mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@5580 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
72d7f042de
commit
10fca8594d
9 changed files with 28 additions and 34 deletions
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@ -761,7 +761,7 @@ static void A_MoveSector(int i)
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for (i = sector[s->sectnum].wallptr; i < endwall; i++)
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for (i = sector[s->sectnum].wallptr; i < endwall; i++)
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{
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{
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vec2_t const v = { msx[j], msy[j] };
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vec2_t const v = g_origins[j];
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vec2_t t;
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vec2_t t;
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rotatepoint(zerovec, v, k & 2047, &t);
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rotatepoint(zerovec, v, k & 2047, &t);
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dragpoint(i, s->x + t.x, s->y + t.y, 0);
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dragpoint(i, s->x + t.x, s->y + t.y, 0);
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@ -1579,7 +1579,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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case STAT_STANDABLE:
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case STAT_STANDABLE:
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case STAT_PLAYER:
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case STAT_PLAYER:
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{
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{
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vec3_t vect = { msx[t[4]+1], msy[t[4]+1], sprite[j].z };
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vec3_t vect = { g_origins[t[4]+1].x, g_origins[t[4]+1].y, sprite[j].z };
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s->ang = getangle(vect.x-s->x, vect.y-s->y);
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s->ang = getangle(vect.x-s->x, vect.y-s->y);
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setsprite(j, &vect);
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setsprite(j, &vect);
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@ -1680,7 +1680,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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if ((sector[sect].floorz-s->z) > 8192)
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if ((sector[sect].floorz-s->z) > 8192)
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s->picnum++;
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s->picnum++;
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if (s->z < msx[t[4]+2])
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if (s->z < g_origins[t[4]+2].x)
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{
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{
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t[0]++;
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t[0]++;
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s->xvel = 0;
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s->xvel = 0;
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@ -1692,9 +1692,9 @@ ACTOR_STATIC void G_MoveStandables(void)
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{
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{
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if (s->xvel < 192)
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if (s->xvel < 192)
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s->xvel += 8;
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s->xvel += 8;
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s->ang = getangle(msx[t[4]]-s->x,msy[t[4]]-s->y);
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s->ang = getangle(g_origins[t[4]].x - s->x, g_origins[t[4]].y - s->y);
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A_SetSprite(i,CLIPMASK0);
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A_SetSprite(i,CLIPMASK0);
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if (((s->x-msx[t[4]])*(s->x-msx[t[4]])+(s->y-msy[t[4]])*(s->y-msy[t[4]])) < (128*128))
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if (((s->x-g_origins[t[4]].x)*(s->x-g_origins[t[4]].x)+(s->y-g_origins[t[4]].y)*(s->y-g_origins[t[4]].y)) < (128*128))
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t[0]++;
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t[0]++;
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}
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}
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@ -1705,7 +1705,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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vec3_t vect;
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vec3_t vect;
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Bmemcpy(&vect,s,sizeof(vec3_t));
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Bmemcpy(&vect,s,sizeof(vec3_t));
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vect.z -= (34<<8);
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vect.z -= (34<<8);
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setsprite(msy[t[4]+2],&vect);
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setsprite(g_origins[t[4]+2].y, &vect);
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}
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}
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@ -794,7 +794,7 @@ void CONFIG_WriteSetup(uint32_t flags)
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",++ud.executions,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",++ud.executions,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_JF,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_EDUKE32,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad",ud.config.NoAutoLoad,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad",ud.config.NoAutoLoad,FALSE,FALSE);
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@ -54,16 +54,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#ifdef LUNATIC
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#ifdef LUNATIC
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// Lunatic
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// Lunatic
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# define BYTEVERSION_JF 303
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# define BYTEVERSION_EDUKE32 306
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#else
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#else
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// Non-Lua build
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// Non-Lua build
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# define BYTEVERSION_JF 303
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# define BYTEVERSION_EDUKE32 306
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#endif
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#endif
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//#define BYTEVERSION_13 27
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//#define BYTEVERSION_13 27
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//#define BYTEVERSION_14 116
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//#define BYTEVERSION_14 116
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//#define BYTEVERSION_15 117
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//#define BYTEVERSION_15 117
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#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))
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#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
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#define NUMPAGES 1
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#define NUMPAGES 1
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@ -5988,28 +5988,23 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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sp->z = sector[sect].ceilingz+(48<<8);
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sp->z = sector[sect].ceilingz+(48<<8);
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T5 = tempwallptr;
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T5 = tempwallptr;
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msx[tempwallptr] = sp->x;
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g_origins[tempwallptr] = *(vec2_t *) sp;
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msy[tempwallptr] = sp->y;
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g_origins[tempwallptr+2].x = sp->z;
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msx[tempwallptr+2] = sp->z;
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s = headspritestat[STAT_DEFAULT];
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s = headspritestat[STAT_DEFAULT];
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while (s >= 0)
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while (s >= 0)
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{
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{
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if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
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if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
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{
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{
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msy[tempwallptr+2] = s;
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g_origins[tempwallptr+2].y = s;
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T2 = sprite[s].sectnum;
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T2 = sprite[s].sectnum;
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sprite[s].xrepeat = 48;
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sprite[s].xrepeat = 48;
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sprite[s].yrepeat = 128;
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sprite[s].yrepeat = 128;
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msx[tempwallptr+1] = sprite[s].x;
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g_origins[tempwallptr+1] = *(vec2_t *)&sprite[s];
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msy[tempwallptr+1] = sprite[s].y;
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*(vec3_t *) &sprite[s] = *(vec3_t *) sp;
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sprite[s].x = sp->x;
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sprite[s].y = sp->y;
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sprite[s].z = sp->z;
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sprite[s].shade = sp->shade;
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sprite[s].shade = sp->shade;
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setsprite(s,(vec3_t *)&sprite[s]);
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setsprite(s,(vec3_t *)&sprite[s]);
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@ -6887,10 +6882,11 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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T2 = tempwallptr;
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T2 = tempwallptr;
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for (s=startwall; s<endwall; s++)
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for (s=startwall; s<endwall; s++)
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{
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{
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msx[tempwallptr] = wall[s].x-sp->x;
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g_origins[tempwallptr].x = wall[s].x-sp->x;
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msy[tempwallptr] = wall[s].y-sp->y;
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g_origins[tempwallptr].y = wall[s].y-sp->y;
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tempwallptr++;
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tempwallptr++;
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if (EDUKE32_PREDICT_FALSE(tempwallptr > 2047))
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if (EDUKE32_PREDICT_FALSE(tempwallptr >= MAXANIMPOINTS))
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{
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{
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Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
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Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
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TrackerCast(wall[s].x),TrackerCast(wall[s].y));
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TrackerCast(wall[s].x),TrackerCast(wall[s].y));
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@ -11593,7 +11589,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
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G_ScanGroups();
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G_ScanGroups();
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#ifdef STARTUP_SETUP_WINDOW
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#ifdef STARTUP_SETUP_WINDOW
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if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
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if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_EDUKE32 || ud.config.ForceSetup)) || g_commandSetup)
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{
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{
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if (quitevent || !startwin_run())
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if (quitevent || !startwin_run())
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{
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{
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@ -4036,10 +4036,10 @@ DO_DEFSTATE:
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g_scriptPtr--;
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g_scriptPtr--;
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C_GetNextValue(LABEL_DEFINE);
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C_GetNextValue(LABEL_DEFINE);
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g_scriptPtr--;
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g_scriptPtr--;
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if (EDUKE32_PREDICT_FALSE(*g_scriptPtr > BYTEVERSION_JF))
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if (EDUKE32_PREDICT_FALSE(*g_scriptPtr > BYTEVERSION_EDUKE32))
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{
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{
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g_numCompilerWarnings++;
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g_numCompilerWarnings++;
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initprintf("%s:%d: warning: need build %d, found build %d\n",g_szScriptFileName,g_lineNumber,k,BYTEVERSION_JF);
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initprintf("%s:%d: warning: need build %d, found build %d\n",g_szScriptFileName,g_lineNumber,k,BYTEVERSION_EDUKE32);
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}
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}
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continue;
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continue;
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@ -5727,8 +5727,7 @@ void G_SaveMapState(void)
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Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&save->g_spriteDeleteQueuePos,&g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&save->g_spriteDeleteQueuePos,&g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
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Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
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Bmemcpy(&save->msx[0],&msx[0],sizeof(msx));
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Bmemcpy(&save->origins[0],&g_origins[0],sizeof(g_origins));
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Bmemcpy(&save->msy[0],&msy[0],sizeof(msy));
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Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&save->g_mirrorCount,&g_mirrorCount,sizeof(g_mirrorCount));
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Bmemcpy(&save->g_mirrorCount,&g_mirrorCount,sizeof(g_mirrorCount));
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@ -5851,8 +5850,7 @@ void G_RestoreMapState(void)
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Bmemcpy(&SpriteDeletionQueue[0],&save->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&SpriteDeletionQueue[0],&save->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&g_spriteDeleteQueuePos,&save->g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&g_spriteDeleteQueuePos,&save->g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
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Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
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Bmemcpy(&msx[0],&save->msx[0],sizeof(msx));
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Bmemcpy(&g_origins[0],&save->origins[0],sizeof(g_origins));
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Bmemcpy(&msy[0],&save->msy[0],sizeof(msy));
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Bmemcpy(&g_mirrorWall[0],&save->g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&g_mirrorWall[0],&save->g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&g_mirrorSector[0],&save->g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&g_mirrorSector[0],&save->g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&g_mirrorCount,&save->g_mirrorCount,sizeof(g_mirrorCount));
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Bmemcpy(&g_mirrorCount,&save->g_mirrorCount,sizeof(g_mirrorCount));
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@ -111,7 +111,7 @@ G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int8_t g_numPlayerSprites;
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G_EXTERN int8_t g_numPlayerSprites;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t msx[2048],msy[2048];
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G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
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G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
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G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
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G_EXTERN int32_t playerswhenstarted;
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G_EXTERN int32_t playerswhenstarted;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int32_t screenpeek;
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@ -1134,8 +1134,7 @@ static const dataspec_t svgm_anmisc[] =
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{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
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{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
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{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
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{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
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{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
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{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
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{ 0, &msx[0], sizeof(msx[0]), ARRAY_SIZE(msx) },
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{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
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{ 0, &msy[0], sizeof(msy[0]), ARRAY_SIZE(msy) },
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{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
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{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
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{ DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 },
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{ DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 },
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{ DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize },
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{ DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize },
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@ -35,6 +35,7 @@ extern "C" {
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#define MAXCYCLERS 1024
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#define MAXCYCLERS 1024
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#define MAXANIMATES 1024
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#define MAXANIMATES 1024
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#define MAXANIMWALLS 512
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#define MAXANIMWALLS 512
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#define MAXANIMPOINTS 2048
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#define VIEWSCREEN_ACTIVE_DISTANCE 8192
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#define VIEWSCREEN_ACTIVE_DISTANCE 8192
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@ -48,7 +49,7 @@ typedef struct {
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int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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intptr_t animateptr[MAXANIMATES];
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intptr_t animateptr[MAXANIMATES];
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int32_t lockclock;
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int32_t lockclock;
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int32_t msx[2048], msy[2048];
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vec2_t origins[MAXANIMPOINTS];
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int32_t randomseed, g_globalRandom;
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int32_t randomseed, g_globalRandom;
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int32_t pskyidx;
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int32_t pskyidx;
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