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- Exhumed: Fixed weapon swaying intensity, introduced by e76f63e2c0
Note that shifting right by 17 bits vs. shifting right by 16 bits and then multiplying the entire result by 0.5 is not the same here!
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@ -969,7 +969,7 @@ void DrawWeapons(double smooth)
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if (cl_hudinterpolation)
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{
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nBobAngle = interpolatedangle(buildang(obobangle), buildang(bobangle), smooth).asbuildf();
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nVal = interpolatedvaluef(ototalvel[nLocalPlayer], totalvel[nLocalPlayer], smooth, 17);
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nVal = interpolatedvaluef(ototalvel[nLocalPlayer], totalvel[nLocalPlayer], smooth, 16) * 0.5;
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}
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else
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{
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