mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
This commit is contained in:
parent
dd8192ebbf
commit
10511c4fee
1 changed files with 0 additions and 1 deletions
|
@ -624,7 +624,6 @@ void P_ResetMultiPlayer(int playerNum)
|
||||||
|
|
||||||
s.pos = p.pos;
|
s.pos = p.pos;
|
||||||
|
|
||||||
updatesector(p.pos.x, p.pos.y, &p.cursectnum);
|
|
||||||
setsprite(p.i, &tmpvect);
|
setsprite(p.i, &tmpvect);
|
||||||
|
|
||||||
s.clipdist = 64;
|
s.clipdist = 64;
|
||||||
|
|
Loading…
Reference in a new issue