diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 0655e80a8..ccd0369e3 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -6854,7 +6854,7 @@ int G_DoMoveThings(void) // Moved lower so it is restored correctly by diffs: // everyothertime++; - if (g_netServer || g_netClient) + if (g_netClient) // [75] The server should not overwrite its own randomseed randomseed = ticrandomseed; for (bssize_t TRAVERSE_CONNECT(i)) diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 34263fd51..665bfa52d 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -5644,7 +5644,7 @@ void A_Execute(int spriteNum, int playerNum, int playerDist) } */ - if (g_netServer || g_netClient) + if (g_netClient) // [75] The server should not overwrite its own randomseed randomseed = ticrandomseed; if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS)) diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 34e26b5db..b53d4dd5b 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -3608,7 +3608,7 @@ void P_FragPlayer(int playerNum) DukePlayer_t *const pPlayer = g_player[playerNum].ps; spritetype *const pSprite = &sprite[pPlayer->i]; - if (g_netServer || g_netClient) + if (g_netClient) // [75] The server should not overwrite its own randomseed randomseed = ticrandomseed; if (pSprite->pal != 1)