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Fix RR compiling on other platforms
Patch by NY00123
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1 changed files with 3 additions and 2 deletions
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@ -1,4 +1,4 @@
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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/*
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 2016 EDuke32 developers and contributors
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@ -8227,7 +8227,8 @@ MAIN_LOOP_RESTART:
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
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CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
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#ifndef _WIN32
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#if 0
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//#ifndef _WIN32
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// stdin -> OSD input for dedicated server
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// stdin -> OSD input for dedicated server
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if (g_networkMode == NET_DEDICATED_SERVER)
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if (g_networkMode == NET_DEDICATED_SERVER)
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{
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{
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