TXT_LOADMAP"));
|
||||||
|
G_DoLoadScreen(msg, -1);
|
||||||
G_UpdateScreenArea();
|
G_UpdateScreenArea();
|
||||||
|
|
||||||
ud.screen_size = i;
|
ud.screen_size = i;
|
||||||
|
@ -2540,7 +2541,7 @@ int G_EnterLevel(int gameMode)
|
||||||
|
|
||||||
if (G_HaveUserMap())
|
if (G_HaveUserMap())
|
||||||
{
|
{
|
||||||
OSD_Printf(OSDTEXT_YELLOW "User Map: %s\n", boardfilename);
|
OSD_Printf(OSDTEXT_YELLOW "%s: %s\n", GStrings("TXT_USERMAP"), boardfilename);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -982,12 +982,12 @@ void G_DrawStatusBar(int32_t snum)
|
||||||
G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t) i, 0, orient&~16);
|
G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t) i, 0, orient&~16);
|
||||||
|
|
||||||
if (j > 0)
|
if (j > 0)
|
||||||
minitext(288-30-o, 180, "On", 0, orient);
|
minitext(288-30-o, 180, GStrings("OPTVAL_ON"), 0, orient);
|
||||||
else if ((uint32_t) j != 0x80000000)
|
else if ((uint32_t) j != 0x80000000)
|
||||||
minitext(284-30-o, 180, "Off", 2, orient);
|
minitext(284-30-o, 180, GStrings("OPTVAL_OFF"), 2, orient);
|
||||||
|
|
||||||
if (p->inven_icon >= ICON_SCUBA)
|
if (p->inven_icon >= ICON_SCUBA)
|
||||||
minitext(284-35-o, 180, "Auto", 2, orient);
|
minitext(284-35-o, 180, GStrings("OPTVAL_AUTO"), 2, orient);
|
||||||
|
|
||||||
minitext_yofs = 0;
|
minitext_yofs = 0;
|
||||||
}
|
}
|
||||||
|
@ -1276,7 +1276,7 @@ void G_DrawStatusBar(int32_t snum)
|
||||||
{
|
{
|
||||||
rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit);
|
rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit);
|
||||||
minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX);
|
minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX);
|
||||||
if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, "Auto", 2, 10+16+permbit + ROTATESPRITE_MAX);
|
if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, GStrings("OPTVAL_AUTO"), 2, 10+16+permbit + ROTATESPRITE_MAX);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1286,8 +1286,8 @@ void G_DrawStatusBar(int32_t snum)
|
||||||
|
|
||||||
if (!RR)
|
if (!RR)
|
||||||
{
|
{
|
||||||
if (j > 0) minitext(288-30-o, SBY+14, "On", 0, 10+16+permbit + ROTATESPRITE_MAX);
|
if (j > 0) minitext(288-30-o, SBY+14, GStrings("OPTVAL_ON"), 0, 10+16+permbit + ROTATESPRITE_MAX);
|
||||||
else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, "Off", 2, 10+16+permbit + ROTATESPRITE_MAX);
|
else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, GStrings("OPTVAL_OFF"), 2, 10+16+permbit + ROTATESPRITE_MAX);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -174,14 +174,14 @@ static void G_ShowScores(void)
|
||||||
|
|
||||||
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
||||||
{
|
{
|
||||||
gametext_center(SCORESHEETOFFSET+58+2, "Multiplayer Totals");
|
gametext_center(SCORESHEETOFFSET+58+2, GStrings("Multiplayer Totals"));
|
||||||
gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
||||||
|
|
||||||
t = 0;
|
t = 0;
|
||||||
minitext(70, SCORESHEETOFFSET+80, "Name", 8, 2+8+16+ROTATESPRITE_MAX);
|
minitext(70, SCORESHEETOFFSET+80, GStrings("Name"), 8, 2+8+16+ROTATESPRITE_MAX);
|
||||||
minitext(170, SCORESHEETOFFSET+80, "Frags", 8, 2+8+16+ROTATESPRITE_MAX);
|
minitext(170, SCORESHEETOFFSET+80, GStrings("Frags"), 8, 2+8+16+ROTATESPRITE_MAX);
|
||||||
minitext(200, SCORESHEETOFFSET+80, "Deaths", 8, 2+8+16+ROTATESPRITE_MAX);
|
minitext(200, SCORESHEETOFFSET+80, GStrings("Deaths"), 8, 2+8+16+ROTATESPRITE_MAX);
|
||||||
minitext(235, SCORESHEETOFFSET+80, "Ping", 8, 2+8+16+ROTATESPRITE_MAX);
|
minitext(235, SCORESHEETOFFSET+80, GStrings("Ping"), 8, 2+8+16+ROTATESPRITE_MAX);
|
||||||
|
|
||||||
for (i=g_mostConcurrentPlayers-1; i>=0; i--)
|
for (i=g_mostConcurrentPlayers-1; i>=0; i--)
|
||||||
{
|
{
|
||||||
|
@ -1053,7 +1053,7 @@ void G_DisplayRest(int32_t smoothratio)
|
||||||
|
|
||||||
|
|
||||||
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
||||||
menutext_center(100, "Game Paused");
|
menutext_center(100, GStrings("Game Paused"));
|
||||||
|
|
||||||
if (cl_showcoords)
|
if (cl_showcoords)
|
||||||
G_PrintCoords(screenpeek);
|
G_PrintCoords(screenpeek);
|
||||||
|
@ -1796,11 +1796,11 @@ static void G_BonusCutscenes(void)
|
||||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||||
// G_FadePalette(0,0,0,252);
|
// G_FadePalette(0,0,0,252);
|
||||||
videoClearScreen(0L);
|
videoClearScreen(0L);
|
||||||
menutext_center(60, "Thanks to all our");
|
menutext_center(60, GStrings("Thanks to all our"));
|
||||||
menutext_center(60+16, "fans for giving");
|
menutext_center(60+16, GStrings("fans for giving"));
|
||||||
menutext_center(60+16+16, "us big heads.");
|
menutext_center(60+16+16, GStrings("us big heads."));
|
||||||
menutext_center(70+16+16+16, "Look for a Duke Nukem 3D");
|
menutext_center(70+16+16+16, GStrings("Look for a Duke Nukem 3D"));
|
||||||
menutext_center(70+16+16+16+16, "sequel soon.");
|
menutext_center(70+16+16+16+16, GStrings("sequel soon."));
|
||||||
videoNextPage();
|
videoNextPage();
|
||||||
|
|
||||||
fadepal(0, 0, 0, 252, 0, -12);
|
fadepal(0, 0, 0, 252, 0, -12);
|
||||||
|
@ -1910,13 +1910,13 @@ static void G_DisplayMPResultsScreen(void)
|
||||||
rotatesprite_fs(160<<16, 34<<16, RR ? 23592L : 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
|
rotatesprite_fs(160<<16, 34<<16, RR ? 23592L : 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
|
||||||
if (!RR && PLUTOPAK) // JBF 20030804
|
if (!RR && PLUTOPAK) // JBF 20030804
|
||||||
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
|
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
|
||||||
gametext_center(58+(RR ? 0 : 2), "Multiplayer Totals");
|
gametext_center(58+(RR ? 0 : 2), GStrings("Multiplayer Totals"));
|
||||||
gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name);
|
||||||
|
|
||||||
gametext_center_shade(RR ? 175 : 165, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(RR ? 175 : 165, GStrings("Presskey"), quotepulseshade);
|
||||||
|
|
||||||
minitext(38, 80, "Name", 8, 2+8+16+128);
|
minitext(38, 80, GStrings("Name"), 8, 2+8+16+128);
|
||||||
minitext(269, 80, "Kills", 8, 2+8+16+128);
|
minitext(269, 80, GStrings("Kills"), 8, 2+8+16+128);
|
||||||
for (i=0; i<g_mostConcurrentPlayers; i++)
|
for (i=0; i<g_mostConcurrentPlayers; i++)
|
||||||
{
|
{
|
||||||
Bsprintf(tempbuf, "%-4d", i+1);
|
Bsprintf(tempbuf, "%-4d", i+1);
|
||||||
|
@ -1967,7 +1967,7 @@ static void G_DisplayMPResultsScreen(void)
|
||||||
minitext(92+(y*23), 96+(8*7), tempbuf, RR ? 0 : 2, 2+8+16+128);
|
minitext(92+(y*23), 96+(8*7), tempbuf, RR ? 0 : 2, 2+8+16+128);
|
||||||
}
|
}
|
||||||
|
|
||||||
minitext(45, 96+(8*7), "Deaths", RR ? 0 : 8, 2+8+16+128);
|
minitext(45, 96+(8*7), GStrings("Deaths"), RR ? 0 : 8, 2+8+16+128);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int32_t G_PrintTime_ClockPad(void)
|
static int32_t G_PrintTime_ClockPad(void)
|
||||||
|
@ -2126,9 +2126,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
|
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext_center(20-6, lastmapname);
|
menutext_center(20-6, lastmapname);
|
||||||
menutext_center(36-6, "Completed");
|
menutext_center(36-6, GStrings("Completed"));
|
||||||
|
|
||||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
|
||||||
|
|
||||||
if (MusicEnabled())
|
if (MusicEnabled())
|
||||||
S_PlaySound(BONUSMUSIC);
|
S_PlaySound(BONUSMUSIC);
|
||||||
|
@ -2148,7 +2148,7 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext(80,16, lastmapname);
|
menutext(80,16, lastmapname);
|
||||||
|
|
||||||
menutext(15, 192, "Press any key to continue");
|
menutext(15, 192, GStrings("PRESSKEY"));
|
||||||
}
|
}
|
||||||
|
|
||||||
videoNextPage();
|
videoNextPage();
|
||||||
|
@ -2231,16 +2231,16 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
{
|
{
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext_center(20-6, lastmapname);
|
menutext_center(20-6, lastmapname);
|
||||||
menutext_center(36-6, "Completed");
|
menutext_center(36-6, GStrings("Completed"));
|
||||||
|
|
||||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext(80, 16, lastmapname);
|
menutext(80, 16, lastmapname);
|
||||||
|
|
||||||
menutext(15, 192, "Press any key to continue");
|
menutext(15, 192, GStrings("PRESSKEY"));
|
||||||
}
|
}
|
||||||
|
|
||||||
const int yystep = RR ? 16 : 10;
|
const int yystep = RR ? 16 : 10;
|
||||||
|
@ -2249,9 +2249,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
yy = zz = RR ? 48 : 59;
|
yy = zz = RR ? 48 : 59;
|
||||||
|
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Your Time:");
|
gametext(10, yy+9, GStrings("TXT_YourTime"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Yer Time:");
|
menutext(30, yy, GStrings("TXT_YerTime"));
|
||||||
|
|
||||||
yy+= yystep;
|
yy+= yystep;
|
||||||
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
||||||
|
@ -2259,18 +2259,18 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
||||||
{
|
{
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Par Time:");
|
gametext(10, yy+9, GStrings("TXT_ParTime"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Par Time:");
|
menutext(30, yy, GStrings("TXT_ParTime"));
|
||||||
yy+=yystep;
|
yy+=yystep;
|
||||||
}
|
}
|
||||||
if (g_mapInfo[G_LastMapInfoIndex()].designertime)
|
if (g_mapInfo[G_LastMapInfoIndex()].designertime)
|
||||||
{
|
{
|
||||||
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
|
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
|
||||||
if (DUKE)
|
if (DUKE)
|
||||||
gametext(10, yy+9, "3D Realms' Time:");
|
gametext(10, yy+9, GStrings("TXT_3DRTIME"));
|
||||||
else if (RR)
|
else if (RR)
|
||||||
menutext(30, yy, "Xatrix Time:");
|
menutext(30, yy, GStrings("TXT_XTRTIME"));
|
||||||
yy+=yystep;
|
yy+=yystep;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2303,7 +2303,7 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
{
|
{
|
||||||
gametext_number((320>>2)+71, yy+9, tempbuf);
|
gametext_number((320>>2)+71, yy+9, tempbuf);
|
||||||
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
|
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
|
||||||
gametext((320>>2)+89+(clockpad*24), yy+9, "New record!");
|
gametext((320>>2)+89+(clockpad*24), yy+9, GStrings("TXT_NEWRECORD"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2313,9 +2313,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!RR)
|
else if (!RR)
|
||||||
gametext_pal((320>>2)+71, yy+9, "Cheated!", 2);
|
gametext_pal((320>>2)+71, yy+9, GStrings("TXT_Cheated"), 2);
|
||||||
else
|
else
|
||||||
menutext(191, yy, "Cheated!");
|
menutext(191, yy, GStrings("TXT_Cheated"));
|
||||||
yy+=yystep;
|
yy+=yystep;
|
||||||
|
|
||||||
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
||||||
|
@ -2356,14 +2356,14 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
if (totalclock > (60*6))
|
if (totalclock > (60*6))
|
||||||
{
|
{
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Enemies Killed:");
|
gametext(10, yy+9, GStrings("TXT_EnemiesKilled"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Varmints Killed:");
|
menutext(30, yy, GStrings("TXT_VarmintsKilled"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Enemies Left:");
|
gametext(10, yy+9, GStrings("TXT_EnemiesLeft"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Varmints Left:");
|
menutext(30, yy, GStrings("TXT_VarmintsLeft"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
|
|
||||||
if (bonuscnt == 2)
|
if (bonuscnt == 2)
|
||||||
|
@ -2391,9 +2391,9 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
if (ud.player_skill > 3 && !RR)
|
if (ud.player_skill > 3 && !RR)
|
||||||
{
|
{
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext((320>>2)+70, yy+9, "N/A");
|
gametext((320>>2)+70, yy+9, GStrings("TXT_N_A"));
|
||||||
else
|
else
|
||||||
menutext(231,yy, "N/A");
|
menutext(231,yy, GStrings("TXT_N_A"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2414,14 +2414,14 @@ void G_BonusScreen(int32_t bonusonly)
|
||||||
if (totalclock > (60*9))
|
if (totalclock > (60*9))
|
||||||
{
|
{
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Secrets Found:");
|
gametext(10, yy+9, GStrings("TXT_SECFND"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Secrets Found:");
|
menutext(30, yy, GStrings("TXT_SECFND"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
if (!RR)
|
if (!RR)
|
||||||
gametext(10, yy+9, "Secrets Missed:");
|
gametext(10, yy+9, GStrings("TXT_SECMISS"));
|
||||||
else
|
else
|
||||||
menutext(30, yy, "Secrets Missed:");
|
menutext(30, yy, GStrings("TXT_SECMISS"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
if (bonuscnt == 4) bonuscnt++;
|
if (bonuscnt == 4) bonuscnt++;
|
||||||
|
|
||||||
|
@ -2629,9 +2629,9 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((g_lastLevel && ud.volume_number == 2) || g_vixenLevel)
|
if ((g_lastLevel && ud.volume_number == 2) || g_vixenLevel)
|
||||||
lastmapname = "CLOSE ENCOUNTERS";
|
lastmapname = GStrings("TXT_CLOSEENCOUNTERS");
|
||||||
else if (g_turdLevel)
|
else if (g_turdLevel)
|
||||||
lastmapname = "SMELTIN' PLANT";
|
lastmapname = GStrings("SMELTIN' PLANT");
|
||||||
|
|
||||||
|
|
||||||
fadepal(0, 0, 0, 0, 252, 4);
|
fadepal(0, 0, 0, 0, 252, 4);
|
||||||
|
@ -2814,7 +2814,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
||||||
if (lastmapname)
|
if (lastmapname)
|
||||||
menutext(80, 16, lastmapname);
|
menutext(80, 16, lastmapname);
|
||||||
|
|
||||||
menutext(15, 192, "Press any key to continue");
|
menutext(15, 192, GStrings("TXT_PRESSKEY"));
|
||||||
|
|
||||||
const int yystep = 16;
|
const int yystep = 16;
|
||||||
if (totalclock > (60*3))
|
if (totalclock > (60*3))
|
||||||
|
@ -2828,12 +2828,12 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
||||||
{
|
{
|
||||||
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
if (g_mapInfo[G_LastMapInfoIndex()].partime)
|
||||||
{
|
{
|
||||||
menutext(30, yy, "Par Time:");
|
menutext(30, yy, GStrings("TXT_PARTIME"));
|
||||||
yy+=yystep;
|
yy+=yystep;
|
||||||
}
|
}
|
||||||
if (g_mapInfo[G_LastMapInfoIndex()].designertime)
|
if (g_mapInfo[G_LastMapInfoIndex()].designertime)
|
||||||
{
|
{
|
||||||
menutext(30, yy, "Xatrix Time:");
|
menutext(30, yy, GStrings("TXT_XTRTIME"));
|
||||||
yy+=yystep;
|
yy+=yystep;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2895,9 +2895,9 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
||||||
zz = yy += 16;
|
zz = yy += 16;
|
||||||
if (totalclock > (60*6))
|
if (totalclock > (60*6))
|
||||||
{
|
{
|
||||||
menutext(30, yy, "Varmints Killed:");
|
menutext(30, yy, GStrings("TXT_VARMINTSKILLED"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
menutext(30, yy, "Varmints Left:");
|
menutext(30, yy, GStrings("TXT_VARMINTSLEFT"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
|
|
||||||
if (bonuscnt == 2)
|
if (bonuscnt == 2)
|
||||||
|
@ -2934,9 +2934,9 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
||||||
zz = yy += 0;
|
zz = yy += 0;
|
||||||
if (totalclock > (60*9))
|
if (totalclock > (60*9))
|
||||||
{
|
{
|
||||||
menutext(30, yy, "Secrets Found:");
|
menutext(30, yy, GStrings("TXT_SECFND"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
menutext(30, yy, "Secrets Missed:");
|
menutext(30, yy, GStrings("TXT_SECMISS"));
|
||||||
yy += yystep;
|
yy += yystep;
|
||||||
if (bonuscnt == 4) bonuscnt++;
|
if (bonuscnt == 4) bonuscnt++;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue