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- fixed translation setup for palette mode.
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1 changed files with 1 additions and 1 deletions
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@ -343,7 +343,7 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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{
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for (int i = 1; i < 3; i++)
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{
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auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, translation, &layer));
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systex->Bind(i, false);
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maxbound = i;
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}
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