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- change calc_smoothratio()
inline function from int to double that was missed in 0c12436092
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@ -169,7 +169,7 @@ inline bool playrunning()
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return (paused == 0 || (paused == 1 && (ud.recstat == 2 || ud.multimode > 1)));
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}
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inline int calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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inline double calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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{
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double smoothratio = CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
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return (playrunning() ? smoothratio : MaxSmoothRatio);
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