mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- switched intro movie playing over to the new system
Not tested yet.
This commit is contained in:
parent
af8d06994a
commit
1166b00af2
11 changed files with 69 additions and 120 deletions
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@ -193,16 +193,13 @@ void AddGenericVideo(DObject* runner, const FString& fn, int soundid, int fps)
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void CutsceneDef::Create(DObject* runner)
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{
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if (function.CompareNoCase("none") != 0)
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if (function.IsNotEmpty())
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{
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if (function.IsNotEmpty())
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{
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CallCreateFunction(function, runner);
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}
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else if (video.IsNotEmpty())
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{
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AddGenericVideo(runner, video, sound, framespersec);
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}
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CallCreateFunction(function, runner);
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}
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else if (video.IsNotEmpty())
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{
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AddGenericVideo(runner, video, sound, framespersec);
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}
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}
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@ -212,12 +209,17 @@ void CutsceneDef::Create(DObject* runner)
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//
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//=============================================================================
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void StartCutscene(CutsceneDef& cs, int flags, CompletionFunc completion_)
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bool StartCutscene(CutsceneDef& cs, int flags, CompletionFunc completion_)
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{
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completion = completion_;
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runner = CreateRunner();
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cs.Create(runner);
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gameaction = (flags & SJ_BLOCKUI) ? ga_intro : ga_intermission;
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if (cs.function.CompareNoCase("none") != 0)
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{
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completion = completion_;
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runner = CreateRunner();
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cs.Create(runner);
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gameaction = (flags & SJ_BLOCKUI) ? ga_intro : ga_intermission;
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return true;
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}
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return false;
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}
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@ -291,3 +293,48 @@ void ScreenJobDraw()
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}
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}
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}
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void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic)
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{
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Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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if (userConfig.nologo)
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{
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gameaction = def_ga;
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}
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else
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{
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if (!StartCutscene(globalCutscenes.Intro, SJ_BLOCKUI, [=](bool) { gameaction = complete_ga; })) gameaction = def_ga;
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}
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}
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/*
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Duke:
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if (!userConfig.nologo) fi.ShowLogo([](bool) { gameaction = ga_mainmenunostopsound; });
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else gameaction = ga_mainmenunostopsound;
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Blood:
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if (!userConfig.nologo && gGameOptions.nGameType == 0) playlogos();
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else
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{
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gameaction = ga_mainmenu;
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}
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RunScreenJob(jobs, [](bool) {
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Mus_Stop();
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gameaction = ga_mainmenu;
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}, SJ_BLOCKUI);
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Exhumed:
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if (!userConfig.nologo) DoTitle([](bool) { gameaction = ga_mainmenu; });
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else gameaction = ga_mainmenu;
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SW:
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if (!userConfig.nologo) Logo([](bool)
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{
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gameaction = ga_mainmenunostopsound;
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});
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else gameaction = ga_mainmenu;
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*/
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@ -4,6 +4,7 @@
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#include "v_2ddrawer.h"
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#include "d_eventbase.h"
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#include "s_soundinternal.h"
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#include "gamestate.h"
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using CompletionFunc = std::function<void(bool)>;
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struct JobDesc;
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@ -195,3 +196,5 @@ void DeleteScreenJob();
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bool ScreenJobResponder(event_t* ev);
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bool ScreenJobTick();
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void ScreenJobDraw();
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void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic);
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@ -528,11 +528,7 @@ void GameInterface::Startup()
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}
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else
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{
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if (!userConfig.nologo && gGameOptions.nGameType == 0) playlogos();
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else
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{
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gameaction = ga_mainmenu;
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}
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PlayLogos(ga_mainmenu, ga_mainmenu, true);
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}
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}
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@ -145,39 +145,6 @@ static void BigText(double x, double y, const char* text, int align = -1, double
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DrawText(twod, BigFont, CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, TAG_DONE);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Logo_d(const CompletionFunc &completion)
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{
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#if 0
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Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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static const AnimSound logosound[] =
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{
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{ 1, FLY_BY+1 },
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{ 19, PIPEBOMB_EXPLODE+1 },
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{ -1, -1 }
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};
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static const int logoframetimes[] = { 9, 9, 9 };
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TArray<DScreenJob*> jobs;
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int job = 0;
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if (!userConfig.nologo)
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{
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if (!isShareware()) jobs.Push(PlayVideo("logo.anm", logosound, logoframetimes));
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if (!isNam()) jobs.Push(Create<DDRealmsScreen>());
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}
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jobs.Push(Create<DTitleScreen>());
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RunScreenJob(jobs, completion, SJ_BLOCKUI);
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#endif
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -139,59 +139,6 @@ static void BigText(double x, double y, const char* text, int align, double alph
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Logo_r(const CompletionFunc& completion)
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{
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#if 0
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Mus_Stop();
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FX_StopAllSounds(); // JBF 20031228
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static const AnimSound introsound[] =
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{
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{ 1, 29+1 },
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{ -1, -1 }
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};
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static const AnimSound rednecksound[] =
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{
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{ 1, 478+1 },
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{ -1, -1 }
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};
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static const AnimSound xatrixsound[] =
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{
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{ 1, 479+1 },
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{ -1, -1 }
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};
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static const int framespeed[] = { 9, 9, 9 }; // same for all 3 anims
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TArray<DScreenJob*> jobs;
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if (userConfig.nologo)
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{
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completion(false);
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return;
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}
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else if (!isRRRA())
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{
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jobs.Push(PlayVideo("rr_intro.anm", introsound, framespeed));
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jobs.Push(PlayVideo("redneck.anm", rednecksound, framespeed));
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jobs.Push(PlayVideo("xatlogo.anm", xatrixsound, framespeed));
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}
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else
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{
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jobs.Push(PlayVideo("redint.mve"));
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}
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RunScreenJob(jobs, completion, SJ_BLOCKUI);
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#endif
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}
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#if 0
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//---------------------------------------------------------------------------
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//
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@ -105,8 +105,6 @@ void think_r();
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void animatesprites_d(int x, int y, int a, int smoothratio);
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void animatesprites_r(int x, int y, int a, int smoothratio);
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void Logo_d(const CompletionFunc&);
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void Logo_r(const CompletionFunc&);
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void InitFonts_d();
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void InitFonts_r();
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void PrintPaused_d();
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@ -120,7 +118,6 @@ void SetDispatcher()
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if (!isRR())
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{
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fi = {
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Logo_d,
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InitFonts_d,
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PrintPaused_d,
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@ -167,7 +164,6 @@ void SetDispatcher()
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else
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{
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fi = {
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Logo_r,
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InitFonts_r,
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PrintPaused_r,
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@ -71,7 +71,6 @@ struct GameInterface : public ::GameInterface
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struct Dispatcher
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{
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// global stuff
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void (*ShowLogo)(const CompletionFunc& completion);
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void (*InitFonts)();
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void (*PrintPaused)();
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@ -133,8 +133,7 @@ void GameInterface::Startup()
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}
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else
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{
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if (!userConfig.nologo) fi.ShowLogo([](bool) { gameaction = ga_mainmenunostopsound; });
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else gameaction = ga_mainmenunostopsound;
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PlayLogos(ga_mainmenunostopsound, ga_mainmenunostopsound, false);
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}
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}
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@ -167,8 +167,7 @@ void GameInterface::Startup()
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}
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else
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{
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if (!userConfig.nologo) DoTitle([](bool) { gameaction = ga_mainmenu; });
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else gameaction = ga_mainmenu;
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PlayLogos(ga_mainmenu, ga_mainmenu, false);
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}
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}
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@ -650,11 +650,7 @@ void GameInterface::Startup()
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}
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else
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{
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if (!userConfig.nologo) Logo([](bool)
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{
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gameaction = ga_mainmenunostopsound;
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});
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else gameaction = ga_mainmenu;
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PlayLogos(ga_mainmenunostopsound, ga_mainmenu, false);
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}
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}
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@ -47,7 +47,7 @@ class ScreenJob : Object
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int DrawFrame(double smoothratio)
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{
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if (jobstate != running) smoothratio = 1; // this is necessary because the ticker won't be incremented anymore to avoid having a negative time span.
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if (jobstate != running) smoothratio = 1; // this is necessary to avoid having a negative time span because the ticker won't be incremented anymore.
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Draw(smoothratio);
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if (jobstate == skipped) return -1;
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if (jobstate == finished) return 0;
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