mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
- fixed some menu alignment issues
* the left selector in Duke was misplaced to the right. * some issues with incomplete handling of RR's downscaled fonts. * give SW's caption bar a little more space on the edges.
This commit is contained in:
parent
ef15ac8b6e
commit
127440f03c
2 changed files with 6 additions and 6 deletions
|
@ -9,13 +9,13 @@ class DukeMenuDelegate : RazeMenuDelegate
|
||||||
let fonth = font.GetGlyphHeight("A");
|
let fonth = font.GetGlyphHeight("A");
|
||||||
if (drawit)
|
if (drawit)
|
||||||
{
|
{
|
||||||
int width = font.StringWidth(title);
|
|
||||||
double scalex = (gameinfo.gameType & GAMEFLAG_RRALL)? 0.4 : 1.;
|
double scalex = (gameinfo.gameType & GAMEFLAG_RRALL)? 0.4 : 1.;
|
||||||
|
double width = font.StringWidth(title);
|
||||||
double scaley = scalex;
|
double scaley = scalex;
|
||||||
if (texid.isValid())
|
if (texid.isValid())
|
||||||
{
|
{
|
||||||
screen.DrawTexture(texid, false, 160, 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_Color, 0xff808080);
|
screen.DrawTexture(texid, false, 160, 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_Color, 0xff808080);
|
||||||
if (texsize.X - 30 < width) scalex = (texsize.X - 30) / width; // Squash the text if it doesn't fit.
|
if (texsize.X - 30 < width * scalex) scalex = (texsize.X - 30) / (width); // Squash the text if it doesn't fit.
|
||||||
}
|
}
|
||||||
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2 * scalex, 19 - fonth / 2 * scaley, title, DTA_ScaleX, scalex, DTA_ScaleY, scaley, DTA_FullscreenScale, FSMode_Fit320x200Top);
|
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2 * scalex, 19 - fonth / 2 * scaley, title, DTA_ScaleX, scalex, DTA_ScaleY, scaley, DTA_FullscreenScale, FSMode_Fit320x200Top);
|
||||||
}
|
}
|
||||||
|
@ -49,7 +49,7 @@ class DukeMenuDelegate : RazeMenuDelegate
|
||||||
double cursorScale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.2 : 1.0;
|
double cursorScale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.2 : 1.0;
|
||||||
double ymid = desc.mItems[desc.mSelectedItem].GetY() + 7; // half height must be hardcoded or layouts will break.
|
double ymid = desc.mItems[desc.mSelectedItem].GetY() + 7; // half height must be hardcoded or layouts will break.
|
||||||
DrawCursor(160 + cursorOffset, ymid, cursorScale, false);
|
DrawCursor(160 + cursorOffset, ymid, cursorScale, false);
|
||||||
DrawCursor(169 - cursorOffset, ymid, cursorScale, true);
|
DrawCursor(160 - cursorOffset, ymid, cursorScale, true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -143,7 +143,7 @@ class ListMenuItemDukeTextItem : ListMenuItemTextItem
|
||||||
int trans = mColorSelected? Translation.MakeID(Translation_Remap, 1) : 0;
|
int trans = mColorSelected? Translation.MakeID(Translation_Remap, 1) : 0;
|
||||||
Color pe;
|
Color pe;
|
||||||
double scale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.4 : 1.;
|
double scale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.4 : 1.;
|
||||||
let xpos = mXpos - BigFont.StringWidth(mText) * scale * 0.5;
|
let xpos = 160 - BigFont.StringWidth(mText) * scale * 0.5;
|
||||||
|
|
||||||
if (selected)
|
if (selected)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,13 +17,13 @@ class SWMenuDelegate : RazeMenuDelegate
|
||||||
if (texsize.X - 60 < width)
|
if (texsize.X - 60 < width)
|
||||||
{
|
{
|
||||||
// First start squashing the font down to 0.7x the original width.
|
// First start squashing the font down to 0.7x the original width.
|
||||||
fontscale = (texsize.X - 60) / width;
|
fontscale = (texsize.X - 66) / width;
|
||||||
if (fontscale < 0.7)
|
if (fontscale < 0.7)
|
||||||
{
|
{
|
||||||
// If that is not enough, extend the box.
|
// If that is not enough, extend the box.
|
||||||
fontscale = 0.7;
|
fontscale = 0.7;
|
||||||
width *= 0.7;
|
width *= 0.7;
|
||||||
scalex = width / (texsize.X - 60);
|
scalex = width / (texsize.X - 66);
|
||||||
}
|
}
|
||||||
else width *= fontscale;
|
else width *= fontscale;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue