mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed clipshape feature as it is a feature of modern EDuke32 maps only.
This commit is contained in:
parent
19ef0cd295
commit
117e78cb3b
8 changed files with 0 additions and 990 deletions
|
@ -715,9 +715,6 @@ int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16
|
|||
int32_t engineLoadMHK(const char *filename);
|
||||
void G_LoadMapHack(const char* filename);
|
||||
void engineClearLightsFromMHK();
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
int32_t engineLoadClipMaps(void);
|
||||
#endif
|
||||
int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
|
||||
|
||||
int32_t qloadkvx(int32_t voxindex, const char *filename);
|
||||
|
@ -943,7 +940,6 @@ static FORCE_INLINE CONSTEXPR int32_t E_SpriteIsValid(const int32_t i)
|
|||
return ((unsigned)i < MAXSPRITES && sprite[i].statnum != MAXSTATUS);
|
||||
}
|
||||
|
||||
int clipshape_idx_for_sprite(uspriteptr_t curspr, int curidx);
|
||||
|
||||
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
||||
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
||||
|
|
|
@ -14,55 +14,6 @@
|
|||
#define MAXCLIPSECTORS 512
|
||||
#define MAXCLIPNUM 2048
|
||||
#define CLIPCURBHEIGHT (1<<8)
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
|
||||
#define CM_MAX 256 // must be a power of 2
|
||||
|
||||
// sectoidx bits
|
||||
#undef CM_NONE
|
||||
#define CM_NONE (CM_MAX<<1)
|
||||
#define CM_SOME (CM_NONE-1)
|
||||
#define CM_OUTER (CM_MAX) // sector surrounds clipping sector
|
||||
|
||||
// sprite -> sector tag mappings
|
||||
#define CM_XREPEAT floorpal
|
||||
#define CM_YREPEAT floorxpanning
|
||||
#define CM_XOFFSET ceilingshade
|
||||
#define CM_YOFFSET floorshade
|
||||
#define CM_CSTAT hitag
|
||||
#define CM_ANG extra
|
||||
#define CM_FLOORZ(Sec) (*(int32_t *)§or[Sec].ceilingxpanning) // ceilingxpanning,ceilingypanning,floorpicnum
|
||||
#define CM_CEILINGZ(Sec) (*(int32_t *)§or[Sec].visibility) // visibility,fogpal,lotag
|
||||
|
||||
// backup of original normalized coordinates
|
||||
#define CM_WALL_X(Wal) (*(int32_t *)&wall[Wal].picnum) // picnum, overpicnum
|
||||
#define CM_WALL_Y(Wal) (*(int32_t *)&wall[Wal].lotag) // lotag, hitag
|
||||
|
||||
// don't rotate when applying clipping, for models with rotational symmetry
|
||||
#define CM_NOROT(Spri) (sprite[Spri].cstat&2)
|
||||
#define CM_NOROTS(Sect) (sector[Sect].CM_CSTAT&2)
|
||||
|
||||
extern vec2_t hitscangoal;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int16_t qbeg, qend; // indices into sectq
|
||||
int16_t picnum, next;
|
||||
int32_t maxdist;
|
||||
} clipinfo_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int16_t numsectors, numwalls;
|
||||
usectorptr_t sector;
|
||||
uwallptr_t wall;
|
||||
} mapinfo_t;
|
||||
|
||||
extern int32_t quickloadboard;
|
||||
extern void engineInitClipMaps();
|
||||
extern void engineSetClipMap(mapinfo_t *bak, mapinfo_t *newmap);
|
||||
|
||||
#endif // HAVE_CLIPSHAPE_FEATURE
|
||||
typedef struct
|
||||
{
|
||||
int32_t x1, y1, x2, y2;
|
||||
|
|
|
@ -64,8 +64,6 @@ static inline void realloc_copy(char **fn, const char *buf)
|
|||
|
||||
int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
|
||||
|
||||
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
|
||||
|
||||
|
||||
void COMMON_clearbackground(int32_t numcols, int32_t numrows);
|
||||
|
||||
|
|
|
@ -1045,13 +1045,4 @@ inline FVector3 GetSoundPos(const vec3_t *pos)
|
|||
|
||||
#define WITHKPLIB
|
||||
|
||||
|
||||
#if DEBUGGINGAIDS>=2
|
||||
# define DEBUG_MAIN_ARRAYS
|
||||
#endif
|
||||
|
||||
#if !defined DEBUG_MAIN_ARRAYS
|
||||
# define HAVE_CLIPSHAPE_FEATURE
|
||||
#endif
|
||||
|
||||
#endif // compat_h_
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -12,23 +12,6 @@
|
|||
|
||||
// def/clipmap handling
|
||||
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
TArray<FString> g_clipMapFiles;
|
||||
#endif
|
||||
|
||||
void SetClipshapes()
|
||||
{
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
// pre-form the default 10 clipmaps
|
||||
for (int j = '0'; j <= '9'; ++j)
|
||||
{
|
||||
char clipshape[16] = "_clipshape0.map";
|
||||
|
||||
clipshape[10] = j;
|
||||
g_clipMapFiles.Push(clipshape);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//////////
|
||||
|
||||
|
@ -49,21 +32,3 @@ int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
|
|||
return T_ERROR;
|
||||
}
|
||||
|
||||
//////////
|
||||
|
||||
|
||||
// Copy FN to WBUF and append an extension if it's not there, which is checked
|
||||
// case-insensitively.
|
||||
// Returns: 1 if not all characters could be written to WBUF, 0 else.
|
||||
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext)
|
||||
{
|
||||
const int32_t slen=Bstrlen(fn), extslen=Bstrlen(ext);
|
||||
const int32_t haveext = (slen>=extslen && Bstrcasecmp(&fn[slen-extslen], ext)==0);
|
||||
|
||||
Bassert((intptr_t)wbuf != (intptr_t)fn); // no aliasing
|
||||
|
||||
// If 'fn' has no extension suffixed, append one.
|
||||
return (snprintf(wbuf, wbufsiz, "%s%s", fn, haveext ? "" : ext) >= wbufsiz);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2018,9 +2018,6 @@ int32_t enginePreInit(void)
|
|||
#endif
|
||||
|
||||
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
engineInitClipMaps();
|
||||
#endif
|
||||
preinitcalled = 1;
|
||||
return 0;
|
||||
}
|
||||
|
@ -3532,9 +3529,6 @@ static int32_t engineFinishLoadBoard(const vec3_t *dapos, int16_t *dacursectnum,
|
|||
//Must be after loading sectors, etc!
|
||||
updatesector(dapos->x, dapos->y, dacursectnum);
|
||||
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
if (!quickloadboard)
|
||||
#endif
|
||||
{
|
||||
Bmemset(spriteext, 0, sizeof(spriteext_t)*MAXSPRITES);
|
||||
#ifndef NEW_MAP_FORMAT
|
||||
|
|
|
@ -105,7 +105,6 @@ FStartupInfo GameStartupInfo;
|
|||
FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
|
||||
|
||||
InputState inputState;
|
||||
void SetClipshapes();
|
||||
int ShowStartupWindow(TArray<GrpEntry> &);
|
||||
FString GetGameFronUserFiles();
|
||||
void InitFileSystem(TArray<GrpEntry>&);
|
||||
|
@ -731,7 +730,6 @@ int RunGame()
|
|||
execLogfile(logfile);
|
||||
}
|
||||
I_DetectOS();
|
||||
SetClipshapes();
|
||||
userConfig.ProcessOptions();
|
||||
G_LoadConfig();
|
||||
ShutdownENet();
|
||||
|
|
Loading…
Reference in a new issue