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Fix borderless windowed fullscreen mode
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 2 deletions
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@ -1586,7 +1586,7 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
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SDL_DisplayMode desktopmode;
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SDL_DisplayMode desktopmode;
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SDL_GetDesktopDisplayMode(0, &desktopmode);
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SDL_GetDesktopDisplayMode(0, &desktopmode);
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int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
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int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_BORDERLESS : 0;
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (c > 8 || !nogl)
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if (c > 8 || !nogl)
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@ -1649,7 +1649,8 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
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return -1;
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return -1;
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}
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}
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SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : windowedMode));
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// this is using the windowedMode variable to determine whether to pass SDL_WINDOW_FULLSCREEN or SDL_WINDOW_FULLSCREEN_DESKTOP
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SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? windowedMode ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN : windowedMode));
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SDL_GL_SetSwapInterval(vsync_renderlayer);
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SDL_GL_SetSwapInterval(vsync_renderlayer);
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setrefreshrate();
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setrefreshrate();
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