Fix borderless windowed fullscreen mode

git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-15 16:57:26 +00:00 committed by Christoph Oelckers
parent fd41554ad7
commit 12cb46d94e
1 changed files with 3 additions and 2 deletions

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@ -1586,7 +1586,7 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
SDL_DisplayMode desktopmode;
SDL_GetDesktopDisplayMode(0, &desktopmode);
int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_BORDERLESS : 0;
#ifdef USE_OPENGL
if (c > 8 || !nogl)
@ -1649,7 +1649,8 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
return -1;
}
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : windowedMode));
// this is using the windowedMode variable to determine whether to pass SDL_WINDOW_FULLSCREEN or SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? windowedMode ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN : windowedMode));
SDL_GL_SetSwapInterval(vsync_renderlayer);
setrefreshrate();